well, since generating xmls gets pretty tiring, I set up some scripts to help generate them, based on recent uploads to a certain titlekey site.
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it downloads the latest decrypted keys + seeddb, then finds whatever is missing in the repo but is present in seeddb.bin. it uses a modified PlaiCDN to download up to 30MB of the first content (no game's exefs goes over that afaik, but those unity ones are really pushing it); then I can generate an ncchinfo.bin for exefs for all of the contents. once I got the xorpads, I put them in the folder, sort them, and automatically create xmls for all of the titles including the name (from json_dec). then I can also create a git message when putting them up on github. then I just do all of this every week or so.
so there's your little peek at how this works right now....