Hacking Nintendont

KongsNutz

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Because we were all asking ourselves "I wonder if Etheboss will be watching Nintendo Direct?"

Is the controller auto-select working for everyone?

I haven't tested it yet but I will with a PS4 and then PS3 controller in a tick
However if it does, you should make a download inside Nintendont for 0001.ini that makes and goes straight to the /controllers folder on both a USB and SD.

That would make everything very automated.

Something like A = Select, B = Back to games list, X = Update and Y = Download USB controller file
JoostinOnline
 
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KongsNutz

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JoostinOnline, Yes it detected my PS4 and PS3 controllers without a hitch.
I seriously think the above addition would be awesome.

It would also mean if controllers get added to it, you could just redownload in app.
 
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JoostinOnline

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JoostinOnline, Yes it detected my PS4 and PS3 controllers without a hitch.
I seriously think the above addition would be awesome.

It would also mean if controllers get added to it, you could just redownload in app.
I don't see why I couldn't do that. :)
 
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GreyRogue

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Does Native Control disable Memory card emulation?
I don't remember (based on user's comments) if it's linked to the memory card or only to the controllers.
I'm trying to list on first post all disabled options when using Native control.

You can enable Real Memory card without using Native Control, right?
Real card was added in the same revision as PATCHSI so it's confusing without testing (I didn't launch nintendont recently).

From http://hitmen.c02.at/files/yagcd/

EXI Devices
channel device freq offset Description
0 0 4 Memory Card (Slot A)
0 1 3 0x00000000 Mask ROM
0 1 3 0x20000000 Real-Time Clock (RTC)
0 1 3 0x20000100 SRAM
0 1 0x20010000 UART
1 0 4 Memory Card (Slot B)
2 0 AD16 (trace step)
0 2 Serial Port 1
0 2 5 Ethernet Adapter (SP1)

SI Devices
ID Device
0x0500 ? N64 Controller
0x0001 ? N64 Microphone
0x0002 ? N64 Keyboard
0x0200 ? N64 Mouse
0x0004 GBA
0x0800 GBA (n/a)
0x0900 GC Standard Controller
0xe960 ? GC Wavebird Receiver
0xe9a0 ? GC Wavebird
0xa800 ? GC Wavebird
0xebb0 ? GC Wavebird
0x0820 GC Keyboard
0x0800 ? GC Steering Wheel
0x0900 DKongas (same as std Controller)
? Resident Evil4 Chainsaw
 
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Adeka

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Can anyone else confirm, All Star Baseball 2004 NTSC, causes power off 2.191. Reported working 1.140

A lot of games are powering off in the newest revisions. Don't update the compatibility list. the devs are probably aware of this issue and will fix it soon
 

Adeka

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Are all your games doing this though, I've seen you report a few now.
Adeka I haven't come across any myself yet though apart from ones that always did.

Iv'e seen so many posts here about games powering off that I figured the newest revisions were unstable. You are right about it being the same guy posting about the powering off issue

I'm updating multiple games today. No issues so far
 
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KongsNutz

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Iv'e seen so many posts here about games powering off that I figured the newest revisions were unstable. You are right about it being the same guy posting about the powering off issue

I'm updating multiple games today. No issues so far

Yeh I can't say as I've tried more than about 20 games on 2.189 and up but they all worked so far as before, in fact PSO+ doesn't reboot the Wii U now, only black screen with Player 1 selected on WiiMote/Classic where as before it had all 4 LED's on.
 

flinto

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Iv'e seen so many posts here about games powering off that I figured the newest revisions were unstable. You are right about it being the same guy posting about the powering off issue

I'm updating multiple games today. No issues so far
I thought reporting games i cant get working on the latest revision would be helpfull no?
 

KongsNutz

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I thought reporting games i cant get working on the latest revision would be helpfull no?

Oh it is, if only for the fact that maybe they are working and you have a bad iso or something else, we just need more details like your settings used.

Some games are known to crash if Multimem and memcard emu block size is above 251 for instance, amongst other settings.
 

Drak0rex

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I thought GCMM+ did that.
Perhaps it does, but I was hoping for something that could be used from within Nintendont, or perhaps a stand alone app that could be booted from and return to loader. Something like the memcard management screen on gamecube/wii, that would copy to/from the saves folder/real memcard. Perhaps it's just too difficult. Whatever the case, good luck.
 

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