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The Nintendo Virtual Boy has seen a great many releases this past year, including prototype dumps (Space Pinball), unreleased game dumps (Bound High! and Faceball), homebrew (Fishbone, Insect Combat, Faceball Remastered), tools (FacEdit), documents (VB Sacred Tech Scroll), some awesome demos (Street Fighter II: Hyper Fighting, F-Zero Maximum Velocity), and even a hint at a MSX/Sega CD full 3 act release of Snatcher.
ROM hackers, Homebrew enthusiasts, developers, and gamers, have been able to enjoy the Virtual Boy software library on actual hardware thanks to the FlashBoy/FlashBoy+. This Flash Kit has worked extremly well but has always been limited by a few factors. These include: inability to transfer saves to a computer, Windows environment required for flashing ROMs, and a 2MB game limitation. Project VBoot aimed to modernize the scene by delivering a microSD, menu driven, Virtual Boy Flash Kit design. For as far as the project has come, it seems to have stalled out. Those following the project are well aware of the multiple redesigns and late nights which have gone into the development phase, but just as it was nearing the top of the hill, the release of the Oculus Rift seems to have curbed it permanently. While some talk has surfaced about passing on the design to talented Flash Kit developer, Krikzz, no official comments have yet been posted.
Gamers who are interested in reading about Project VBoot can do so via the link below. If you own a VB and would like to post your opinions about the project, and let the developer see your support, you can do so via the third link below. If we stand together as retro gamers we may just be able to invoke change. Nintendo's little red retro console that could, maybe still can.
Project Vboot
Project Page
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PlanetVB Virtual Boy Coding Competition