Homebrew [Release] SaveMii WUT Port - Wii U/vWii savefile manager

Xpl0itU

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This is a port of SaveMii to WUT.

What does this mean?
It's basically faster than the original as it's using a modern toolchain for building it
Also, it comes as an rpx instead of an elf, so when Aroma comes out, compatibility won't be an issue anymore, you could also create a channel with it

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1.3.1:
  • Improve up to 6 times backup speeds
1.3.2:
  • Fix backing up from vWii and USB
  • Improve even more copy speeds
1.3.3
Changelog:
  • Added Wiimote/Wii U Pro Controller/Wii Classic Controller support, as suggested by @ber71
  • Fixed Batch Backup
1.3.4
Changelog:
  • Fixed restoring
  • Fixed wiping
  • Fixed vWii cursor overlapping
  • Fixed prompts not reading correctly the input
1.3.5
Changelog:
  • Now uses freetype, which means it uses the system font
1.3.6
Changelog:
  • Fix restoring and backing up savedata to some titles
  • Fix confirm prompts not being able to be exited
1.3.7
Changelog:
  • Fix copying from mlc (thanks V10lator)
  • Fix not being able to exit certain menus
1.3.8
Changelog:
  • Lists game demos and VC injections
  • Improved controls a lot (it is now usable)
  • Fixed copying from/to mlc
  • Other misc. changes
1.3.9
Changelog:
  • SaveMii will now show the dates of the backups (only for the new backups)
  • Using libfat, which improves speeds on games like BOTW
1.4.0
Changelog:
  • Fix displaying files with long names when copying (this fixes copying mk8 for example)
  • While trying to fix the above bug, I ported some code to std::string, so, uh, there's that
 
Last edited by Xpl0itU,

ploggy

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Thanks for this :) I made a Forwarder Channel :) but it seems the Savemii RPX doesn't exit, I can bring up the WiiU Home Menu fine but when I try to exit it just stays on the WiiU Menu loading screen forever..

EDIT: I was sooo tempted to use the Smallville theme as a Boot Sound but ended up going with the default WiiU one LOL
 

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ber71

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Thanks for this :) I made a Forwarder Channel :) but it seems the Savemii RPX doesn't exit, I can bring up the WiiU Home Menu fine but when I try to exit it just stays on the WiiU Menu loading screen forever..

Great contribution. Where should be the rpx placed?
 

V10lator

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I made a Forwarder Channel :) but it seems the Savemii RPX doesn't exit, I can bring up the WiiU Home Menu fine but when I try to exit it just stays on the WiiU Menu loading screen forever..
A channel is not a forwarder! Other that that a channel needs proper ProcUI implentation (handling more states than a HBL homebrew + needing to tell CafeOS to not reload itself (as "itself" = HBL) but the Wii U menu after exit). Proper ProcUI implentation is one of the hardest things... IIRC even WUT examples do it wrong...
 

ploggy

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A channel is not a forwarder! Other that that a channel needs proper ProcUI implentation (handling more states than a HBL homebrew + needing to tell CafeOS to not reload itself (as "itself" = HBL) but the Wii U menu after exit). Proper ProcUI implentation is one of the hardest things... IIRC even WUT examples do it wrong...
The Channel I made loads the apps rpx from a custom path on the sd card rather than the Code folder .. isnt that the definition of a forwarder? :P
It makes life easier, so instead of repacking/reinstalling the Channel everytime there's an update to the app you just update the rpx on the sd card :)
I understand ProcUI is hard to get right, I've been hoping for it to get fixed for RA for years :P
 

Schmeerio

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When I run this tool, none of my games show as having been played before so I get the error that I need to start them first.

using tiramisu and mii maker HBL.

Any ideas what could cause this symptom?
 

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