Thanks I didn't realize that but yes its on the sd card.File is generated by Nintendont at SD root after launching a game.
If you hold the L button while pressing ZL or ZR it will make them act like they are half pressed.Yeah but some require a trigger with pressure like the GC controller triggers. Mario Sunshine will be impossible I think with the gamepad
OhIf you hold the L button while pressing ZL or ZR it will make them act like they are half pressed.
Actually it doesn't. I've been playing Sunshine all day yesterday and it works great.Oh
Still, I think it will ruin the experience
But it's worth trying
Nice to knowActually it doesn't. I've been playing Sunshine all day yesterday and it works great.
Can anyone tell me where do you get the nincfg.bin file from?
Whenever I try to inject a GC game It fails in the same point, when it is verifying the contents of meta and code folders.
When I look into the WORKINGDIR, the files are all there.
The versions that do not support GC games works fine.
Thanks I found the file on my sd card in the end after the comment response I should of looked a bit harder tbh before I jumped in asking the question, maybe you could consider putting comments like this one for example on your op as well as links to files like Nintendont etc.. just to help other members out, make it a bit easier for newbies, I should of known better myself but newbies may not off, it always helps with easy direct download links. I like your latest version 2.1.0 it works very well, excellent work! keep it up..Run Nintendont from the homebrew channel once, configure the options to your liking, then run a game from the SD card to save the config.
It's failing when checking bootTvTex.tga which means your source bootTvTex is not valid. Re-save it as a PNG.
I promise I didn't forget about this, just really really low priority. With the new version 2.1.1, the files JNUSTool downloads are retained after usage and not redownloaded over and over, so if you replace the bootLogoTex.tga in the (TOOLS\JNUSTool\Rhythm Heaven Fever [VAKE01]\meta) directory it will be used for your inject. I don't recall the specifications off the top of my head, so make sure that your TGA is the right dimensions with the correct depth or your inject may not even boot.Still would be nice to add the bootLogoTex.tga in the auto script.
Hello, sorry for DOUBLE posting.... I can confirm now that DOUBLE DISC games work. I tried RE:1 and it switches discs automatically, you just have to put the "disc2.iso" in the "\WiiVC Injector Script [2.1.0]\TOOLS\HOMEBREWBASE\files" folder as is... then convert your game as usual... DONT FORGET to delete the disc2.iso from that folder when you're done... else you will be packing that disc2.iso into every GCN you make LOL.
@FIX94 @KhaderWelaye
I think it's normal, some people have reported same and it worked for theyI just tried to inject Animal Crossing (GCN) and one of the .app files is about 4.6gb. Is this supposed to happen, and if not, how do I fix it?
It's not normal. How is he gonna transfer a file that large to a fat32 memory card to install. He must have done something wrong.I think it's normal, some people have reported same and it worked for they
I'd re-download the script and try again, or send logs. Have you been messing with any of the downloaded directories or placing disc2.iso files in random places? I tested Animal Crossing shrunk with GCMUtility (which I don't recommend as shrinking gamecube games can lead to compatibility issues) and the resulting size was 40 MB.I just tried to inject Animal Crossing (GCN) and one of the .app files is about 4.6gb. Is this supposed to happen, and if not, how do I fix it?
I think I figured it out. There was an error log that I didn't see before. Retrying now.I'd re-download the script and try again, or send logs. Have you been messing with any of the downloaded directories or placing disc2.iso files in random places? I tested Animal Crossing shrunk with GCMUtility (which I don't recommend as shrinking gamecube games can lead to compatibility issues) and the resulting size was 40 MB.
Thanks KhaderWelaye, now i can test your script, I'm glad you added the offline feature because my hotspot don't work with older versions of the scriptI have released version 2.1.1 of the script with the following changes:
## [2.1.1] = 2017-09-21
- Script can now be used offline, provided you've run through the script once online successfully (Checks if JNUSTool has already downloaded the needed files)
- PNG Check has been added, so that it will warn you if your PNG isn't valid
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I promise I didn't forget about this, just really really low priority. With the new version 2.1.1, the files JNUSTool downloads are retained after usage and not redownloaded over and over, so if you replace the bootLogoTex.tga in the (TOOLS\JNUSTool\Rhythm Heaven Fever [VAKE01]\meta) directory it will be used for your inject. I don't recall the specifications off the top of my head, so make sure that your TGA is the right dimensions with the correct depth or your inject may not even boot.
This should at least work until this is officially implemented.
you still have the iso file in the content folder?I just tried to inject Animal Crossing (GCN) and one of the .app files is about 4.6gb. Is this supposed to happen, and if not, how do I fix it?
Kinda off topic, but anyone know how to make/convert videos to be used as bootMovie.h264 ?
Yeah, but I just retried, and it's about 1.5gb this time. Seems more reasonable.Thanks KhaderWelaye, now i can test your script, I'm glad you added the offline feature because my hotspot don't work with older versions of the script
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you still have the iso file in the content folder?