The latest nightlys don't have screen tearing.Do the latest versions of retroarch still have issues with screen-tearing?
The latest nightlys don't have screen tearing.Do the latest versions of retroarch still have issues with screen-tearing?
Okay wow, so i guess it finally has been fixed. amazing.The latest nightlys don't have screen tearing.
It is probably because you are scaling the image/rendering. If you play 1:1 (1pixel output for 1pixel input, ie. native resolution), I suppose you won't have this issueOkay wow, so i guess it finally has been fixed. amazing.
EDIT: I take it back. Retroarch still has serious issues that affect all cores.
No matter how i configure it something is seriously wrong with the look of the games.
I chose a game where it is really simple to demonstrate, Link - Oracle of Ages for GBC.
The lines that are supposed to be his eyes change thickness depending on where he stands.
What is going on here?
Pictures:
i chose 16:15 (1:1 Parity).It is probably because you are scaling the image/rendering. If you play 1:1 (1pixel output for 1pixel input, ie. native resolution), I suppose you won't have this issue
i chose 16:15 (1:1 Parity).
The same thing happens on 1:1, too, just worse.
It's doing that because you don't have bilinear filtering enabled. If you enable that in your Video settings, it'll correct that. The tradeoff is that it'll be slightly blurred, but no more than if you were to enlarge a screenshot from GB resolution to 3DS resolution in photoshop (or a silimar image editing software).i chose 16:15 (1:1 Parity).
The same thing happens on 1:1, too, just worse.
Which emulator should I use to run Boktai?
The retroarch mGBA build plays, but is incredibly choppy.
The mGBA build from https://mgba.io/ runs the game incredibly smooth, but I can't find an option to emulate the sensor.
The gPSP retroarch nightly just puts me in the quick menu every time I try to load the rom.
The stable gPSP retroarch gives me a data abort and crashes the whole 3DS.
Any idea?
If I remember correctly Castlevania III: Dracula's Curse has a MMC5 chip and it works fine on FCEUmm, Nestopia and QuickNES.I have only one question: Do any of the NES cores support the MMC5 chip?
I'm asking because I'm trying to play a romhack of Final Fantasy 3 that converts it to MMC5, and it doesn't work on QuickNES, which is apparently supposed to be the best core for an O3DS.If I remember correctly Castlevania III: Dracula's Curse has a MMC5 chip and it works fine on FCEUmm, Nestopia and QuickNES.
I'm asking because I'm trying to play a romhack of Final Fantasy 3 that converts it to MMC5, and it doesn't work on QuickNES, which is apparently supposed to be the best core for an O3DS.
Well I've been using Nestopia in a N3DS and I can run all of my NES hacks and homebrews just fine in it.
You might have to give it a try in one of the other two cores (Fceumm/Nestopia) and see if any of them runs it well on a O3DS.
I'm unaware to be honest, I haven't used any nightlies nor builds since September/Early October I believe, and I never use the 3D slider option.Do you know if there's a working version of Nestopia around that also contains the new menu/3D slider effect? It seems that the most recent nightlies are still crashing every time a ROM is loaded.
Right here: http://www.romhacking.net/translations/2701/Last I checked the more accurate cores (Nestopia and FCeumm) run unplayably slow on O3DS. Realistically speaking there's only QuickNES and VC injection, and generally speaking neither cope well with demanding / esoteric romhacks. The FF one needs to be tested as a VC injection (I'm happy to make & test one if the IPS patch for the rom can pointed to)..