Hacking "Official" WiiU Loadiine Compatibility list thread

Antonio Ricardo

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One question @Cyan about game loading slowly (menu, gameplay,etc) on sd card in some games:
This is really a sd card restriction or is a limitation of the program (loadline) and we can improve when IOSU comes out? Because if was a sd card restriction (speed) all games doenst work well or im wrong?
Since WII i always liked to play through sd card and never had any problem.
 
Last edited by Antonio Ricardo,

luan43

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do i need to change any thing for EU ssb backup + mii maker mode to work on a japanese console? every time i try it just hangs on a black screen.

Update: i got the game the launch and i got through the first load, and i got a bunch of achievements? dont know how. then on the 4th achievement i got a dsi error, i enabled the log files and this is what i got.
any one have any ideas?

[10] LogString =>("/vol/external01/wiiu/saves/ssb/c/texture/mtex_98_00.tex")
[10] LogString =>("/vol/external01/wiiu/saves/ssb/u/")
[10] FSChangeDirAsync("/vol/save/80000001/save_data")
[10] LogString =>("/vol/external01/wiiu/saves/ssb/u/save_data")
[10] FSOpenDirAsync("/vol/save/80000001/save_data/account_data.bin")
[10] LogString =>("/vol/external01/wiiu/saves/ssb/u/save_data/account_data.bin")
[10] FSOpenDirAsync("/vol/save/80000001/save_data/account_data.bin")
[10] LogString =>("/vol/external01/wiiu/saves/ssb/u/save_data/account_data.bin")
[11] FSOpenFile("/vol/external01")
[11] FSOpenFileAsync("/vol/external01")
[11] FSOpenFile("/vol/external01")
[11] FSOpenFileAsync("/vol/external01")
[11] FSOpenFile("/vol/external01")
[11] FSOpenFileAsync("/vol/external01")
[11] FSOpenDirAsync("/vol/external01/intendo_imgdb_dummy_0")
[4] FSOpenDirAsync("/vol/external01/private/Nintendo Wii U/app/AXFJ/AXxx_Album.dat")
[4] FSOpenDirAsync("/vol/external01/private/Nintendo Wii U/app/AXFJ/AXxx_Album.dat")
[10] LogString =>("/vol/external01/wiiu/saves/ssb/c/")
[10] FSOpenDirAsync("/vol/save/common/save_data/system_data.bin")
[10] LogString =>("/vol/external01/wiiu/saves/ssb/c/save_data/system_data.bin")
[10] FSOpenFileAsync("/vol/save/common/save_data/system_data.bin")
[10] LogString =>("/vol/external01/wiiu/saves/ssb/c/save_data/system_data.bin")
[10] FSOpenDirAsync("/vol/save/common/save_data/system_data.bin")
[10] LogString =>("/vol/external01/wiiu/saves/ssb/c/save_data/system_data.bin")
[10] LogString =>("/vol/external01/wiiu/saves/ssb/c/")
[10] LogString =>("/vol/external01/wiiu/saves/ssb/u/")
[10] FSOpenDirAsync("/vol/save/80000001/save_data/account_data.bin")
[10] LogString =>("/vol/external01/wiiu/saves/ssb/u/save_data/account_data.bin")
[10] FSOpenFileAsync("/vol/save/80000001/save_data/account_data.bin")
[10] LogString =>("/vol/external01/wiiu/saves/ssb/u/save_data/account_data.bin")
[10] FSOpenDirAsync("/vol/save/80000001/save_data/account_data.bin")
[10] LogString =>("/vol/external01/wiiu/saves/ssb/u/save_data/account_data.bin")
[10] LogString =>("/vol/external01/wiiu/saves/ssb/u/")
[10] FSChangeDirAsync("/vol/save/common/stage_edit")
[10] LogString =>("/vol/external01/wiiu/saves/ssb/c/stage_edit")
[10] FSOpenDirAsync("/vol/save/common/stage_edit/00000")
[10] LogString =>("/vol/external01/wiiu/saves/ssb/c/stage_edit/00000")
[10] FSOpenDirAsync("/vol/save/common/stage_edit/00000")
[10] LogString =>("/vol/external01/wiiu/saves/ssb/c/stage_edit/00000")
[10] FSChangeDirAsync("/vol/save/80000001/amiibo")
[10] LogString =>("/vol/external01/wiiu/saves/ssb/u/amiibo")
[10] FSOpenDirAsync("/vol/save/80000001/amiibo/ad_list.bin")
[10] LogString =>("/vol/external01/wiiu/saves/ssb/u/amiibo/ad_list.bin")
[10] FSOpenDirAsync("/vol/save/80000001/amiibo/ad_list.bin")
[10] LogString =>("/vol/external01/wiiu/saves/ssb/u/amiibo/ad_list.bin")
[3] Unable to read data from the transport connection: An existing connection was forcibly closed by the remote host.

FINAL UPDATE : this is for any one else with a problem similar to this in the future,
i had to rename the movie files from US to JP...that was all....>.>
 
Last edited by luan43,

Cyan

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This is really a sd card restriction or is a limitation of the program (loadline) and we can improve when IOSU comes out?
I don't know.
I would say it's SD card dependent, but it's also slowing down if there are lot of small files to access instead of one big file with everything inside.
So maybe in the future a single or split file format could be used, I don't know.
 
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2manyGames2play

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Animal crossing amiibo festival eur works for me but i dont have amiibo to play it :(

Are you sure you want to play it? It's basically a board game with some minigames where you use your amiibo to roll the dice, i.e. not much interaction and nothing like the previous Animal Crossing episodes.
 
Last edited by 2manyGames2play,

Keizel

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extract the update with cdecrypt or uwizard, then copy the code and content folder over the original game, replacing any matching files.

Can possibly fix or possibly break games. (Most seem to be ok with updates applied tho if they worked before)

(This happen with New Super Mario Bros. U EUR)

When I tryed donwload the Update by Uwizard, this show:

- Downloading Ticket...
+ Ticket Unavailable...

And download all the update, but not decrypt it. How I could decrypt the same? I use Loadiine 4.

The problem I think is the cetk, but How I could find it? Or title.tik, the same but with other name (I think)
 
Last edited by Keizel,

CloudLionHeart

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I would like to ask, if i am on Firmware 5.3.2E and like to play a game with higher Firmware with Loaddine do i need to update my Firmware? How can i block the disk update to a higher firmware and still play the game?
Thx in advance.
 

CHARLES1

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I've tried minecraft USA version and also the pack version ( on a pal console with loadine 4.1 via mii maker) and everytime I generate my word I get error dsi exention, does that happen to anybody? Thanks and regards
 

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