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Discussion in '3DS - Homebrew Development and Emulators' started by zaksabeast, Nov 17, 2017.
Can you RNG for perfect shiny starters after RNGing for the ID?
Yes, but read all the guides/ tutorials before attempting either.
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I saw the S.O.S. chain feature... and I had a bit of insomnia last night... Either PCalc is pulling spreads from some mystical place or in USUM the chain doesn't reset after 225.
Could you suggest a guide or something for someone new to RNG? Wanting to do UBs and legends
Ive noticed that the Select button seems to fail when trying to Advance frames quite often. Have to just spam it until the game actually starts working. Tested on multiple New 3DS too! That aside, I am loving this plugin! Opened my eyes to RNG and I have been having so much fun with it!
Its quite a long video, and I hope no one minds the self plug, but I did a video guide on how to RNG wild encounters if anyone needs help doing it:
(Sorry if the plug isnt allowed!)
If you're only RNGing for wilds, that's because sometimes the frames freeze on a blink, I think Rotom dex blinking or your synchronizer. It's more noticeable on low NPC areas such as 0-1. Even without the game paused, if you look at the frames, you'd see it stopping and then picking back up. That's because of blinking.
That makes sense since I only encountered this problem in 0 NPC areas. Thanks for the insight!
Does that make it more beneficial to find spots with maybe 1 or 2 NPCs for wild rng to make it a bit easier to manually advance? Since I don't recall encountering the blinking problem with areas that are 2+ NPCs
0 NPCs is preferred because you will always hit any frame you want. I think USUM though has most encounters at 1 NPC, so the lower the better.
I'm having quite trouble to understand Timeline 2.0.... Where are the famous "fidget" on 3 ds rng tool? And when i hit calculate after checking timeline nothing happens, i see no fidget...
The guide shows what the fidgeting looks like.
Pay attention to the timeline, if the frame jumps to something not in the timeline, that means the fidget happened, and you put down what the last normal frame was before the fidget. The guide explains all this, I just paraphrased.
RNGing this was easy, catching it in a Beast Ball was frustrating.
I blew off all 105 Beast Balls in one session, it used up all its PP in the second session and blowing 63 Beast Balls there, third session was the charm, only took 10. I was really surprised.
Oh my good grief... that's really insane. O.O;
Thank you for this amazing plugin! I finally found my perfect necrozma!
I don't get why it's hard to rng Solgaleo/Lunalaa in USUM, I always rng wrong IVs, then retreat just to re-rng repeatedly to no available, Any help would be appreciated. x.x
Solgaleo/Lunalaa is Easy.
I Have Rng a 6x31 Solgaleo on the first Try
Are you making sure to calibrate a Timeline 2.0?
how do you rng the totems
Like how you RNG a gift pokemon, pause at "You received _____" do your frame stuff and timeline calibration and advance the frames until you get to your desired one. 3DSRNGTools has a section for Totems.
Is there a guide on how to do it
got a problem the time line stops matching up when i try to rng it matchs at first but then it stops matching up