Hacking [RELEASE] EasyRPG Vita - RPG Maker 2000/2003 player for PSVITA

meds

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If you write Japanese code in rpg rt ini, 949 If you use the Korean code, the characters appear in Korean but the file name is Japanese. I can not find the file name properly. image not found: system / ?? The error message appears this way. How can I fix it?
 

Mastak

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If you write Japanese code in rpg rt ini, 949 If you use the Korean code, the characters appear in Korean but the file name is Japanese. I can not find the file name properly. image not found: system / ?? The error message appears this way. How can I fix it?

Japanese is 932.
A mix of Japanese filenames + Korean language is not possible.

This is a bit chaotic due to the lack of unicode support in RPG_RT.
Could you link me the game you downloaded? I can only make a guess but the problem is probably the following:
Some translations are made by doing the following: They take the Japanese game and extract it on a Korean system. This way they get garbage filenames with Korean characters. They do the translation and repack it.
They share this repacked archive. Now what you get when extracting depends on on which system you extract it.

You can e.g. use the tool "unar" (unarchiver) to force a specific codepage when extracting.
E.g. "unar -e windows-949 FILE_TO_XTRACT.zip" will interpret the archive content as Korean.
 

meds

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I changed the decompression program and it's fixed. Thank you

This is the file where the error occurred.
 

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Mastak

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Looking for some testers again.

Take the VPK from here:
https://ci.easyrpg.org/view/Pull Requests/job/player-vita-pr/28/

And the official latest build:
https://ci.easyrpg.org/job/player-vita/lastSuccessfulBuild/artifact/builds/psvita/EasyRPG.vpk

The PR/28 VPK has a patch enabled that gives access to ca. 100 MB more RAM. Except "Heros Realm" no game needs such a gigantic amount of RAM though.
Could you play some games in the PR VPK and report if you get crashes that don't happen with the normal VPK?
Thanks!
 

Diekatzchen

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The tutorial for making custom bubbles is a dead link, and I can't find the information anywhere on the internet. Every other mention of it just links to the same dead link. Anybody have a copy of the info?
 

Rinnegatamante

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The tutorial for making custom bubbles is a dead link, and I can't find the information anywhere on the internet. Every other mention of it just links to the same dead link. Anybody have a copy of the info?

The tutorial is lost forever since i've closed the forum hosting it and recently deleted backups i had of the threads too since in more than a year no one ever asked for any info from that ancient forum.

However, here there are some info about how to generate a custom bubble for RPG Maker games: https://github.com/EasyRPG/Player/tree/master/builds/psvita/vpk_builder
 

Mastak

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Hi, I just found a significant speedup which gives the 3DS build a 10-20% FPS boost.
Because the PS Vita has a better ARM CPU it could be even more!

Please install the following VPK and do a before-after test:
Before: Continious Build (you probably already have this version installed ;))
After: Faster? Version
You obviously need a game that lags (< 60 FPS), Ara Fell is a good candidate.
 
Last edited by Mastak,

Kerbangman

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Hi, I just found a significant speedup which gives the 3DS build a 10-20% FPS boost.
Because the PS Vita has a better ARM CPU it could be even more!

Please install the following VPK and do a before-after test:
Before: Continious Build (you probably already have this version installed ;))
After: Faster? Version
You obviously need a game that lags (< 60 FPS), Ara Fell is a good candidate.

Thanks Mastak just checked with Arafell.

It does speed things up in general areas and when moving between areas.
but can be a problem in sections of the game.
I'm in a cut scene "lots of music,birds etc" and it makes movement difficult as it becomes static at times, then jumping position further than expected.
I guess pressing on the move is calculated but not showing and jumping to that position.

The previous version I have reduced this jump and made that section sort of playable. It still jumps large areas but not as much.
 

RRWcomicsboy

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@Mastak
Thanks so much for all of your work on this project so far.

I downloaded the latest version of the vpk that you posted to compare it with the 1/2 week old version that I have been using.

With Kindred Saga, which I tested it on as there are some places that can cause noticeable performance issues early on, there seems to be not much difference as of right now.

The short intro song up to the title drop runs smoothly enough, but there is constant stuttering afterwards. The outside areas with the pink fog overlay are especially slow.
 

Mastak

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Update news. We have worked on many performance improvements over the last months.
- Some script interpreter workloads execute now much faster.
- The renderer was improved and Player should now run smoother in low FPS situations.
- The most recent improvement is "Reduce lag when loading sound effects". We found a popular game where this was extremely noticable (the SE took 200 ms to load) so we finally worked on a patch. Maybe this finally solves the lags you encountered on the PSVita?

As usual no hardware - no testing. We dont even know if the Vita build is broken. But in theory you profit from all the improvements other platforms receive :)

https://ci.easyrpg.org/view/Pull Requests/job/player-vita-pr/51/artifact/builds/psvita/EasyRPG.vpk
 

caac

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Update news. We have worked on many performance improvements over the last months.
- Some script interpreter workloads execute now much faster.
- The renderer was improved and Player should now run smoother in low FPS situations.
- The most recent improvement is "Reduce lag when loading sound effects". We found a popular game where this was extremely noticable (the SE took 200 ms to load) so we finally worked on a patch. Maybe this finally solves the lags you encountered on the PSVita?

As usual no hardware - no testing. We dont even know if the Vita build is broken. But in theory you profit from all the improvements other platforms receive :)
[/ QUOTE]

Could you please provide a fast forward button for the PSV version? Since the less powerful 3DS has a speedup button, but the more powerful PSV version doesn't, some RPGs themselves don't move very fast and have large mazes, and a speedup button would be a better experience for those games. Finally, thank you for your continued development and contribution to the PSV version.

Could you please provide a fast forward button for the PSV version? Since the less powerful 3DS has a speedup button, but the more powerful PSV version doesn't, some RPGs themselves don't move very fast and have large mazes, and a speedup button would be a better experience for those games. Finally, thank you for your continued development and contribution to the PSV version.
 
Last edited by caac,

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