Homebrew Retroarch Emulation Thread (Nightly Builds Included)

d12unk13astard

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So im assuming for all those fortunate enough to have arm9loader running, they are able to experience better FPS and stability/playability am i correct. This is running pretty good for me on my N3ds on 9.2 i have gatewaycard and run reinand/RXtools 10.6 emunand. Only wish the ps1 ran at a steady 30/45 fps instead of going back and forth between 59-20fps on my setup.
 

democracy

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Arm9loaderhax has no effect on fps or performance, it's purely another way to run exploits.
Correct, but, while we are on the topic of better performance, AuReiNand recent fw releases do now allow homebrew to utilize roughly 200mb of RAM. If homebrew is written to utilize this, it should improve performance. Anyone know if this is being looked at yet?
 
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TecXero

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Correct, but, while we are on the topic of better performance, AuReiNand recent fw releases do now allow homebrew to utilize roughly 200mb of RAM. If homebrew is written to utilize this, it should improve performance. Anyone know if this is being looked at yet?
I can't really think of any emulators that would benefit from that much more RAM. Maybe PCSX if it's designed to use a caching system, but that would only help load times.
 

daxtsu

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Correct, but, while we are on the topic of better performance, AuReiNand recent fw releases do now allow homebrew to utilize roughly 200mb of RAM. If homebrew is written to utilize this, it should improve performance. Anyone know if this is being looked at yet?

There's not really a lot to look at, it's a minor change in the RSF file that goes into generating the CIA. But until all of the CFWs support this mode, there's not a lot of point forcing the CIA builds of MAME and FBA to use it, since not everyone uses AuReinand. If you know how to compile RetroArch though, it's not difficult at all to make CIA builds that run on that mode.
 

Stack3r

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Did anyone findout how to set a determined hz per second? So running a game in 30fps instead of the default 59 to see if it shows better results?
 

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Ok, so I recently got a New 3DS and I want to know, what's the best core out of the SNES cores? I'm currently using a mixture of CatSFC and the new Virtual Console injections for my Super Nintendo games, but I'm not sure if RetroArch has a better SNES core. I've tried PocketSNES, but as soon as I start a 1-player game on SMB3 on All-Stars, the controls stop working. Is there a fix for this?

EDIT: Also, I have SMA4 patched to have the eShop levels as a test ROM for gPSP, and after several minutes of play, the system completely looks up and I have to hard-reboot my N3DS.

I am running 9.2 sysnand with 10.6 emunand (Reinand) on a New 3DS using cia builds of RetroArch
 
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kenseiden

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The thing with SMB All Stars on CatSFC or PocketSNES is that it somehow thinks player one's controls are on the player two side. CatSFC has the solution for this with the "swap joypads" option in the core options menu, but PocketSNES has no such feature. By default, you're pretty much stuck to using CatSFC if you want to play All Stars on Retroarch.
 

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I'm running the 3/6 .cia nightly for Pocketsnes, which is the only one that can run chip enhanced games at speed, but it can't do transparency in Kirby's Dreamland 3. Is there a version that can? I know CatsFC does transparency, but it's slow as heck. And SNES9X Next doesn't render transparency properly, AND it's slow.
 

sj33

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^No, it's almost certainly a limitation of the older version of Snes9x that PocketSNES is based on. It's faster for a reason.
 

sj33

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None of the Donkey Kong Country games are chip enhanced.

Kirby uses the SA1 enhancement chip, so I guess it would have to injected into another game that uses the SA1. Are you sure CATSFC is too slow? I know Dragon Ball Z: Hyper Dimension (another SA1 game) works fine. Only SuperFX games should be too slow.
 
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Flusteredcustard

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Are you sure CATSFC is too slow? I know Dragon Ball Z: Hyper Dimension (another SA1 game) works fine. Only SuperFX games should be too slow.
Absolutely. I don't know if my video settings are bad or what, but without pocketsnes I'm hitting like 30-45 FPS with KD3, on N3DS no less. It might actually be CATSFC Plus, but I don't know how much of a huge difference that would make. I'll try the other one and report back.

EDIT: On regular CATSFC, I've got 15 FPS. On the TITLE SCREEN. 13 in the level, while kirby's standing still and nothing is happening. I guess I overestimated that FPS number from before. Transparency works, though.

DOUBLE EDIT: Kirby Superstar, another SA1 game, does slightly better. 30 FPS during action, 60 on pause screens and the like. Also runs at a solid 60 at all times on pocketsnes.
 
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sj33

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Kirby 3 does seem funky. I just tried it and I get 1.04fps in CATSFC! Yet PocketSnes plays the game at 60fps and other SA-1 games seem to be fine. Weird.
 
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SLiV3R

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Kirby 3 does seem funky. I just tried it and I get 1.04fps in CATSFC! Yet PocketSnes plays the game at 60fps and other SA-1 games seem to be fine. Weird.

I have noticed the same behaviour. There are two Parodius Japanese exclusive games that runs fullspeed in PocketSNES, but like 10 fps in catsfc :P
 

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