ROM Hack [Release] SUMOHaX - Pokemon Sun/Moon NTR Plugin [Version 1.1 Supported]

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Master Dimentio

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So just an observation I had for those of you waiting for an All Items code. When using the gen 7 PKHex I noticed that there was a button that allowed me to "give all" in the various sections of your bag in S/M. Despite it being set to x999 it seem to switch between two numbers for all the inventory I got... However Despite the fact my Rare Candies were at 39, when I used it it did not consume any at all. Meaning after doing this I have infinite rare candies. I don't know if this is normal or a glitch but for those wanting access to these items and not so much how many you have of them PKHex is a good way to go for the time being. Also, and I haven't tested this myself yet, but I would imagine PKHex is also a good way to go if you're looking to give yourself the need Pokemon to fill up your dex and can't wait for the update to get access to Pokemon Bank. Sure the official release is the 18th of this month but whats to say that we will or will not get the update for the Bank immediately upon release. We may still be waiting for awhile.

Just thought I'd bring that up for what it's worth.
 
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Update. Unfortunately it is physically impossible to add all Pokemon to this plugin. Due to there being a hardcoded limit of 300 cheats.
 

DocKlokMan

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Not with NTR.
Update. Unfortunately it is physically impossible to add all Pokemon to this plugin. Due to there being a hardcoded limit of 300 cheats.
The Dragon Quest 7 plugin I got from Speedfly has a feature where you increase or decrease your EXP multiplier by pressing Y+(Up)/(Down)/(Left)/(Right) in game to increase or decrease it by 1 or 10 at a time and shows the current value in the cheat menu. This way there's only one code for EXP multiplying and you adjust it to the exact multiplier you want. Wonder how they did that and if we could do the same thing with the dex number.
 
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RyDog

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The Dragon Quest 7 plugin I got from Speedfly has a feature where you increase or decrease your EXP multiplier by pressing Y+(Up)/(Down)/(Left)/(Right) in game to increase or decrease it by 1 or 10 at a time and shows the current value in the cheat menu. This way there's only one code for EXP multiplying and you adjust it to the exact multiplier you want. Wonder how they did that and if we could do the same thing with the dex number.
It seems only one byte is changed upon Pokémon... so maybe if you use money like @dsrules said, you can have a key press up/down to change your money and it'll store it into the data register and write the data register to the offset that holds the wild Pokémon.
 

zozoz

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Or tossing away x number of Master Balls (or any other item), as it's been done in previous generations
 

RyDog

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Or tossing away x number of Master Balls (or any other item), as it's been done in previous generations
Nope. It doesn't store it the same way as other games did. However, I think there might be a offset that represents the decimal value stored there, so I'll look. :unsure:
 

kamekaz3

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I can't seem to get the pokemon spawn to work. The other cheats work fine though, like wild shiny.
It's suppose to change wild pokemons right?
Also, if I spawn a vulpix, will I get an alola one?
 
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I can't seem to get the pokemon spawn to work. The other cheats work fine though, like wild shiny.
Is it suppose to change wild pokemons?
Also, if I spawn a vulpix, will I get an alola one?
Hold select while walking in tall grass until you see the pokemon
 

kamekaz3

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Hold select while walking in tall grass until you see the pokemon

oh, there wasn't any notes in the cheats from pressing Y. Maybe you should add that to the faqs. Thanks!

And just answered my own question, of course the alola version pokemons are different #s.
 
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Chrisssj2

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We could consider having mutiple plugins versions? for example 1-250 251-500 etc. and so on. So we can choose.. and still be able get em all easy
 
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