just created a new crystal cia with my desired settings...
thanks for the help...
could i ask one more thing, i have a problem importing my save on VBA...
on VBA emulator (PC), everything works fine
but when i import the save file thru savedatafiler, the game says "save corrupted, need to initialize" something like that...
is there any work around on that error?
cuz my pokemon yellow VBA save works on the VC, but not the crystal...
thanks...
Is there a converter/hex-edit to make emulator saves be importable? When I rename my .sav from BGB emulator to sav.dat and try to import it the game says it is corrupted and must be initialized. In BGB I saved with and without "Save RTC in SAV file (VBA Compatible)"
EDIT: Here is the direct link for how to hex edit an emulator save into working with this VC release
just created a new crystal cia with my desired settings...
thanks for the help...
could i ask one more thing, i have a problem importing my save on VBA...
on VBA emulator (PC), everything works fine
but when i import the save file thru savedatafiler, the game says "save corrupted, need to initialize" something like that...
is there any work around on that error?
cuz my pokemon yellow VBA save works on the VC, but not the crystal...
thanks...
is this the same solution you will make on my save?send your save and cia in pm
The bytes you deleted are only related to RTC and won't affect gameplay otherwise. Just use the crystal password generator to change your time in the RTC because it's probably messed up.@xJoelituh
@ThisIsDaAccount
thanks for your help...
save is working now...
i deleted everything Past 0x8000
is this the same solution you will make on my save?
just curious guys if this workaround is safe?
what i mean is does it affect the progress of the game/will it experience any error during gameplay since we delete some values?
or its plain related to RTC.
thanks...
crystal vs cryxtal is ok for meI tried linked battles (Crystal Vs. Crystal), and result is weird.
Teams appeared right both sides, but the move effects did not synced.
Used Sleep Powder, one side it affected, the other side not. Then the battle went out off sync with HP and fainting all messed up.
With trading it went ok, except a long time wait during startup at "Please Wait..."
would be cool if ph bank could tranfer gen 2 mons to sun and moon from these since gen 1 pokemon data is slimar it would not be hard to convert once we know how the real pokebank converts the gen 1 pokemon
Well you can still use the time capsule to trade gen 1 Pokemon caught in gsc and trade them to rby then use the poke bank on them. But no transferring gen 2 Pokemon that wayThe real Pokebank directly wont accept those Pokemon (And pretty sure it won't even detect the games)
And.. What's the point of that? There isn't much Pokemon that learns Gen 1 Moves that can be transfer and learn "new" moves in the new games. Literally all of the egg moves are already implemented in later gens. Maybe the only ones possibles that are cool are the ones from the PCNY Event injecting a sav / modifying one. Lovely Kiss Snorlax in particular.Well you can still use the time capsule to trade gen 1 Pokemon caught in gsc and trade them to rby then use the poke bank on them. But no transferring gen 2 Pokemon that way
face_cgb.ttp@Asia81
good day... :-) ive used your pack hack app to extract cia, just want to ask, whats the specific file of the GBC VC in-game boarder? (the one that shows the violet GBC screen when start&select is held when starting GBC VC) i just want to inject new colors of the boarder... thanks and have a nice day :-)
View attachment 68397
face_cgb.ttp
Edit: Even if I don't know how to open it, I'm pretty sure it's this file.
@Asdolo How did you do all your custom face in your injector?
Where can i find the option for converting to RGBA8 in EFE?Indeed, face_cgb.ttp contains the border.
From offset 0x20 to the end of the file, there is the raw image data. The data format is RGBA8.
So to convert .png to ".ttp", I just grab the image the user want to inject and I convert it to RGBA8 raw data using EveryFileExplorer Textures class.
Anyway, someday I'll release the code, but it's a mess.