Would be great to get some feedback from the Devs every now and then.
I'd like to know if someone here can tell me about a possible full savestate function of pcsx-rearmed.
I mean like other cores savestates, such vba; in other words, an instant save/load features.
No, not about the working, but how works.Ive used save state 0 and 1 using pcsx and vba no problem if thats what your asking.
vba works ok as a normal save too but psx I think does not .
This is on the full retroarch version.
vab also works better than mgba now.
No, not about the working, but how works.
As you know, the game continue and lag when you hit savestate button in pcsx, and require many seconds, even to load. In vba, for example, is instant (less than one second) to save and load.
For avoid waiting or put game in pause during save/loading in pcsx, i use an old nightly, that stop the game when save/load and take about 3 sec. for saving/loading and many times the app crashes.
I would to know if, with improvements, we can have an instant save/load state in pcsx and w/o crashes or vita cant handle this features smoothly with psx.
he is on this forum?u may want to talk with Ezio about this. he's the one who handles the retroarch builds for the sony systems I believe. I know he does either the ps3 and the vita or one or the other - can't remember which. regardless, if he can't help, he'll know whom to contact.
he is on this forum?
No, not about the working, but how works.
As you know, the game continue and lag when you hit savestate button in pcsx, and require many seconds, even to load. In vba, for example, is instant (less than one second) to save and load.
For avoid waiting or put game in pause during save/loading in pcsx, i use an old nightly, that stop the game when save/load and take about 3 sec. for saving/loading and many times the app crashes.
I would to know if, with improvements, we can have an instant save/load state in pcsx and w/o crashes or vita cant handle this features smoothly with psx.
I use bin cue and pbpSo what all formats does PCSX support again?
Has anyone tried using Oclock Vita with Retroarch? Any success?
Why...?
I use bin cue and pbp
Yes, works; right now i playing tenchu 1 converted with psx2psp, so...Any idea if my psp eboots would work since they're in that format?
Maybe to try to get more performance out of some of the slower or less consistent cores(GBA, SNES on some games, etc.). To be honest, not sure if this would help, but that is my guess.
Well, I just tried to do it, and unless I did something wrong(config pasted below), it looks like oclockvita does not work with RetroArch, just get black screen. Good thought, though.
# titleid for your game (this one is for Root//Letter for example)
*RETROVITA
ux0:tai/oclockvita.suprx
Edit: It seems oclockvita isn't going to play nice with homebrew, only official software. Tried applying it to MGBA and it just hangs on the start up screen. Now you know.