ROM Hack [NTR Cheats Plugin] Ported from Gateshark

Akebellum

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@Sc0tline Hi, I really appreciate that you're doing all this, but can you please help me? I can't extract any of your files (minus the .7z one for some reason). Any help at all is appreciated, thank you
 

breaktemp

D-Sun who was called D-Moon
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I don't know because, i've no new code :(

So far, I have only found these two (attached in the zip file)

Now that the game is translated into English, would it be easier to make more codes for it ?
 

Attachments

  • DQMJ3 NTR.zip
    649.2 KB · Views: 313

DualBladedKirito

The Black Swordsman
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Speedfly has a plugin and not a gateshark
Yeah it does. Here they are:
SELECT + Y money the largest
[ ( SELECT + Y ) MAX Money v1 .1 ]
DD000000 00000804
D3000000 00000000
B07E69B0 00000000
B0000008 00000000
B0000004 00000000
000000CC 000F423F
D0000000 00000000
SELECT + Y monster 1 characteristics change
[ ( SELECT + Y ) 1st Monster ability v1 .1 ]
D3000000 00000000
DD000000 00000804
B07E69B0 00000000
B0000008 00000000
B0000004 00000000
100002FC 0000XXXX
100002FE 0000XXXX
10000300 0000XXXX
10000302 0000XXXX
10000304 0000XXXX
10000306 0000XXXX
10000308 0000XXXX
1000030A 0000XXXX
1000030C 0000XXXX
D0000000 00000000
SELECT + Y monster 2 characteristics change[ ( SELECT + Y ) 2nd Monster ability v1 .1 ]
D3000000 00000000
DD000000 00000804
B07E69B0 00000000
B0000008 00000000
B0000004 00000000
100003E8 0000XXXX
100003EA 0000XXXX
100003EC 0000XXXX
100003EE 0000XXXX
100003F0 0000XXXX
100003F2 0000XXXX
100003F4 0000XXXX
100003F6 0000XXXX
100003F8 0000XXXX
D0000000 00000000
Each offset below + 0xECAfter 3rd + 0xEC every time
Upgrade point 999[ Skill Point 999 v1 .1 ]
D3000000 00000000
0071F2A0 E92D4002
0071F2A4 E5901000
0071F2A8 E3A00FFA
0071F2AC E2400001
0071F2B0 E1C103BA
0071F2B4 E8BD8002
0061C7FC EA040AA7
Investigate 100 %[ 100 % Catch v1 .1 ]
D3000000 00000000
005A19E4 E3A00FFA
First attack system[ Always preemptive attack v1 .1 ]
D3000000 00000000
005A27AC EA000022
Experience gained after the battle to gain ratio[ EXP multiplier after battle ( Includes a figure of a decimal point ) v1 .1 ]
D3000000 00000000003A16B4 E0844XX0
XX = 00 : x1 08 : x2 10 : x4 18 : x8 20 : x16 28 : x32 30 : x64
After the battle the money is multiplied[ GOLD Multiplier after battle v1 .1 ]
D3000000 00000000
003A17D4 E0855XX0
XX = 00 : x1 08 : x2 10 : x4 18 : x8 20 : x16 28 : x32 30 : x64
Spare monsters get the same experience[ Standby monster obtained same amount EXP v1 .1 ]
D3000000 00000000
002EC4BC E3A09001
Storage monsters get the same experience[ Deposit monster obtained same amount EXP v1
D3000000 00000000
002EC5EC E3A09001
Will be a hit[ Critical attack v1 .1 ]
D3000000 00000000
0071F2C0 E2460010
0071F2C4 E3500004
0071F2C8 31A04384
80071F2CC E1A00007
0071F2D0 E12FFF1E
0058F084 EB06408D
00599698 EB0617081
round of multiple actions
[ Multiple moves in one turn v1 .1 ]
D3000000 00000000
0071F300 E5D4B004
0071F304 E24BB010
0071F308 E35B0004
0071F30C 3A000001
0071F310 E3550000
0071F314 EAF9B5BB
0071F318 E3A0800X <- move number of times
0071F31C E1500000
0071F320 EAFFFFFB
0058CA04 EA064A3D
The whole monster accounted for 1 grid[ The size of all mons one one v1 .1 ]
D3000000 00000000
0061D44C EA000015
002301CC EA0001BC
Infinite jump in the air[ Infinite air jump v1 .1 ]
D3000000 00000000
001CDDC8 E1A00000
Jewelry made without material[ Produce accessories no need material v1 .1 ]
D3000000 00000000
00627734 E3A00000
0062773C E1C600B2
With the skills can be inherited[ When fusion, Selectable all skills v1 .1 ]
D3000000 00000000
E071F340 00000030
E35500F7 02855004
E2450C01 E3500025
02855006 E3500091
02855009 E35000BB
02855001 E35000CE
02855017 E35000FB
0071F370 EAF8A4B2
005485BC E2850001
0054863C EA075B3F
LV1 with the possible[ Fusion is possible from LV1 v1 .1 ]
D3000000 00000000
001F8B78 E3500001
001F8B88 E3500001
001FB02C E3500001
001FB03C E3500001
0027B114 E3500001
002D352C E3500001
00373D80 E3500001
00373DD8 E3500001
004F9408 E3500001
0057F8D4 E3500001
0057FA40 E3500001
006B24DC E3500001
006B24EC E3500001
With the monster does not disappear[ Fusion monster will not vanish v1 .1 ]
D3000000 00000000
E071F380 00000030
E59F1024 E5911000
E5911008 E5911004
E59F3018 E0813003
E5931000 E3510000
028EE024 E3A03001
E12FFF1E 007E69B0
0071F3B0 0001CEBC
00525258 EB07E848
After fighting the monster will lose the chest[ Monster always drop items after battle v1 .1 ]
D3000000 00000000
E071F410 00000030
E3500000 0A000007
E59D302C E59D1060
E0812083 E2833001
E59F100C E18100B2
E6BF0073 E58D002C
EAFA14F1 001162A6
005A47F4 EA05EB05
005A47DC E3A00001
005A4850 E3A00001
With inheritance 6 skills[ Fusion can inherit 6 skills v1 .1 ]
D3000000 00000000
001F77F8 EA00001E
The whole road with the largest[ Obtain all item maximum number v1 .1 ]
D3000000 00000000
00279C84 E3A02FFA
00279C88 EBFE502B
00279C8C EA000000
Automatic recovery of ground objects[ Automatically pick up an item on the ground v1 .1]
D3000000 00000000
005F8518 E1A00000
 
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chronoss

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Yeah it does. Here they are:
SELECT + Y money the largest
[ ( SELECT + Y ) MAX Money v1 .1 ]
DD000000 00000804
D3000000 00000000
B07E69B0 00000000
B0000008 00000000
B0000004 00000000
000000CC 000F423F
D0000000 00000000
SELECT + Y monster 1 characteristics change
[ ( SELECT + Y ) 1st Monster ability v1 .1 ]
D3000000 00000000
DD000000 00000804
B07E69B0 00000000
B0000008 00000000
B0000004 00000000
100002FC 0000XXXX
100002FE 0000XXXX
10000300 0000XXXX
10000302 0000XXXX
10000304 0000XXXX
10000306 0000XXXX
10000308 0000XXXX
1000030A 0000XXXX
1000030C 0000XXXX
D0000000 00000000
SELECT + Y monster 2 characteristics change[ ( SELECT + Y ) 2nd Monster ability v1 .1 ]
D3000000 00000000
DD000000 00000804
B07E69B0 00000000
B0000008 00000000
B0000004 00000000
100003E8 0000XXXX
100003EA 0000XXXX
100003EC 0000XXXX
100003EE 0000XXXX
100003F0 0000XXXX
100003F2 0000XXXX
100003F4 0000XXXX
100003F6 0000XXXX
100003F8 0000XXXX
D0000000 00000000
Each offset below + 0xECAfter 3rd + 0xEC every time
Upgrade point 999[ Skill Point 999 v1 .1 ]
D3000000 00000000
0071F2A0 E92D4002
0071F2A4 E5901000
0071F2A8 E3A00FFA
0071F2AC E2400001
0071F2B0 E1C103BA
0071F2B4 E8BD8002
0061C7FC EA040AA7
Investigate 100 %[ 100 % Catch v1 .1 ]
D3000000 00000000
005A19E4 E3A00FFA
First attack system[ Always preemptive attack v1 .1 ]
D3000000 00000000
005A27AC EA000022
Experience gained after the battle to gain ratio[ EXP multiplier after battle ( Includes a figure of a decimal point ) v1 .1 ]
D3000000 00000000003A16B4 E0844XX0
XX = 00 : x1 08 : x2 10 : x4 18 : x8 20 : x16 28 : x32 30 : x64
After the battle the money is multiplied[ GOLD Multiplier after battle v1 .1 ]
D3000000 00000000
003A17D4 E0855XX0
XX = 00 : x1 08 : x2 10 : x4 18 : x8 20 : x16 28 : x32 30 : x64
Spare monsters get the same experience[ Standby monster obtained same amount EXP v1 .1 ]
D3000000 00000000
002EC4BC E3A09001
Storage monsters get the same experience[ Deposit monster obtained same amount EXP v1
D3000000 00000000
002EC5EC E3A09001
Will be a hit[ Critical attack v1 .1 ]
D3000000 00000000
0071F2C0 E2460010
0071F2C4 E3500004
0071F2C8 31A04384
80071F2CC E1A00007
0071F2D0 E12FFF1E
0058F084 EB06408D
00599698 EB0617081
round of multiple actions
[ Multiple moves in one turn v1 .1 ]
D3000000 00000000
0071F300 E5D4B004
0071F304 E24BB010
0071F308 E35B0004
0071F30C 3A000001
0071F310 E3550000
0071F314 EAF9B5BB
0071F318 E3A0800X <- move number of times
0071F31C E1500000
0071F320 EAFFFFFB
0058CA04 EA064A3D
The whole monster accounted for 1 grid[ The size of all mons one one v1 .1 ]
D3000000 00000000
0061D44C EA000015
002301CC EA0001BC
Infinite jump in the air[ Infinite air jump v1 .1 ]
D3000000 00000000
001CDDC8 E1A00000
Jewelry made without material[ Produce accessories no need material v1 .1 ]
D3000000 00000000
00627734 E3A00000
0062773C E1C600B2
With the skills can be inherited[ When fusion, Selectable all skills v1 .1 ]
D3000000 00000000
E071F340 00000030
E35500F7 02855004
E2450C01 E3500025
02855006 E3500091
02855009 E35000BB
02855001 E35000CE
02855017 E35000FB
0071F370 EAF8A4B2
005485BC E2850001
0054863C EA075B3F
LV1 with the possible[ Fusion is possible from LV1 v1 .1 ]
D3000000 00000000
001F8B78 E3500001
001F8B88 E3500001
001FB02C E3500001
001FB03C E3500001
0027B114 E3500001
002D352C E3500001
00373D80 E3500001
00373DD8 E3500001
004F9408 E3500001
0057F8D4 E3500001
0057FA40 E3500001
006B24DC E3500001
006B24EC E3500001
With the monster does not disappear[ Fusion monster will not vanish v1 .1 ]
D3000000 00000000
E071F380 00000030
E59F1024 E5911000
E5911008 E5911004
E59F3018 E0813003
E5931000 E3510000
028EE024 E3A03001
E12FFF1E 007E69B0
0071F3B0 0001CEBC
00525258 EB07E848
After fighting the monster will lose the chest[ Monster always drop items after battle v1 .1 ]
D3000000 00000000
E071F410 00000030
E3500000 0A000007
E59D302C E59D1060
E0812083 E2833001
E59F100C E18100B2
E6BF0073 E58D002C
EAFA14F1 001162A6
005A47F4 EA05EB05
005A47DC E3A00001
005A4850 E3A00001
With inheritance 6 skills[ Fusion can inherit 6 skills v1 .1 ]
D3000000 00000000
001F77F8 EA00001E
The whole road with the largest[ Obtain all item maximum number v1 .1 ]
D3000000 00000000
00279C84 E3A02FFA
00279C88 EBFE502B
00279C8C EA000000
Automatic recovery of ground objects[ Automatically pick up an item on the ground v1 .1]
D3000000 00000000
005F8518 E1A00000
Thanks but i have no time now :(
 

JulianSchmidt

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Yeah it does. Here they are:
SELECT + Y money the largest
[ ( SELECT + Y ) MAX Money v1 .1 ]
DD000000 00000804
D3000000 00000000
B07E69B0 00000000
B0000008 00000000
B0000004 00000000
000000CC 000F423F
D0000000 00000000
SELECT + Y monster 1 characteristics change
[ ( SELECT + Y ) 1st Monster ability v1 .1 ]
D3000000 00000000
DD000000 00000804
B07E69B0 00000000
B0000008 00000000
B0000004 00000000
100002FC 0000XXXX
100002FE 0000XXXX
10000300 0000XXXX
10000302 0000XXXX
10000304 0000XXXX
10000306 0000XXXX
10000308 0000XXXX
1000030A 0000XXXX
1000030C 0000XXXX
D0000000 00000000
SELECT + Y monster 2 characteristics change[ ( SELECT + Y ) 2nd Monster ability v1 .1 ]
D3000000 00000000
DD000000 00000804
B07E69B0 00000000
B0000008 00000000
B0000004 00000000
100003E8 0000XXXX
100003EA 0000XXXX
100003EC 0000XXXX
100003EE 0000XXXX
100003F0 0000XXXX
100003F2 0000XXXX
100003F4 0000XXXX
100003F6 0000XXXX
100003F8 0000XXXX
D0000000 00000000
Each offset below + 0xECAfter 3rd + 0xEC every time
Upgrade point 999[ Skill Point 999 v1 .1 ]
D3000000 00000000
0071F2A0 E92D4002
0071F2A4 E5901000
0071F2A8 E3A00FFA
0071F2AC E2400001
0071F2B0 E1C103BA
0071F2B4 E8BD8002
0061C7FC EA040AA7
Investigate 100 %[ 100 % Catch v1 .1 ]
D3000000 00000000
005A19E4 E3A00FFA
First attack system[ Always preemptive attack v1 .1 ]
D3000000 00000000
005A27AC EA000022
Experience gained after the battle to gain ratio[ EXP multiplier after battle ( Includes a figure of a decimal point ) v1 .1 ]
D3000000 00000000003A16B4 E0844XX0
XX = 00 : x1 08 : x2 10 : x4 18 : x8 20 : x16 28 : x32 30 : x64
After the battle the money is multiplied[ GOLD Multiplier after battle v1 .1 ]
D3000000 00000000
003A17D4 E0855XX0
XX = 00 : x1 08 : x2 10 : x4 18 : x8 20 : x16 28 : x32 30 : x64
Spare monsters get the same experience[ Standby monster obtained same amount EXP v1 .1 ]
D3000000 00000000
002EC4BC E3A09001
Storage monsters get the same experience[ Deposit monster obtained same amount EXP v1
D3000000 00000000
002EC5EC E3A09001
Will be a hit[ Critical attack v1 .1 ]
D3000000 00000000
0071F2C0 E2460010
0071F2C4 E3500004
0071F2C8 31A04384
80071F2CC E1A00007
0071F2D0 E12FFF1E
0058F084 EB06408D
00599698 EB0617081
round of multiple actions
[ Multiple moves in one turn v1 .1 ]
D3000000 00000000
0071F300 E5D4B004
0071F304 E24BB010
0071F308 E35B0004
0071F30C 3A000001
0071F310 E3550000
0071F314 EAF9B5BB
0071F318 E3A0800X <- move number of times
0071F31C E1500000
0071F320 EAFFFFFB
0058CA04 EA064A3D
The whole monster accounted for 1 grid[ The size of all mons one one v1 .1 ]
D3000000 00000000
0061D44C EA000015
002301CC EA0001BC
Infinite jump in the air[ Infinite air jump v1 .1 ]
D3000000 00000000
001CDDC8 E1A00000
Jewelry made without material[ Produce accessories no need material v1 .1 ]
D3000000 00000000
00627734 E3A00000
0062773C E1C600B2
With the skills can be inherited[ When fusion, Selectable all skills v1 .1 ]
D3000000 00000000
E071F340 00000030
E35500F7 02855004
E2450C01 E3500025
02855006 E3500091
02855009 E35000BB
02855001 E35000CE
02855017 E35000FB
0071F370 EAF8A4B2
005485BC E2850001
0054863C EA075B3F
LV1 with the possible[ Fusion is possible from LV1 v1 .1 ]
D3000000 00000000
001F8B78 E3500001
001F8B88 E3500001
001FB02C E3500001
001FB03C E3500001
0027B114 E3500001
002D352C E3500001
00373D80 E3500001
00373DD8 E3500001
004F9408 E3500001
0057F8D4 E3500001
0057FA40 E3500001
006B24DC E3500001
006B24EC E3500001
With the monster does not disappear[ Fusion monster will not vanish v1 .1 ]
D3000000 00000000
E071F380 00000030
E59F1024 E5911000
E5911008 E5911004
E59F3018 E0813003
E5931000 E3510000
028EE024 E3A03001
E12FFF1E 007E69B0
0071F3B0 0001CEBC
00525258 EB07E848
After fighting the monster will lose the chest[ Monster always drop items after battle v1 .1 ]
D3000000 00000000
E071F410 00000030
E3500000 0A000007
E59D302C E59D1060
E0812083 E2833001
E59F100C E18100B2
E6BF0073 E58D002C
EAFA14F1 001162A6
005A47F4 EA05EB05
005A47DC E3A00001
005A4850 E3A00001
With inheritance 6 skills[ Fusion can inherit 6 skills v1 .1 ]
D3000000 00000000
001F77F8 EA00001E
The whole road with the largest[ Obtain all item maximum number v1 .1 ]
D3000000 00000000
00279C84 E3A02FFA
00279C88 EBFE502B
00279C8C EA000000
Automatic recovery of ground objects[ Automatically pick up an item on the ground v1 .1]
D3000000 00000000
005F8518 E1A00000

Is this for the translated version ?^^

Or for the unpatched original version ?
:)
 

Kotodama

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Odd, I've tested both the speedfly and the regular plugin for DQMJ3 and none of the plugins show up. I've tested it on both the regular prepatched version and the 1.1 update and neither ever shows up.
 

katanaz2

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Yeah it does. Here they are:
SELECT + Y money the largest
[ ( SELECT + Y ) MAX Money v1 .1 ]
DD000000 00000804
D3000000 00000000
B07E69B0 00000000
B0000008 00000000
B0000004 00000000
000000CC 000F423F
D0000000 00000000
SELECT + Y monster 1 characteristics change
[ ( SELECT + Y ) 1st Monster ability v1 .1 ]
D3000000 00000000
DD000000 00000804
B07E69B0 00000000
B0000008 00000000
B0000004 00000000
100002FC 0000XXXX
100002FE 0000XXXX
10000300 0000XXXX
10000302 0000XXXX
10000304 0000XXXX
10000306 0000XXXX
10000308 0000XXXX
1000030A 0000XXXX
1000030C 0000XXXX
D0000000 00000000
SELECT + Y monster 2 characteristics change[ ( SELECT + Y ) 2nd Monster ability v1 .1 ]
D3000000 00000000
DD000000 00000804
B07E69B0 00000000
B0000008 00000000
B0000004 00000000
100003E8 0000XXXX
100003EA 0000XXXX
100003EC 0000XXXX
100003EE 0000XXXX
100003F0 0000XXXX
100003F2 0000XXXX
100003F4 0000XXXX
100003F6 0000XXXX
100003F8 0000XXXX
D0000000 00000000
Each offset below + 0xECAfter 3rd + 0xEC every time
Upgrade point 999[ Skill Point 999 v1 .1 ]
D3000000 00000000
0071F2A0 E92D4002
0071F2A4 E5901000
0071F2A8 E3A00FFA
0071F2AC E2400001
0071F2B0 E1C103BA
0071F2B4 E8BD8002
0061C7FC EA040AA7
Investigate 100 %[ 100 % Catch v1 .1 ]
D3000000 00000000
005A19E4 E3A00FFA
First attack system[ Always preemptive attack v1 .1 ]
D3000000 00000000
005A27AC EA000022
Experience gained after the battle to gain ratio[ EXP multiplier after battle ( Includes a figure of a decimal point ) v1 .1 ]
D3000000 00000000003A16B4 E0844XX0
XX = 00 : x1 08 : x2 10 : x4 18 : x8 20 : x16 28 : x32 30 : x64
After the battle the money is multiplied[ GOLD Multiplier after battle v1 .1 ]
D3000000 00000000
003A17D4 E0855XX0
XX = 00 : x1 08 : x2 10 : x4 18 : x8 20 : x16 28 : x32 30 : x64
Spare monsters get the same experience[ Standby monster obtained same amount EXP v1 .1 ]
D3000000 00000000
002EC4BC E3A09001
Storage monsters get the same experience[ Deposit monster obtained same amount EXP v1
D3000000 00000000
002EC5EC E3A09001
Will be a hit[ Critical attack v1 .1 ]
D3000000 00000000
0071F2C0 E2460010
0071F2C4 E3500004
0071F2C8 31A04384
80071F2CC E1A00007
0071F2D0 E12FFF1E
0058F084 EB06408D
00599698 EB0617081
round of multiple actions
[ Multiple moves in one turn v1 .1 ]
D3000000 00000000
0071F300 E5D4B004
0071F304 E24BB010
0071F308 E35B0004
0071F30C 3A000001
0071F310 E3550000
0071F314 EAF9B5BB
0071F318 E3A0800X <- move number of times
0071F31C E1500000
0071F320 EAFFFFFB
0058CA04 EA064A3D
The whole monster accounted for 1 grid[ The size of all mons one one v1 .1 ]
D3000000 00000000
0061D44C EA000015
002301CC EA0001BC
Infinite jump in the air[ Infinite air jump v1 .1 ]
D3000000 00000000
001CDDC8 E1A00000
Jewelry made without material[ Produce accessories no need material v1 .1 ]
D3000000 00000000
00627734 E3A00000
0062773C E1C600B2
With the skills can be inherited[ When fusion, Selectable all skills v1 .1 ]
D3000000 00000000
E071F340 00000030
E35500F7 02855004
E2450C01 E3500025
02855006 E3500091
02855009 E35000BB
02855001 E35000CE
02855017 E35000FB
0071F370 EAF8A4B2
005485BC E2850001
0054863C EA075B3F
LV1 with the possible[ Fusion is possible from LV1 v1 .1 ]
D3000000 00000000
001F8B78 E3500001
001F8B88 E3500001
001FB02C E3500001
001FB03C E3500001
0027B114 E3500001
002D352C E3500001
00373D80 E3500001
00373DD8 E3500001
004F9408 E3500001
0057F8D4 E3500001
0057FA40 E3500001
006B24DC E3500001
006B24EC E3500001
With the monster does not disappear[ Fusion monster will not vanish v1 .1 ]
D3000000 00000000
E071F380 00000030
E59F1024 E5911000
E5911008 E5911004
E59F3018 E0813003
E5931000 E3510000
028EE024 E3A03001
E12FFF1E 007E69B0
0071F3B0 0001CEBC
00525258 EB07E848
After fighting the monster will lose the chest[ Monster always drop items after battle v1 .1 ]
D3000000 00000000
E071F410 00000030
E3500000 0A000007
E59D302C E59D1060
E0812083 E2833001
E59F100C E18100B2
E6BF0073 E58D002C
EAFA14F1 001162A6
005A47F4 EA05EB05
005A47DC E3A00001
005A4850 E3A00001
With inheritance 6 skills[ Fusion can inherit 6 skills v1 .1 ]
D3000000 00000000
001F77F8 EA00001E
The whole road with the largest[ Obtain all item maximum number v1 .1 ]
D3000000 00000000
00279C84 E3A02FFA
00279C88 EBFE502B
00279C8C EA000000
Automatic recovery of ground objects[ Automatically pick up an item on the ground v1 .1]
D3000000 00000000
005F8518 E1A00000
@DualBladedKirito can you also provide the speedfly codes for dragon quest 7?
 

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