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Hey Everyone,
I'm in the middle of implementing the Icon Reading into my Rominator program, but since I've never extracted data like this before (tile and palette data) I'm a little puzzled on how it's done.
Currently, it reads the Icon Location from 0x68 to 0x6B. It jumps to that location, and reads the specified data:
Icon Offset + 0x20 = Tile Data (512 Bytes)
Icon Offset + 0x220 = Palette Data (32 Bytes)
I've got 'em all loaded, but am not sure how the system works.
If anyone's got any pointers (or source code) it would be greatly appreciated
Regards.
I'm in the middle of implementing the Icon Reading into my Rominator program, but since I've never extracted data like this before (tile and palette data) I'm a little puzzled on how it's done.
Currently, it reads the Icon Location from 0x68 to 0x6B. It jumps to that location, and reads the specified data:
Icon Offset + 0x20 = Tile Data (512 Bytes)
Icon Offset + 0x220 = Palette Data (32 Bytes)
I've got 'em all loaded, but am not sure how the system works.
If anyone's got any pointers (or source code) it would be greatly appreciated
Regards.