also ribesg you missed one thing its listed in my last post its a fix tried on page 3 where the data folder from US was moved to the patched JP rom and used it surprisingly booted and stuff but there were some strange results
Rockstar said:Obvious troll eh?Guillaume said:R4LI doesn't fix anything, obvious troll.
I just posted from what I read in the other thread, i dont even have an r4 but the guy who posted was trusable so I posted here
Flexibility said:Can you be more specific? Like, usually you have 24 events to a freeze, after like, the double or more?Squall Leonhart said:02260340 690B5DE3 apparently reduces / removes the random enter/exit building freeze.
no change for the battle and story event freezes.
Flexibility said:Can you be more specific? Like, usually you have 24 events to a freeze, after like, the double or more?Squall Leonhart said:02260340 690B5DE3 apparently reduces / removes the random enter/exit building freeze.
no change for the battle and story event freezes.
Flexibility said:Can you be more specific? Like, usually you have 24 events to a freeze, after like, the double or more?Squall Leonhart said:02260340 690B5DE3 apparently reduces / removes the random enter/exit building freeze.
no change for the battle and story event freezes.
still occurs round 50 eventsSquall Leonhart said:02260340 690B5DE3 apparently reduces / removes the random enter/exit building freeze.
no change for the battle and story event freezes.
Squall Leonhart said:Flexibility said:Can you be more specific? Like, usually you have 24 events to a freeze, after like, the double or more?Squall Leonhart said:02260340 690B5DE3 apparently reduces / removes the random enter/exit building freeze.
no change for the battle and story event freezes.
Can't be more specific, i only just got the code from a unnameable source.
Squall Leonhart said:Flexibility said:Can you be more specific? Like, usually you have 24 events to a freeze, after like, the double or more?Squall Leonhart said:02260340 690B5DE3 apparently reduces / removes the random enter/exit building freeze.
no change for the battle and story event freezes.
Can't be more specific, i only just got the code from a unnameable source.
indeed but both AP's result in similar problems occuring (Crashes after X amount of actions) so couldn't they be in the same area of the game? giving us a rough area as where to look? sorry if im wrong im not the best admittedly when it comes to editing romsKroatien99 said:Jap AP is completely different than us AP.kog said:was the AP ever fully removed from the jap version? if so could someone post what the ap looked before on the jap version and after, then we may be able to compare the AP on the usa with it, and thus get us going in the right direction even if they have slightly different APs on them, i know this has almost definetely been mentioned already but i cant be bothered browsing for an answer on this slightly large thread (i dont think most people can blame me on that one)