Just in theory, how possible is it to enable online gameplay using a similar method as the old GCARS-CS homebrew?
when they can get gamepad acess on vwii nintendont can add it to the controller list, until then no.I love Nintendont.......I used Devolution more in the beginning because it was very stable and I had a full library to rip and use with it.......but since its improvement Nintendont is easily the launcher of choice.
Ok so I know this is a stupid question, but now that WiiU is hacked will we ever get a Nintendont that supports the gamepad as a controller? Nintendo are just idiots for never releasing GC VC. The games look just awesome on the small screen and I want so badly to just be able to pick the thing up and play.
I know some are working on hacking the vWii launch wrapper that supports gamepad (from games like xeno and pandora) so asking the experts here (you know who you are) will we ever get Nintendont fully operational on our gamepads?
nintendont doesnt have any networking code as off yet so until then nothing network related will work.Just in theory, how possible is it to enable online gameplay using a similar method as the old GCARS-CS homebrew?
Does the Pokkén Tournament Pro Pad work with Nintendont? I guess no, but I have to ask it anyways to be sure.
I have this controller and when I get a chance I'll run some tests.Maybe? It looks like it's USB so if it's HID it should work. However, the description I'm looking at says it only works with that game so it may require a custom controller ini.
fat32?I had some problem with my wii... USBLoaderGX detect the USB drive (of 1.8T) but not Nintendont...
How could I fix it?
I have no idea why this is happening when loading Nintendont through USB Loader GX. I haven't been able to reproduce it.And while trying to run a gc game throught USBLoaderGX,Nintendont print "CheckForMultiGameAndRegion() Failed"
tryed running nintendont directly from the homebrew channel instead of neing trough usbloader gx?Yes.
That's what I done first but it's unable to access the device.tryed running nintendont directly from the homebrew channel instead of neing trough usbloader gx?
you sure you have the games path correct? isos are named "game.iso"?That's what I done first but it's unable to access the device.
Edit:
So, when I load it directly with HBC,it print "Warning: USB FAT device could not be opened." and when loading throught USBLoaderGX "CheckForMultiGameAndRegion() failed."
Yes.you sure you have the games path correct? isos are named "game.iso"?
something like usb:games/mario sunshine/game.iso
this needs teh correct path.
then your usb flashdrive just isnt compatible with nintendont, try another usb device or sd card.Yes.
So it's isn't because of this in that case.the multigame region failed is an error that occurs when u have 2 hdds plugged in.
Ok...then your usb flashdrive just isnt compatible with nintendont, try another usb device or sd card.
you aare 100% sure your hdd/flashdrive is fat32 formated correctly? lots of times they had hidden partitins and such.So it's isn't because of this in that case.
Ok...