on latest version you mean 193 right?
does your hdd have some sort of sleep mode?
you should always try full isos for best compat dont shrunk them especialy if you have a 252gb hdd...
my usgestion is try a full iso and be on the lookout to head if your hdd falls asleep or not.193 ye, smth like that. I just downloaded it today. I didnt notice any issues with my HDD playing Wii games. I can play 1 game for hours and something like that never happened.
I've always felt that Start should be used instead of B since you don't ever use that as a combo, but if I change it now then it will confuse a lot of people.Suggestion: Can we change the return to loader combo (R+Z+B+Down) to something different? I was trying to pull off a combo (just button mashing, really) and accidentally exited the game. Maybe something like R+Z+B+Start or something?
ive fixed a few issues by using 1:1 RAW. That would be my first port of call. Ill try and replicate the issue for you a bit later on. How long does it take to complete 3 levels? What region are you using?193 ye, smth like that. I just downloaded it today. I didnt notice any issues with my HDD playing Wii games. I can play 1 game for hours and something like that never happened.
that's your issue !
You need a primary partition.
a logical/extended partition is not working with nintendont.
You confounded "primary" with "first".
USBLoaderGX message is "To run GameCube games with Nintendont you need to set your 'Main GameCube Path' on a primary partition.".
Primary is a state, not a number.
HDD partition table can hold up to 4 primary partitions.
if you need 5 partitions on the drive you need to create logical partitions inside an extended primary partition, which can hold additional 4 partitions inside it. (like sub-partitions).
example :
4 partitions:
[primary][primary][primary][primary]
or 7 partitions
[primary][primary][primary][extended : [logical][logical][logical][logical]]
What you have:
[extended : [logical]][empty][empty][empty]
what you need:
[primary][empty][empty][empty]
native has nothing to do with memory card, it has been said lots of times
native is only gc ports
mcemu on emulates the memory card while mcemu off reads the real card.
You could also use EASUS Partition Manager to convert it.Thanks I'll copy everything off it and format it right and it should work.
So we're stuck with it, or you'll change it later? Basically it's only needed if you use the gamecube controller and don't have a wiimote on hand. Also, I feel that home from the wiimote should work regardless of if there's something plugged in or not. Maybe another way to go would be to have users hold down the start button for 3 seconds or something.I've always felt that Start should be used instead of B since you don't ever use that as a combo, but if I change it now then it will confuse a lot of people.
ive fixed a few issues by using 1:1 RAW. That would be my first port of call. Ill try and replicate the issue for you a bit later on. How long does it take to complete 3 levels? What region are you using?
It takes me about 20-30 mins to complete 3 levels with all loadings and cutscences.2009 PAL Wii
I use latest version of Nintendont and NTSC version of the game compressed with DiscEX (-c mode) and emulated MemCard of course (that damn new Wii type).
a good way to find out if you hdd sleeps is just load a level you know it works and just leavue the game without touching anything for like 30 mins or so.It takes me about 20-30 mins to complete 3 levels with all loadings and cutscences.
I checked my HDD according to this guid. It do has checked 'Activate APM' option, I unchecked it, applied changes, but whenever I reattach my HDD to my computer it shows me that this option is on again. But I never had loading issues playing wii games for a long time. Now I wanna test game with original 1,36 GB iso and I will reply a little bit later.
It's very unlikely I'll change it, but you can do so manually in your controller.ini file. Open up Windows Calculator and your ini file. Change the Calculator mode to Programmer and switch to Hex. Don't miss that last step. Add the second value for each button you want to use in your reset combo, and use the total as the second Power value.So we're stuck with it, or you'll change it later? Basically it's only needed if you use the gamecube controller and don't have a wiimote on hand. Also, I feel that home from the wiimote should work regardless of if there's something plugged in or not. Maybe another way to go would be to have users hold down the start button for 3 seconds or something.
[Mayflash 3 in 1 Magic Joy Box]
VID=0926
PID=2526
Polltype=1
DPAD=1
A=1,01
B=1,02
X=1,04
Y=1,08
Z=1,40
L=1,10
R=1,20
S=1,80
Left=2,01
Down=2,04
Right=2,02
Up=2,08
RightUp=2,0A
DownRight=2,06
DownLeft= 2,05
UpLeft=2,09
StickX=3,0,100
StickY=4,0,100
CStickX=5,0,100
CStickY=6,0,100
LAnalog=7
RAnalog=7
Power=1,62
My apologies, but it seems odd that you would let this go as is. I would find it less inconvenient to have to learn a new reset combo than to reset my game without meaning to, and to add to that inconvenience, reprogram the reset combo myself for each subsequent revision.It's very unlikely I'll change it, but you can do so manually in your controller.ini file. Open up Windows Calculator and your ini file. Change the Calculator mode to Programmer and switch to Hex. Don't miss that last step. Add the second value for each button you want to use in your reset combo, and use the total as the second Power value.
Let's use the "controller_Mayflash_3_in_1_Magic_Joy_Box" file as an example.
Now, if we want to use R+Z+Start as the reset combo, we'll need to add 20+40+80. The sum is E0. Change "Power=1,62" to "Power=1,E0" and save. R+Z+Start will now be the reset combo.Code:[Mayflash 3 in 1 Magic Joy Box] VID=0926 PID=2526 Polltype=1 DPAD=1 A=1,01 B=1,02 X=1,04 Y=1,08 Z=1,40 L=1,10 R=1,20 S=1,80 Left=2,01 Down=2,04 Right=2,02 Up=2,08 RightUp=2,0A DownRight=2,06 DownLeft= 2,05 UpLeft=2,09 StickX=3,0,100 StickY=4,0,100 CStickX=5,0,100 CStickY=6,0,100 LAnalog=7 RAnalog=7 Power=1,62
kongsnutz You might consider adding this (or a cleaned up version) to your website.
I don't know of any other game but Mega Man X Command Mission uses that for cutscene cancellation, it won't be ideal to use that!So we're stuck with it, or you'll change it later? Basically it's only needed if you use the gamecube controller and don't have a wiimote on hand. Also, I feel that home from the wiimote should work regardless of if there's something plugged in or not. Maybe another way to go would be to have users hold down the start button for 3 seconds or something.
Wanna test sleep with a GC game? Start Sonic Adventure 2 > Last story > The cutscsne after Cannon's Core (the one with Amy and Shadow) it's a somewhat long cutscsne with no BGM with it, if the dialog starts to not-synch with the lips timing then you're HDD is the sleepy type or is about to go to sleep, some HDDs even go full speed during the cutscene characters start talking a minute after the lip motion!It takes me about 20-30 mins to complete 3 levels with all loadings and cutscences.
I checked my HDD according to this guid. It do has checked 'Activate APM' option, I unchecked it, applied changes, but whenever I reattach my HDD to my computer it shows me that this option is on again. But I never had loading issues playing wii games for a long time. Now I wanna test game with original 1,36 GB iso and I will reply a little bit later.
Sorry, I assumed you were using HID. I hadn't even considered using GC ports.My apologies, but it seems odd that you would let this go as is. I would find it less inconvenient to have to learn a new reset combo than to reset my game without meaning to, and to add to that inconvenience, reprogram the reset combo myself for each subsequent revision.
(Using bluetooth and gamecube controllers, btw, not HID)
Sorry, I assumed you were using HID. I hadn't even considered using GC ports.
I'll consider changing it. I'm not looking forward to every person who uses a GC controller thinking that the reset combo doesn't work anymore.
I got another question.
Is there a way to make the sound in Baten Kaitos Origins work? Or is it just me?
In the first level the music starts for a second and then it just quits.