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I don't actually have the dev kits right now, but I plan to have all of them by the end of 2020. In the meantime, I'm just helping out the Homebrew scene because I was really into the Wii hacking, back in 2008 or so!Okay, I'll bite: if you're a game developer, why do you care about how the hacking audience feels about the kernel exploit?
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Hi!Hello. First I wish you all the good luck.
In my opinion it will require a lot of energy to port games to too many systems, and old-gen hardware won't sell anyway. Maybe it would be better if you define your objective and focus on profitable consoles (PS4, X1, WiiU).
Nowadays there are a lot of games companies. To make a successful game, one must come with a very very original idea, never-seen-before storyline and graphics, and a decent gameplay. In other words the game must have something "unforgettable" about it. Remember: games (but not necessarily all games) that were successful in the past were the games that somewhat "defined the genre". For instance: Resident Evil for survival/horror, Sonic and mario for platformers, Gran turismo for racing simulation, Street fighter II for fighting...etc.
I m not discouraging you, in the contrary I just wanted to underline that making a successful game in this era is risky, and not a simple task at all. If you copy without adding creativity the game development project will fail.
On topic: I also find it a good idea to create a separate sub-forum dedicated only to developers.
I looked at your post, and now I'm starting to think that I should just develop for the latest consoles (Especially NX). As well as this, My ideas are semi-unique in a way that there are just unique game-play styles, characters/character items and strong storylines! I'm scrapping old-console versions (they weren't meant to be ports, like I say); I have no idea what I was smoking last night regarding that!
Also, you'll be glad to hear that the games I'll be making will all be free! (In-app purchases may be included)