Homebrew PKMN-NTR: Real-time memory editing program for Pokémon games [WIP]

drgoku282

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Hi, I'm interested in adding a feature to PKMN-NTR if it doesn't already exist. Is there any way to export data to JSON or XML for consumption by other programs? If not, I'd be willing to implement it.

Feel free to implement it and send a pull request.

EDIT: Never mind, just saw GitHub.
 
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RustInPeace

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So with Luma3DS' latest update paired with B9S 1.2, there's basically a baked in NTR, with debugger and input redirection, which pertains to this program. Is it possible to update PKMN-NTR to utilize this? It essentially means no booting any app for PKMN-NTR, just go straight to the game, open the built-in menu and enable debugger and input redirection.
 

MichiS97

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So with Luma3DS' latest update paired with B9S 1.2, there's basically a baked in NTR, with debugger and input redirection, which pertains to this program. Is it possible to update PKMN-NTR to utilize this? It essentially means no booting any app for PKMN-NTR, just go straight to the game, open the built-in menu and enable debugger and input redirection.
I guess we'll need some time to experiment on this, but it definitely would be great.
 

Sonansune

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So with Luma3DS' latest update paired with B9S 1.2, there's basically a baked in NTR, with debugger and input redirection, which pertains to this program. Is it possible to update PKMN-NTR to utilize this? It essentially means no booting any app for PKMN-NTR, just go straight to the game, open the built-in menu and enable debugger and input redirection.
different protocol, but it's possible, I think.…
 
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EverOddish

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I didn't see the posts in this thread until just now, but I was messing around with PKMN-NTR and the latest Luma3DS v8.0 today. I found a series of steps that allows you to run and connect PKMN-NTR without needing to connect to the internet in-game. I've only tested this on Omega Ruby so far.

I updated the PKMN-NTR wiki with new connection steps for those that are running Luma3DS v8.0 or newer: https://github.com/drgoku282/PKMN-NTR/wiki

Edit: The reason this is possible is because Luma3DS's new Rosalina feature does some automatic Wifi Keep-alive magic.
 

EverOddish

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I didn't see the posts in this thread until just now, but I was messing around with PKMN-NTR and the latest Luma3DS v8.0 today. I found a series of steps that allows you to run and connect PKMN-NTR without needing to connect to the internet in-game. I've only tested this on Omega Ruby so far.

I updated the PKMN-NTR wiki with new connection steps for those that are running Luma3DS v8.0 or newer: https://github.com/drgoku282/PKMN-NTR/wiki

Edit: The reason this is possible is because Luma3DS's new Rosalina feature does some automatic Wifi Keep-alive magic.

It seems my connection steps were edited to say that PSS/Festival Plaza is still required. I didn't want to get into a wiki editing war without my being able to explain. Can we revert those changes?
 

ThunderbInazuma

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It seems my connection steps were edited to say that PSS/Festival Plaza is still required. I didn't want to get into a wiki editing war without my being able to explain. Can we revert those changes?
I was the one who did that. I could only connect with those steps, so I thought that someone forgot those.
 

EverOddish

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I was the one who did that. I could only connect with those steps, so I thought that someone forgot those.

Ahh I see, no problem. Maybe it would be good to have others confirm that they were able to connect without PSS/Festival Plaza. I got it to work, but I don't know how reliable it is across other 3DS versions or games.
 

ThunderbInazuma

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Ahh I see, no problem. Maybe it would be good to have others confirm that they were able to connect without PSS/Festival Plaza. I got it to work, but I don't know how reliable it is across other 3DS versions or games.
Yeah, it should be good (sorry for editing without any confirmation). When my friend gives me back my 3DS I will test again to check it it was a temporary thing. Btw, O3DS XL B9S 1.2 and Luma 8.0
 

DocKlokMan

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Can this find and show the current egg Pokémon waiting for pickup in the Nursery? I didn't see it in the source but haven't had a chance to actually run and hook up the app recently.
 

ThunderbInazuma

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Ahh I see, no problem. Maybe it would be good to have others confirm that they were able to connect without PSS/Festival Plaza. I got it to work, but I don't know how reliable it is across other 3DS versions or games.
Well, sorry. I already know what I did wrong. Since on O3DS's booting an Mode 3 app it restarts the console, the luma option to enable the debugger was disabled when I boot NTR. I needed to go to the home screen/plaza, connecting online and after enable the rosalina debugger and NTR debugger. I think that the correct order to O3DS's are:
  1. Boot NTR
  2. Boot InputRedirection
  3. On the Home Menu, enalbe Rosalina Debugger
  4. Boot the game
  5. Enable NTR Debugger ( don't know if this can be before booting the game)
  6. Connect anywhere
  7. Profit
 

RustInPeace

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Can this find and show the current egg Pokémon waiting for pickup in the Nursery? I didn't see it in the source but haven't had a chance to actually run and hook up the app recently.

It shows the egg seed, not necessarily what the seed contains. Another program is needed to see what the seed contains (i.e. 3DSRNGTool).
 
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JakeK0202

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I'm having an issue using the soft reset bot in alpha sapphire all of a sudden. I'm on luma 8.0/b9s 1.2 and every time I've set the bot up to run, my system has crashed, shows a crash dump screen from luma, and my system has to be rebooted. It's happened a couple times from 300 to 700 encounters in, then my system just crashes. Any way to stop this?
 

RustInPeace

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I'm having an issue using the soft reset bot in alpha sapphire all of a sudden. I'm on luma 8.0/b9s 1.2 and every time I've set the bot up to run, my system has crashed, shows a crash dump screen from luma, and my system has to be rebooted. It's happened a couple times from 300 to 700 encounters in, then my system just crashes. Any way to stop this?

No, that's just NTR, that you got that many SRs is actually pretty good given the unstable nature of NTR.
 

JakeK0202

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No, that's just NTR, that you got that many SRs is actually pretty good given the unstable nature of NTR.
Alright, I didn't really think of it being on the end of NTR, makes sense though. Any way I can keep it from crashing as often? It's doing it around every 80 or so encounter on one of my systems now
 

RustInPeace

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Alright, I didn't really think of it being on the end of NTR, makes sense though. Any way I can keep it from crashing as often? It's doing it around every 80 or so encounter on one of my systems now

If it's that low, does the console have the NTR plugin directory /plugin/titleid of the game? You have to remove that, I think the program reads that directory and it makes it so you have low soft resets. I know from personal experience, I never broke 99 soft resets in Gen 6 games, but since removing them, it got more like the high SRs people reported.
 

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If it's that low, does the console have the NTR plugin directory /plugin/titleid of the game? You have to remove that, I think the program reads that directory and it makes it so you have low soft resets. I know from personal experience, I never broke 99 soft resets in Gen 6 games, but since removing them, it got more like the high SRs people reported.
I don't believe it's there but I'll check when I get the chance and if it does, get rid of it to see if it makes a difference. It's actually been going for around 300 SR's right now, so I don't want to interrupt it
 

RustInPeace

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I don't believe it's there but I'll check when I get the chance and if it does, get rid of it to see if it makes a difference. It's actually been going for around 300 SR's right now, so I don't want to interrupt it

Sometimes it can be really low regardless of having the plugin directory removed, that's just the nature of NTR CFW. Might I suggest Gen 6 RNG?
 

Rick Astley

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Hi !

Long time I didn't posted here, even if I'm still using and loving the tool.
I'm just aksing for something : What's the adress in order to search for Hordes (AS) in PokéDigger ?
i'd love to know that for doing some stuff.

Thanks o/
 

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