the only time it freezes (for me) is after 6 seconds of the title screen (maybe a mode 3 thing)Is it possible for this to be compatible with NTR plugins? The game freezes upon activating it.
the only time it freezes (for me) is after 6 seconds of the title screen (maybe a mode 3 thing)Is it possible for this to be compatible with NTR plugins? The game freezes upon activating it.
If the expanded build sounds more fun to you, go for it.im thinking of playing through this on my capture o3ds. i just got one question. you recommend the leveled build. whats the difference between that and the expanded build? having access to everything sounds like what i would have recommended. am i missing something?
No. if you want to play base Sun or Moon "on the go" with Nova Sun or Umbra Moon, use the SaltySD build and back up your save file with JKSM then disable Luma's "game patching" until you want to play NS/UM again. If you created and installed a CIA of, say, NS/UM v1.3, you can use the latest SaltySD pack over the CIA install.Not sure if this has been mentioned already (I check this thread from time to time ) but will future updates have unique game IDs so that I can have V1.4, say, installed as 'base' S&M, and V1.whatever installed separately? I'm one of those weirdos who likes having lots of files on the go lol
When you dump the cia from your legitimate cartridge or eshop copy (read: not a pirated CIA downloaded from the internet), Decrypt9 or Godmode9 will give you a decrypted CIA file.How can i say my .CIA file of Pokemon Sun are a decrypted one to use with the "Nova Sun" hack?
Or simple can i use my .CIA with the "setup.bat" of the files you provide us?
Anyway, this hack seems interesting, thanks for the hard work.
Yes, you can do it the same way with manually extracting and building your ROMFS, but doing it that way *shouldn't* be any different from using the included tools instead.I hate to bother everybody, but I am having an issue. I got the setup to run... once. I tried to play the game from the homebrew launcher and it just continuously puts me back at the home screen of the launcher.
I do not have access to Luma or SaltySD. I have played Rutile Ruby before, so I know it's not all hacks. Is there any other way to install this hack? Could I just do it the same way as rutile ruby with the romfsbuilder and extractor?
Any help would be appreciated and please don't just say unhelpful things like "y don't u have luma?" answer, I didn't know about it until after I was already on 11.4.
If the expanded build sounds more fun to you, go for it.
When you dump the cia from your legitimate cartridge or eshop copy (read: not a pirated CIA downloaded from the internet), Decrypt9 or Godmode9 will give you a decrypted CIA file.
If you have a 3DS that can run pirated CIAs, you have one that's compatible with the SaltySD/Drag and Drop packages. Update your Luma3DS install (if you use Gateway or RxTools, fucking stop, it's 2017 for Christ's sake) to the latest (7.0.4 as of the time I'm writing this), enable "game patching", then copy the drag and drop SaltySD package for the hack you want to play to your SD. When you run Sun or Moon with the files in place, it will instead be Nova Sun or Umbra Moon.Ow, thats sad, means CIA of "that iso site" are useless for this hack then... Oh boy
If the expanded build sounds more fun to you, go for it.
No. if you want to play base Sun or Moon "on the go" with Nova Sun or Umbra Moon, use the SaltySD build and back up your save file with JKSM then disable Luma's "game patching" until you want to play NS/UM again. If you created and installed a CIA of, say, NS/UM v1.3, you can use the latest SaltySD pack over the CIA install.
When you dump the cia from your legitimate cartridge or eshop copy (read: not a pirated CIA downloaded from the internet), Decrypt9 or Godmode9 will give you a decrypted CIA file.
Yes, you can do it the same way with manually extracting and building your ROMFS, but doing it that way *shouldn't* be any different from using the included tools instead.
You could actually omit the .code entirely, if I remember correctly. Unlike RR/SS, there aren't important changes in code.bin and the only thing I use it for currently is implementing SaltySD.I'll try it anway. Would I just put the .code file in with the .romfs file again?
Read the OPFor the expanded build is their a wild encounter document?
Read the OP
Because I'm a glutton for punishment and love a challenge, I have been trying to Nuzlocke the expanded version of NS. I actually didn't believe the creator; I absolutely believed it would be possible. It's not. Not if you run a legitimate Nuzlocke anyway. The furthest I've made it is Verdant Cavern. I'm new to Pokemon ROM hacks so I'm not sure if this is indicative of the difficulty of many of them but this is brutal. I love it. One day I might make it off Melemele.
Thanks Dio Vento. I'm genuinely having a lot of fun getting my arse handed to me by random trainers.
Would i call the .romfs file umoon.romfs?You could actually omit the .code entirely, if I remember correctly. Unlike RR/SS, there aren't important changes in code.bin and the only thing I use it for currently is implementing SaltySD.
That's normal, I don't know where that game logo file is. If you didn't run the "non-English.bat" included in the package, the title screen won't be edited either.Would i call the .romfs file umoon.romfs?
Nvm. It worked, I mean, for some reason the main menu was in Japanese, but I changed the language to english when starting the new game. For some reason it only loads through hans though. The menu item just brings me back to the hbl
EDIT: I don't think it did work, it didn't say Umbra Moon when it passed over Lilly. Unless that is normal