Homebrew pokeCalcNTR for Gen 6 - The RNG Tool Suite for the 3ds

zaksabeast

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what do I set the consider the delay to? do I add or minus it the number in shift/f?

Press "A" to start the encounter, grab the info pokecalc says the wild encounter has and type it into 3DSRNGTool to see which frame you hit.

If your hit frame is higher than the frame you wanted, subtract your hit frame from your wanted frame, then add the answer to the number in the "consider delay" field.

If your hit frame is lower than the frame you wanted, subtract your wanted frame from your hit frame, then subtract the answer from the "consider delay" field.
 
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Shady Guy Jose

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Sorry if I Sound dumb, but I still don't understand what "the grid" is
Gen 6 and earlier games have all maps designed on a grid of squares that are the possible positions for your character. In Gen 6, you can move outside of the grid by using the Circle Pad, and along the grid by using the directional pad. For the RNG to work properly, you apparently have to be in a grid-locked position, that is, take a few steps with the directional pad so that you are in one of the squares, and not between them.
 

RustInPeace

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Gen 6 and earlier games have all maps designed on a grid of squares that are the possible positions for your character. In Gen 6, you can move outside of the grid by using the Circle Pad, and along the grid by using the directional pad. For the RNG to work properly, you apparently have to be in a grid-locked position, that is, take a few steps with the directional pad so that you are in one of the squares, and not between them.

Pictures would help. I'm trying to RNG Groudon, I think I got the delay right but next try it was not what I wanted. For confirmation, is this a good spot for Groudon/Kyogre?

qjPzrD9.jpg
 

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