Extract, Customize, Re-Build .cia :
Initially, it was a simple tool to create/customize your own 2D Banner, 3D Banner, Icon/smdh, extract banner.bnr from any decrypted '.CIA' but now it's more like a .cia editor/builder.
ENJOY !
Here is v2.2 of ba-GUI-nnertool:
HOW TO
1) EXTRACT/REBUILD CIA
prerequisite: a decrypted .cia (use Decrypt9)
-1 Copy your decrypted .cia to the 'Projects' folder (more practical)
-2 Open ba-GUI-nnertool and click on Tool Box Tab
-3 Click on Browse and choose your decrypted .cia
-4 Click on Extract
-4.1 Choose the rom.0000.xxxxxxxx, it's the main content, by default: yourdecrypted.cia\rom.0000.00000000 (rom.0000.*)
-4.2 (optional ) Choose the rom.0001.xxxxxxxx. Only asked if the manual is not autodetected, you can choose another one or just click Cancel, by default: yourdecrypted.cia\rom.0001.00000001 (rom.0001.* )
-5 Launch Ohana3DS then drag your bannerX.bcmdl on it (not Ohana3DS_Rebirth)
-6 Export textures (do the same with others bannerX.bcmdl if it's multilang)
-7 Edit textures of banner0.bcmdl, banner1.bcmdl,... (with GIMP, Paint.NET,...)
-7.2 (optional ) Create your icon.icn with the Icon Tab
-7.3 (optional ) Hex Edit data.bin
-7.4 (optional ) Change Title ID with the VoodooChaos tool or click on the Customize ID button
-8 Import new textures with Ohana3DS and save changes (not Ohana3DS_Rebirth)
-9 Rebuild your banner.bnr with ba-GUI-nnertool: Banner Tab -> Banner bcmdl/png: Browse then choose your new banner0.bcmdl (make sure all components are in the same folder: banner.cbmd, banner.bcwav,...)
-10 Replace banner.bnr to Exefs.O folder
-10.2 (optional ) Replace data.bin to Romfs.O folder, icon.icn to Exefs.O folder, ...
-11 Go to Tool Box then click on the Build button (optional : you can change Version: XX.XX.XX , remove age rating with voodoochaos 2.1 and/or add manual if detected)
Download ba-GUI-nnertool v2.2: https://mega.nz/#!t3gEXJoB!AxbpPDS8rHGiM28H6ca_fPzjR1rxU3HZa9eexUu-jmQ
All credits goes to:
Examples:
ex: Zelda Hyrule Warriors Legends (JPN)
1. Decrypt the 'game.cia' with Decrypt9WIP then extract the banner.bnr with ba-GUI-nnertool.
2. Copy/Paste the banner9.bcmdl to create the missing banner.
3. Remane them to banner1.bcmdl, banner2.bcmdl, banner3.bcmdl... (don't touch the banner0.bcmdl or banner.cbmd)
4. With an exheditor open each 'bannerX.bcmdl' then search for JPN_JP and modifiy to *corresponding region/language then save. (ex: EUR_EN for banner1.bcmdl)
5. Rebuild the banner.bnr with ba-GUI-nnertool.
6. Copy the NEW_banner.bnr to the decrypted 'exefs.O' folder.
7. Rebuild the 'NEW_game.cia' with ba-GUI-nnertool.
*check this:
banner1.bcmdl = English ~ EUR_EN
banner2.bcmdl = French ~ EUR_FR
banner3.bcmdl = German ~ EUR_GE
banner4.bcmdl = Italian ~ EUR_IT
banner5.bcmdl = Spanish ~ EUR_SP
banner6.bcmdl = Dutch ~ EUR_DU
banner7.bcmdl = Portuguese ~ EUR_PO
banner8.bcmdl = Russian ~ EUR_RU
banner9.bcmdl = Japanese ~ JPN_JP
banner10.bcmdl = English ~ USA_EN
banner11.bcmdl = French ~ USA_FR
banner12.bcmdl = Spanish ~ USA_SP
banner13.bcmdl = Portuguese ~ USA_PO
Initially, it was a simple tool to create/customize your own 2D Banner, 3D Banner, Icon/smdh, extract banner.bnr from any decrypted '.CIA' but now it's more like a .cia editor/builder.
ENJOY !
Here is v2.2 of ba-GUI-nnertool:
HOW TO
1) EXTRACT/REBUILD CIA
prerequisite: a decrypted .cia (use Decrypt9)
-1 Copy your decrypted .cia to the 'Projects' folder (more practical)
-2 Open ba-GUI-nnertool and click on Tool Box Tab
-3 Click on Browse and choose your decrypted .cia
-4 Click on Extract
-4.1 Choose the rom.0000.xxxxxxxx, it's the main content, by default: yourdecrypted.cia\rom.0000.00000000 (rom.0000.*)
-4.2 (optional ) Choose the rom.0001.xxxxxxxx. Only asked if the manual is not autodetected, you can choose another one or just click Cancel, by default: yourdecrypted.cia\rom.0001.00000001 (rom.0001.* )
-5 Launch Ohana3DS then drag your bannerX.bcmdl on it (not Ohana3DS_Rebirth)
-6 Export textures (do the same with others bannerX.bcmdl if it's multilang)
-7 Edit textures of banner0.bcmdl, banner1.bcmdl,... (with GIMP, Paint.NET,...)
-7.2 (optional ) Create your icon.icn with the Icon Tab
-7.3 (optional ) Hex Edit data.bin
-7.4 (optional ) Change Title ID with the VoodooChaos tool or click on the Customize ID button
Hex Edit ncch.header
and exheader.bin
In fact for New 3ds users you can edit 5 digits
ex: SMW use 0E 70 0F and so you can change it to 11 11 01 (not the red one)
and exheader.bin
In fact for New 3ds users you can edit 5 digits
ex: SMW use 0E 70 0F and so you can change it to 11 11 01 (not the red one)
-9 Rebuild your banner.bnr with ba-GUI-nnertool: Banner Tab -> Banner bcmdl/png: Browse then choose your new banner0.bcmdl (make sure all components are in the same folder: banner.cbmd, banner.bcwav,...)
-10 Replace banner.bnr to Exefs.O folder
-10.2 (optional ) Replace data.bin to Romfs.O folder, icon.icn to Exefs.O folder, ...
-11 Go to Tool Box then click on the Build button (optional : you can change Version: XX.XX.XX , remove age rating with voodoochaos 2.1 and/or add manual if detected)
Download ba-GUI-nnertool v2.2: https://mega.nz/#!t3gEXJoB!AxbpPDS8rHGiM28H6ca_fPzjR1rxU3HZa9eexUu-jmQ
All credits goes to:
- gdkchan & Rei for Ohana3DS
- Rohul1997 for VoodooChaos
- Steveice10 for bannertool
- dnasdw for 3dstool
- Relys for makerom
- elisherer for 3DS Explorer
- Gericom for Evey File Explorer
- Peter Pawlowski for Foobar2000
- Asia81 for all the 3D Banner Templates
- and others...
Examples:
TUTO:ex: Zelda Hyrule Warriors Legends (JPN)
1. Decrypt the 'game.cia' with Decrypt9WIP then extract the banner.bnr with ba-GUI-nnertool.
2. Copy/Paste the banner9.bcmdl to create the missing banner.
3. Remane them to banner1.bcmdl, banner2.bcmdl, banner3.bcmdl... (don't touch the banner0.bcmdl or banner.cbmd)
4. With an exheditor open each 'bannerX.bcmdl' then search for JPN_JP and modifiy to *corresponding region/language then save. (ex: EUR_EN for banner1.bcmdl)
5. Rebuild the banner.bnr with ba-GUI-nnertool.
6. Copy the NEW_banner.bnr to the decrypted 'exefs.O' folder.
7. Rebuild the 'NEW_game.cia' with ba-GUI-nnertool.
*check this:
banner1.bcmdl = English ~ EUR_EN
banner2.bcmdl = French ~ EUR_FR
banner3.bcmdl = German ~ EUR_GE
banner4.bcmdl = Italian ~ EUR_IT
banner5.bcmdl = Spanish ~ EUR_SP
banner6.bcmdl = Dutch ~ EUR_DU
banner7.bcmdl = Portuguese ~ EUR_PO
banner8.bcmdl = Russian ~ EUR_RU
banner9.bcmdl = Japanese ~ JPN_JP
banner10.bcmdl = English ~ USA_EN
banner11.bcmdl = French ~ USA_FR
banner12.bcmdl = Spanish ~ USA_SP
banner13.bcmdl = Portuguese ~ USA_PO
Last edited by FONZD,
, Reason: links dead