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There is 5x6=30 Pokémon, not 3x5=15 Pokémon per Box.I thought i might throw my two cents into the project by giving you guys a demo of what a more finished GUI could look like. Ill replace the red background with something else later.
Bah @Gocario it's still a WIPThere is 5x6=30 Pokémon, not 3x5=15 Pokémon per Box.
Is it coded already coded? Or is it just an image?
Can you compile it? I tried, but I could not.
Thanks bro!! :v
I thought i might throw my two cents into the project by giving you guys a demo of what a more finished GUI could look like. Ill replace the red background with something else later.
This is not a problem as my gui code already provides a scroll down function (i realized though that the is not the most elegant solution in the history)There is 5x6=30 Pokémon, not 3x5=15 Pokémon per Box.
Don't you like normal boxes... ?This is not a problem as my gui code already provides a scroll down function (i realized though that the is not the most elegant solution in the history)
I REALLY like this implementation but i thought it would have been too ambitious to start with that in mind. I will read your source extensively (or should i explore the possibility to recycle it entirely?)Don't you like normal boxes... ?
https://github.com/gocario/PHBank/b...7516d71d5d3/source/viewer/box_viewer.cpp#L280I REALLY like this implementation but i thought it would have been too ambitious to start with that in mind. I will read your source extensively (or should i explore the possibility to recycle it entirely?)
I'm not at all proficient with C, so il PM you a zip with the textures. I'm going to need some time to get all of the Pokemon sprites though. I'll get back to you in 1-2 days.
FIY, I am doing this: https://gbatemp.net/threads/wip-phbank-pokémon-homebrew-bank.398718/Thanks! That cuts things down a lot, but I will probably need to separate them into individual sprites, cause idk if you can draw sprites with sprite sheets easily.
Added a background in this time. This is what PCHex++ will most likely look like when it is done if this design is chosen.
Could I go and use your box file in the build of "PCHex-plusplus-master?" Would it work if I compiled it like that? It's probably a childish question, but in all honesty, I really don't know what I'm doing. Thanks for any replies. Have a good one.FIY, I am doing this: https://gbatemp.net/threads/wip-phbank-pokémon-homebrew-bank.398718/
And I use spritesheet. (I find that is better to have one texture)
I-I don't get it...Could I go and use your box file in the build of "PCHex-plusplus-master?" Would it work if I compiled it like that? It's probably a childish question, but in all honesty, I really don't know what I'm doing. Thanks for any replies. Have a good one.
Edit: Oops. Meant to cite the other writing you did. The one with the link to your "boxviewer." Again, thanks for any help given.
Don't worry. I just looked through the file and it doesn't match what is written in the other. Forget I ever asked the question. Thanks for the help.I-I don't get it...
So @Slashcash can you compile it ? :x
I see. I respect your decision...of course, the code on github compiles and does the little things it is intended to do.
If you're asking me to compile it and upload the .3dsx ... i won't.
I don't want to seem rude but the project is in its early stages and uploading the .3dsx would mean giving you the possibility to mess up with your adored savefiles in unpredictable ways. This will cause a lot of users asking for fix or solutions, slowing down the work. Don't be impatient, i'm not a fan of the releasing frenzy. See the absence of a .3dsx as a barrier against an horde of users asking for fix on features that doesn't even already exists XD