ften said:SanGor said:CODE it froze
but didn't read the BCA
im saying bad dump
someone prolly using rev14
ill know once i play this ntsc
almost done adding
I'll check the ISO
then i gotta get my bow all over again
* archive sighs
ok its done, im going to play
James.Camerons.Avatar.The.Game.USA.BCAFiX.Wii-ALMoST
did u guys try that 1
yet
the PAL release is corrupted
one block at 76776
I'd imagine that one uses that BCA someone posted earlier?
then more broken ones at 119094
avatar DOES NOT CHECK THE BCA
if it doesnt chk the bca then why did James.Camerons.Avatar.The.Game.USA.BCAFiX.Wii-ALMoST get rls ?
because they are idiots?
lol
they claimed that nba2010 has the BCA check too
and what was the issue?
60MB of corrupted data
I concur, the NTSC version worked without a BCA patch.
VashTS said:that sounds like a good plan to me, patch the check right out...why even bother having to insert crap, its easier to take it out
WiiPower said:For us Mod-Chip users could we not just store BCA data on the SDCARD ? and Mod-Chip could just read it from there?taktularCBo said:WiiPower said:taktularCBo said:We just need a standard to know where to store the BCA-Code in the ISO, so that every Mod-Chip and every Softmod know where to search.
OUTSIDE OF THE DISC! Or else nintendo can check if the data at that offset matches the BCA data, which it does not on retail discs.
Erst denken und informieren, dann schreiben!
Check this Post:
[url=http://www.eurasia.nu/modules.php?name=New...le&sid=2488]http://www.eurasia.nu/modules.php?name=New...le&sid=2488[/url]
You can put it into the ISO without any Harm, the Modchip just needs to know where the BCA Code is and just hand it over to the Wii in the right way. As I said before, it just checks for this Code, where you get it from, its not important. Just that Mod-Chip Users need it embedded into the ISO, not in a Special File.
How about: I don't really care about modchip users that insist on using the disc channel?
The best way for the BCA data is somewhere outside the disc, so the game has NO CHANCE at all to determine if the disc is a retail disc or not. If the BCA data is at a special offset, the next gen BCA check just needs to check that offset. Why the h... close one door and open another one when it's not necessary?
Well and I don't care about you! So what about a way in the middle?
it doesn't hurt you to put it into the ISO, most Mod-Chips do it. so who cares?
At all I do it now with all my RL for FlatMii and DriveKey Users (both use the same place to store BCA)
Till now all Softmod Users could play without any problems.
Posts merged
QUOTE(BenieUK @ Dec 2 2009, 05:59 PM)
The BCA is written on a part of the Wii disc that doesn't exist on a DVD. It would already be included in ISOs if it were.Jaz808 said:If the Wii reads the inner circle for bca check on certain games then those games should have the bca in the iso, simple !
gene0915 said:Hi, Jonathan !ringorinfret said:pretty interesting read...wasabi team saw it coming!!
Before anyone goes and starts sucking Wasabi's dick, remember that this is one of the many mod chip makers who til this day, have not released a firmware update for any of THEIR chips (TTBOMK) that deals with the protection in NSMB. Good thing people PAID for a product with such wonderful support. I think after the SMG stuff, mod chip makers coasted for a while and saw USB loaders taking off and pretty much gave up. Can't blame 'em, who wants to buy a modchip when a Wii can be fully software hacked and made to play games from a USB drive?
I'm not just giving Wasabi shit, out of all the Wii mod chips floating around out there, which ones were quick with a firmware update for NSMB? I think 1 was but I forget their name?!
You're Wrong, actually they did release 2 different updates (from 1.0 to 1.2 or 1.3 and then to 1.4) for their first modchip and one for the lastest (the one without soldering things).
Anyway, these updates just add the "update blocker" fonctionnality and improve the modchip codes - for the Wasabi DX it add support to use it like a Wasabi Zero.
Also, i've contacted the wasabi support team by email about the new copy protection include in NSMB Wii. Please take a look :
QUOTEQUOTE said:Hello guys,
I'm an old customer of the first Wasabi Modchip (the one, with some LED/3v3/GND issue on some drive - not mine hopefully) and I would like to know if you're planning an update for our/your modchip about the new copy protection introduce in "New Super Mario Bros. Wii" ?
Some of your competitor has already announce it (DriveKey team) and as one of the greatest modchip team I expect you to do the same.
Anyway thanks for your future answer and great work
Kind Regards,
--
Jonathan
Concerning the new game protection the only information we have at this time is that our R&D team are working on it and soon as more news coming out, the web site will be updated with all needed informations.
www.wasabi.net.cn
Regards
FenrirWolf said:@WiiPower: I'm curious. If you implemented .bca support in NeoGamma like cfg-loader, would that let the game run from cIOS rev14? Or would rev15 and uloader still be needed?