Hacking [RELEASE] WiiVC Injector Script (GC/Wii/Homebrew Support)

wicksand420

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Has anybody tried to get the high rez version of windwaker to work with this, i saw someone was trying to get windwaker working on here, and i was like, WTF? why, there is a version on wiiu. but i thought about it and remembered, the tingle tuner, they got rid of that on the wii u version, and that sucked the big one, so bringing it back would kick ass, did anybody use that stupid miiverse bottle thing anyway, if they did and thought it was cool, they should try the game with the tingle tuner
 

cucholix

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@KhaderWelaye I've been messing with meta.xml files and found that "long_name" and "short_name" are pretty useful to get official looking injects.

First, 20 characters seems to be the sweet spot for short_name, short name is displayed in system management saves, home screen, and quick start menu.
Second, long_name accept more characters, the most I've tried are 42 characters, in this case to avoid cut-off names you can break the line, like this:

Code:
  <longname_en type="string" length="512">ZACK &amp; WIKI: QUEST
FOR BARBAROS&apos; TREASURE</longname_en>

Notice that there is 2 spaces in the first line, and no spaces in the second one, also it uses xml standart for some characters "&" = "&amp;" , "'" = "&apos;"

Probably nobody cares LMAO
 

gcpro

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Hey guys, what a great news!
Thank your for all efforts on Wiiu scene.

So, if i understood corretly, if a inject a gcm on vc and install with wupinstaller, i do not need tto have the iso on SD? This will install o WiiU HDD?
 

wicksand420

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Hey guys, what a great news!
Thank your for all efforts on Wiiu scene.

So, if i understood corretly, if a inject a gcm on vc and install with wupinstaller, i do not need tto have the iso on SD? This will install o WiiU HDD?
you still need the sd for nintendont and the config
 

OrGoN3

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With the added Gamepad support, can GC games also now be played solely on Gamepad? OP mentions Wii can but makes no mention of GC.
 

wicksand420

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@cucholix, with the gamecube adapter, what happens if you select not to use the gamepad for controller emulation, and select to use the tv and wii u gamepad for the display and remove a battery from the wiimote?
 

Chuardo

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The weird part is that the devs obviously planned for more as can be seen that a simple patch is enough to allow wiimotes and that there are at least 590 commits to the source of the wii vc firmware, so at least somebody cared.
But in that case, a ton of people wouldn't buy more Wiimotes in the future and just use the Gamepad! Think about that!
 

cucholix

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@cucholix, with the gamecube adapter, what happens if you select not to use the gamepad for controller emulation, and select to use the tv and wii u gamepad for the display and remove a battery from the wiimote?
I think that I don't understand your question, why could affect the Wiimote if I'm using the GCN adapter, you mean multiplayer?

--------------------- MERGED ---------------------------

The weird part is that the devs obviously planned for more as can be seen that a simple patch is enough to allow wiimotes and that there are at least 590 commits to the source of the wii vc firmware, so at least somebody cared.
The exit problem seems to persist but only on GCN adapter L+R+Z combo hangs the Wii U, it doesn't happen with the Gamepad HOME button.
 

FIX94

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The exit problem seems to persist but only on GCN adapter L+R+Z combo hangs the Wii U, it doesn't happen with the Gamepad HOME button.
I guess if it still happens in 462 then nothing was fixed with moving that codeblock up and it was all an illusion, oh well.
 

wicksand420

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I think that I don't understand your question, why could affect the Wiimote if I'm using the GCN adapter, you mean multiplayer?

--------------------- MERGED ---------------------------


The exit problem seems to persist but only on GCN adapter L+R+Z combo hangs the Wii U, it doesn't happen with the Gamepad HOME button.
I think it is me that must have misunderstood you, i thought you couldn't get it to work in tandem with the display on gamepad, did you mean the controls for gamepad don't work in tandem with the adapter?

--------------------- MERGED ---------------------------

Some of my Wii Motes wont work with homebrew apps... like Wii Xplorer... why is that?
Wii motion plus isn't supported, wait, i know what you mean, i bought a black wii with out gamecube built in and the controller that came with it didn't work on any of my homebrews
 
Last edited by wicksand420,

huma_dawii

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I guess if it still happens in 462 then nothing was fixed with moving that codeblock up and it was all an illusion, oh well.

There is gotta be something wrong on his end... let me try v5.462 AND I will let you know.

EDIT:

Don't say nothing its fixed, you fixed the EXIT with Home Button (The most important thing) on EVERY SINGLE way to play games... including Real Wii.
 
Last edited by huma_dawii,
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    I just found out that the EU version is better in literally every way, better sound quality, better lighting, and there's even a patch someone made to make the text look nicer
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    Do I restart now using what i've learned on the EU version since it's a better overall experience? or do I continue with the US version since that is what ive been using, and if someone decides to play my hack, it would most likely be that version?
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    @TwoSpikedHands, I'll preface this with the fact that I know nothing about the game, but, I think it depends on what your goals are. Are you trying to make a definitive version of the game? You may want to refocus your efforts on the EU version then. Or, are you trying to make a better US version? In which case, the only way to make a better US version is to keep on plugging away at that one ;)
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    I'm not familiar with the technicalities of the differences between the two versions, but I'm wondering if at least some of those differences are things that you could port over to the US version in your patch without having to include copyrighted assets from the EU version
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    @Sicklyboy I am wanting to fully change the game and bend it to my will lol. I would like to eventually have the ability to add more characters, enemies, even have a completely different story if i wanted. I already have the ability to change the tilemaps in the US version, so I can basically make my own map and warp to it in game - so I'm pretty far into it!
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    I really would like to make a hack that I would enjoy playing, and maybe other people would too. swapping to the EU version would also mean my US friends could not legally play it
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    I am definitely considering porting over some of the EU features without using the actual ROM itself, tbh that would probably be the best way to go about it... but i'm sad that the voice acting is so.... not good on the US version. May not be a way around that though
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    TwoSpikedHands @ TwoSpikedHands: I appreciate the insight!