PCHex++ and sf2dlib compile fine on unix, in fact i compiled it myself on linux. I suppose that you can't make it because sf2dlib needs picasso (assembler code for 3ds gpu)
The fact is that picasso itself needs autotools to be installed which i don't honestly know if it's an easy task on mac. Said that sftdlibs would be another obstacle since it requires some portedlibs to be compiled... and... i think it's better if you wait till i return home, i will pm you the binaries for you to test. In the meantime you could play around with the original PCHex and the fantastic additions this community is making to it.
[EDIT]I didn't have the time to test the @omikes new addition although i"m really curios about it. I will surely test it tonight. Is there any source code i can explore? I'm interested in how you realized the networking functionality. I even read the suggestion about the qr code importing. I think that a better and fastest solution could be cloud-based importing using omikes functionality.
For the one who thinks big: omikes code could become an actual homebrew pokemon cloud storage solution, to share, for example, with @Gocario 's PHBank.
For the one who thinks bigger: we could also set up an actual cheap real webserver. Running it on a raspberry pi would be virtually costless. It could be a fun exercise for someone who wants to learn networking programming.
Just throwing some random ideas here.
Please feel free to browse my code! Its pretty ugly, and from what Foxy says there are a few glitches left. Perhaps we can collaborate? I'm more of a web developer anyway, right now I am trying to port the whole thing online. Maybe my website can be a online repository for your program in the making!
my github:
https://github.com/GitGarage/PCHex
EDIT: For working code, though, please check out the source files in the last download I posted. The code up on GitHub is broke and my Ubuntu virtual machine is not letting me update it.
Last edited by omikes,