Homebrew Pokémon VC save corrupted after using it on Stadium 2 (Project 64)

Osakasan

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A few days ago i asked about how to rip both the rom and the save of the Pokémon Virtual Console games to use them with Project 64 on Pokémon Stadium 2. You guys helped me, and i managed to make them work without too much hassle

captura13.png


Now, after saving any minor change and reinject them to the VC games, both saves get corrupted. It's not the same issue as using them on a GBC/GBA emulator, since both keep weighting 33 kb, so i'm at loss
 

Giodude

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A few days ago i asked about how to rip both the rom and the save of the Pokémon Virtual Console games to use them with Project 64 on Pokémon Stadium 2. You guys helped me, and i managed to make them work without too much hassle

captura13.png


Now, after saving any minor change and reinject them to the VC games, both saves get corrupted. It's not the same issue as using them on a GBC/GBA emulator, since both keep weighting 33 kb, so i'm at loss
Try running the save in an emulator, then injecting the save back. Also, out of curiosity, try running the game in a vc inject rather than the official vc game and see if that works.
 
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