Sorry, bit of a newb here. I understand what to do with the two folders but what am I meant to do with not64.dol and source.patch that are in the folder?. Thanks and thanks again for keeping the work up on this emu
Sorry, bit of a newb here. I understand what to do with the two folders but what am I meant to do with not64.dol and source.patch that are in the folder?. Thanks and thanks again for keeping the work up on this emu
There is 1 that i saw called Wii64 from what i looked up. It is called Wii64 Beta 1.1 Honey.
Now that's something I need check outD
View attachment 13423
Has stages
Solo Missions
-Kakariko Village-> 0D - Dam
-Peach's Castle -> 0E - Facility
-Blue Resort -> 0F - Runway
-Forest Temple -> 10 - Surface 1
-Holiday Island -> 00 - Bunker 1
Multi levels
-Kakariko Village-> 12 - Temple
-Peach's Castle -> 0E - Facility
-Blue Resort -> 1A - Stack (setup from Stack, but bgfile and clipping from 14 - Citadel)
-Forest Temple -> 1E - Caves
-Holiday Island -> 1C - Library (setup from Library, but bgfile and clipping from 00 - Bunker 1)
http://www.goldeneyevault.com/viewfile.php?id=278
Honestly for anyone who owns a Wii U or plans to get one, i would just wait it out for decent N64/PSX emulation. Wii U homebrew is imminent at this point and its just around the corner, once we (general public) have access to the Wii U hardware, awesome homebrew will follow . Between tricore development in the altered vWii state (coming eventually ) and the cafeOS kernel exploit which isnt too far off, amazing stuff will ensue . The Wii U just needs its full potential to be "unlocked" and the days until that happens are numberedExtrems Hybrid Heaven is still broken with the ladder climbing, could that ever be looked into or is the problem very hard to fix? I really don't want to have to swap interpreter cores every time I climb a ladder.
Honestly for anyone who owns a Wii U or plans to get one, i would just wait it out for decent N64/PSX emulation. Wii U homebrew is imminent at this point and its just around the corner, once we (general public) have access to the Wii U hardware, awesome homebrew will follow . Between tricore development in the altered vWii state (coming eventually ) and the cafeOS kernel exploit which isnt too far off, amazing stuff will ensue . The Wii U just needs its full potential to be "unlocked" and the days until that happens are numbered
SDL Wii is criminally unoptimized. However, an anti-aliased 240p mode was added for CRT users (VideoMode = 2).BTW I remember a while back the devs for the UAE Amiga emulator added 240p support, and that increased speed dramatically. Wouldn't a similar thing be possible here? Assuming it isn't already rendering original resolution at 480i
Thanks for the heads up!Shadowman is freezing upon boot with this version, was working before.
I had no idea anyone were using savestates.But then something else happened, when I tried to save state the game it completed successfully but then when I tried to load that same save state it crashed the entire emulator!!!
The "fix" cause the Sun to shine through solid walls.did you ever happen to figure out the DK64 camera bug?
I've only given attention to GameCube controllers.One question, whats the best controller to use? original GC controller, or???
I try not to respond to dumb nonsense.
Sorry, I didnt mean to offend, I'll shut up now. I didnt realize how rude I came across
SDL Wii is criminally unoptimized. However, an anti-aliased 240p mode was added for CRT users (VideoMode = 2).
Thanks for the heads up!
I had no idea anyone were using savestates.
The "fix" cause the Sun to shine through solid walls.
I've only given attention to GameCube controllers.
I try not to respond to dumb nonsense.
SDL Wii is criminally unoptimized. However, an anti-aliased 240p mode was added for CRT users (VideoMode = 2).
Thanks for the heads up!
I had no idea anyone were using savestates.
The "fix" cause the Sun to shine through solid walls.
I've only given attention to GameCube controllers.
This interests me, is it not pointless to use aa in 240p? Do you know any other program that can do this? To me it sounds like a waste of resources just to get blur on the output. And might as well ask, you've said before that it's possible to achieve true 720x480 in homebrew; I know Not64 is using the 720 area but are they unique pixels or just scaling? Finally wouldn't 710 be more accurate to the n64?SDL Wii is criminally unoptimized. However, an anti-aliased 240p mode was added for CRT users (VideoMode = 2).
General settings: Interpreter mode.
Audio: Limit FPS OFF or VI
faster than before but still not at playable levels