I know it has been discussed several times and wbfs got out as the winner most of the times.
the main argument was the support for 'scrubbed' games and their small file size. an other argument was the fact that the dip code for wbfs in the ioses is very small.
now libntfs got released and brought this old discussion back to my mind. at least the first argument could be solved with it's read/write support for compressed files.
maybe it would worth a look at the possibility of supporting ntfs again.
and armthehomeless, i don't want to hear how shitty ntfs is
€dit: edit to cut out the misunderstanding....
the main argument was the support for 'scrubbed' games and their small file size. an other argument was the fact that the dip code for wbfs in the ioses is very small.
now libntfs got released and brought this old discussion back to my mind. at least the first argument could be solved with it's read/write support for compressed files.
maybe it would worth a look at the possibility of supporting ntfs again.
and armthehomeless, i don't want to hear how shitty ntfs is
€dit: edit to cut out the misunderstanding....