I really doubt about Save States support right now
Fun fact: as Exzap didn't mentioned my comment, it rise my chances to be right with DLC support
My another bet it's in better amiibo support
Just hammer the A-button or start and it will load up just fine!Hi guys, I need help. I can't emulate Super Smash Bros. The game runs perfectly at the beggining, but after I press the A button three times, I get a black screen and the game doesn't work. Look at these screenshots:
This is the black screen, after I press the A button:
I don't know what to do. This shit happens with every Cemu version. Also, don't you find it weird that I can't see any letter in the white screen?
We waited almost a whole month just to hear that ?
so your plans are X,Y,? doesn't have any sort of improvements , and in X,?,Z you will do what in your schedule ?
No wonder why his emulator isn't open source
That leaves accuracy/bug fixes and improvements for Cemu itself. Only having to build shader cache once from now on or fixing VRAM/RAM related crashes/issues for those experiencing them would be considered huge on their own, 1.6.5 has both and a new feature all together. Accuracy could also be anything from fixed lighting and/or audio in various games or even video playback which also wouldn't effect performance.We waited almost a whole month just to hear that ?
so your plans are X,Y,? doesn't have any sort of improvements , and in X,?,Z you will do what in your schedule ?
No wonder why his emulator isn't open source
Just hammer the A-button or start and it will load up just fine!
Do you understand that everyone here hates you and the others like you that provide no value and do nothing but whine and whine like little girls about a free, fast developing emulator, and bitch to devs who provide more visibility into their dev plans than any other emu out there. It's one thing to voice complaints tactfully and make requests, but not the rude insults constantly. Stop acting like an entitled child to the devs and go code for decaf you moron. Someone get rid of this troll who only derails the conversation here every time he opens his mouth.We waited almost a whole month just to hear that ?
so your plans are X,Y,? doesn't have any sort of improvements , and in X,?,Z you will do what in your schedule ?
No wonder why his emulator isn't open source
Could you specify the ‘Customizable graphics?’ what does he say?yup, fucking amazing, this also solves the supersampling issue (somewhat, kinda like pcsx2 does widescreen) and finally give us something that beats playing those games on the original wii u.
Lets just say the next update will be huge...... 3840 X 2160 huge.Could you specify the ‘Customizable graphics?’ what does he say?
Off the top of my head, here is what graphic packs can potentially do:
- Change the game's internal resolution
- Increase the resolution and quality of shadows
- Modify or remove post-processing effects
- Workarounds for graphic bugs until we find a proper solution
- Change lighting related aspects of the game
- Add or change any visual aspect of the already existing materials
- Custom Anti-Aliasing
From a technical standpoint, graphic packs allow the following:
- Overwrite certain texture properties (like the resolution)
- Overwrite shaders (very powerful since everything uses shaders)
- Not yet supported but planned for the future: Custom textures and some more complex control over drawcalls
However, there are some limitations as well. Graphic packs intercept at the rendering level, so they can't alter the logic of the game. For example, using just graphic packs it's not possible to upgrade a 30FPS game to 60FPS.
By default, Cemu will come with a bunch of graphic packs already pre-installed. We tried to cover as many popular requests as possible, but ultimately the idea behind graphic packs is that they are created and maintained by the community.