Doesn't mean there can't be improvements made
But with the coming of B2/W2, Dray has his attention elsewhere.
But with the coming of B2/W2, Dray has his attention elsewhere.
Type advantages/disadvantages can't be edited on B/W yet bruh. He can't do it.I'm certainly not faulting him for anything. This is amazing stuff. I just thought it'd be neat if he had the ability to modify type advantages/disadvantages to make them more balanced since I don't think GF will ever do anything about them.
Please please please don't get rid of the double/triple/rotation battles, that was one of my favorite aspects of this hack. It really changed things up and kept battles interesting.Okay, I haven't replied to this one in a while...
Couple of quick notes:
- I haven't been able to do scripted legendary encounters yet. It might not actually be impossible, thanks to some of kaphotics' research posts, but it's not something I've tried or got working currently.
- There's some things I have been thinking of doing to improve the hack (well, I say improve, but it involves getting rid of the doubles/triples/rotation gym battles and just spreading it out on trainers so it may not actually be improving per se) but I haven't got around to it yet since I've been focusing on SGSS.
Also in regards to the type chart thing, I agree a switch would be interesting but we don't know where the actual chart for it is yet. elementking has been looking for it in the depths of hell that we call overlay files, but there's been no luck as of yet I'm afraid. I assume it's a similar structure in B2W2 so we probably won't know then, either.
ah thanks is it possible to use pokegen to make it a fateful encounter?1. Mold Breaker@Drayano my Pokemon with levitate are still affected by ground type moves. Not sure if this only applies in the battle subway but my chandelure just got hit by dig (gravity was not in effect) also I cannot get my shaymin to change forms no matter what I do...
2. Not a fateful encounter
We're the minority bro, he seems intent on removing themPlease please please don't get rid of the double/triple/rotation battles, that was one of my favorite aspects of this hack. It really changed things up and kept battles interesting.Okay, I haven't replied to this one in a while...
Couple of quick notes:
- I haven't been able to do scripted legendary encounters yet. It might not actually be impossible, thanks to some of kaphotics' research posts, but it's not something I've tried or got working currently.
- There's some things I have been thinking of doing to improve the hack (well, I say improve, but it involves getting rid of the doubles/triples/rotation gym battles and just spreading it out on trainers so it may not actually be improving per se) but I haven't got around to it yet since I've been focusing on SGSS.
Also in regards to the type chart thing, I agree a switch would be interesting but we don't know where the actual chart for it is yet. elementking has been looking for it in the depths of hell that we call overlay files, but there's been no luck as of yet I'm afraid. I assume it's a similar structure in B2W2 so we probably won't know then, either.
....your sexist against pokemon?!?Well, I hate female pkmn so that's good for me
Did you try that download from the first post? There will be a document that says wild pokemon (very last document I think).I was wondering something. I cant find anything on where any of the pokemon are located, i dont know if thats a problem with the download or just because im on a mac. Can someone help?