OT: Because I'm not actively monitoring gbatemp I enabled the notification system of gbatemp on Sunday. This way it sends me a mail when something new is posted here. The last mail I received contained "I will try the conversion to mp3.", therefore I ignored it because was nothing for me to respond to. But looks like gbatemp will not send any other mail about new posts in the topic until you visit the thread again. Wow, this is completely useless!
Back to topic:
OK found that copying the Japanese 2003RTP into the 2000 RTP folder sorts out the Awakening problem.
Aaah, you want to play a japanese game. I linked you to the RTPs of the inofficial/illegal translation because I thought you want to play an English game
. Sorry.
EasyRPG has some redirection magic btw which means with a japanese RTP you can also play games that depend on the English RTP (though other direction is not implemented as you noticed).
Thank you but I'm Sorry, you understood me incorrectly. I didn't mean screenshots. I meant a photo with your camera where the PSVita hardware is visible while Ara Fell is visible on its screen
(a scene where Lita is standing outside like in 2017-01-30-175316 is fine).
About music, I sometimes can hear stutter in the music, but not related to loading, rather to FPS. But it doesn't look like a 1:1 match, I can loose some FPS before the music starts stuttering, getting 60 fps again solves of course.
That is strange because Music playback is running independend of the game logic (in a different thread). This means slow gameplay should not influence the music. The only reason I can think of is loading of assets (new images that appear on screen) because music is streamed from the memory-stick and when the stick is busy with reading pictures this could result in short BGM buffer underruns.
Are you going to improve the software further, or maybe fixing bugs? Is there a place where I can follow?
Yes it is still under active development. The sourcecode is available here:
https://github.com/EasyRPG/Player and you can report bugs under "Issues" (please search first if your bug is already known).
EasyRPG Player runs on many different platforms (Windows, Linux, MacOS, Android, Wii, 3DS, Vita and a few more) and these platforms share 99% of the EasyRPG code (= when a game is broken on Linux and Android it is broken on the Vita, too. This makes the development much easier because development and debugging tools on major operating systems are far superior). The only platform dependend code is Video, Audio and Input. Rinnegatamante wrote the video and the input code (and the new stutterfree audio is my invention).