Hacking Nintendont

sonictopfan

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Specify first if what games exactly, and if the games work normally with the Widescreen/4:3 correction turned off as it was before.
Sorry I didn't test for long but from my testing I noticed a couple of games run better with this build but not the one before it like Sonic Mega Collection proto now running with less audio issues, they're still there though so I don't know, the most noticeable is F-Zero AX not working at start up most of the tries, but it could well be related to something different so I don't know, sorry!
 

GreyRogue

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yes.

the line "Got Shutdown button call" wouldn't appeared if i reset the wii before the intro video


the following log is copied from dolphin emu:

Code:
43:04:184 Src\Boot\Boot.cpp:197 N[BOOT]: Booting K:\games\GK3E8P\game.iso
43:04:295 Src\HLE\HLE_OS.cpp:52 N[OSREPORT]: 81200308->81300000| Apploader Initialized.  $Revision: 28 $.
43:04:297 Src\HLE\HLE_OS.cpp:52 N[OSREPORT]: 81200324->81300000| This Apploader built Nov 30 2001 13:36:06
43:04:719 Src\PowerPC\SignatureDB.cpp:133 E[HLE]: Wrong size! Found __DBExceptionDestination at 800098b0 (size: 0000002c instead of 00000010)!
43:04:720 Src\PowerPC\SignatureDB.cpp:133 E[HLE]: Wrong size! Found SystemCallVector at 80023768 (size: 00000084 instead of 00000020)!
43:04:720 Src\PowerPC\SignatureDB.cpp:133 E[HLE]: Wrong size! Found OSSwitchFPUContext at 80011fa0 (size: 000000cc instead of 00000084)!
43:04:721 Src\PowerPC\SignatureDB.cpp:133 E[HLE]: Wrong size! Found OSLoadContext at 80011af8 (size: 000000e0 instead of 000000d8)!
43:05:570 Src\HW\DSP.cpp:459 E[DSP]: AR_INFO 43 PC: 80015be8
43:05:618 Src\HW\EXI_DeviceIPL.cpp:297 N[OSREPORT]:
43:05:619 Src\HW\EXI_DeviceIPL.cpp:297 N[OSREPORT]: Dolphin OS $Revision: 49 $.
43:05:620 Src\HW\EXI_DeviceIPL.cpp:297 N[OSREPORT]: Kernel built : Dec 17 2001 18:46:45
43:05:621 Src\HW\EXI_DeviceIPL.cpp:297 N[OSREPORT]: Console Type : Development HW3
43:05:621 Src\HW\EXI_DeviceIPL.cpp:297 N[OSREPORT]: Memory 24 MB
43:05:622 Src\HW\EXI_DeviceIPL.cpp:297 N[OSREPORT]: Arena : 0x80155020 - 0x81780000
43:05:672 Src\HW\EXI_DeviceIPL.cpp:297 N[OSREPORT]: app booted from bootrom
43:05:810 Src\HW\DSP.cpp:459 E[DSP]: AR_INFO 63 PC: 80057994
43:05:894 Src\HW\DSPHLE\UCodes\UCode_AX.cpp:29 W[DSPHLE]: Instantiating CUCode_AX: crc=4e8a8b21
43:06:140 Src\FileMonitor.cpp:110 W[FileMon]:  74,418 kB intro.mov

debug log after intro video:
Code:
44:58:675 Src\FileMonitor.cpp:110 W[FileMon]:  2,148 kB game.img
44:59:322 Src\HW\EXI_DeviceIPL.cpp:297 N[OSREPORT]: [VCLOADER] Jumping to the executable...
44:59:500 Src\HW\DSP.cpp:459 E[DSP]: AR_INFO 43 PC: 80015be8
44:59:529 Src\HW\EXI_DeviceIPL.cpp:297 N[OSREPORT]:
44:59:530 Src\HW\EXI_DeviceIPL.cpp:297 N[OSREPORT]: Dolphin OS $Revision: 49 $.
44:59:531 Src\HW\EXI_DeviceIPL.cpp:297 N[OSREPORT]: Kernel built : Dec 17 2001 18:46:45
44:59:531 Src\HW\EXI_DeviceIPL.cpp:297 N[OSREPORT]: Console Type : Development HW3
44:59:532 Src\HW\EXI_DeviceIPL.cpp:297 N[OSREPORT]: Memory 24 MB
44:59:532 Src\HW\EXI_DeviceIPL.cpp:297 N[OSREPORT]: Arena : 0x8056f020 - 0x81780000
44:59:573 Src\HW\EXI_DeviceIPL.cpp:297 N[OSREPORT]: app booted from bootrom
44:59:574 Src\HW\EXI_DeviceIPL.cpp:297 N[OSREPORT]: File server function not available in non debug mode
44:59:610 Src\FileMonitor.cpp:110 W[FileMon]: 827,434 kB game.dat
44:59:721 Src\HW\DSP.cpp:459 E[DSP]: AR_INFO 63 PC: 800624a0
44:59:725 Src\HW\DSPHLE\UCodes\UCode_AX.cpp:29 W[DSPHLE]: Instantiating CUCode_AX: crc=4e8a8b21
Probably an issue with the format of game.img. If the file isn't in dol or elf format, Nintendont doesn't know it needs to patch it unless it has game specific hacks like PSO. If you were to build Nintendont yourself, with DI debugging enabled and DVD reads logged, my guess is one of the last items in the log you'll get is it reading the game.img file.
 
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FIX94

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so I'm currently doing some fun experiments which probably nobody will use anyways but I have some fun working on other stuff lol:
-resetting wiiu widescreen setting after the game finished to make sure we are on the right one
-added some basic disc reading on wii which supports the most basic features, its the very first "game" for wii users and supports pretty much everything which is supported from normal sd and usb reading, its not quite finished yet
-updated all registers needed to not use the original disc drive registers anymore
 

pedro702

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what it means is you can put original discs or burned disc and use them with nintendont instead of sd/usb backups but you still need them to have nintendont and a place to save mcemu
 
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ShadowOne333

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what it means is you can put original discs or burned disc and use them with nintendont instead of sd/usb backups but you still need them to have nintendont and a place to save mcemu

So basically it means that now Nintendont does something similar to NeoGamma back in the day, which means using burned or original NGC discs by using the app as the medium to play them, right?
 

pedro702

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So basically it means that now Nintendont does something similar to NeoGamma back in the day, which means using burned or original NGC discs by using the app as the medium to play them, right?
yeah you can use the dvds as the isos themselves of course only on compatible wiis atht can read them.
 

ShadowOne333

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yeah you can use the dvds as the isos themselves of course only on compatible wiis atht can read them.

Oh OK, I wasn't that lost then. It was what I thought in the end.
Cool addition, so that means that now another one of the "Features that Nintendont will never have" is now covered too, which is Play Games from Disc (only on Original Wiis).

I don't know if we are safe or not to update the OP but oh well... Here it goes.
Cyan, can you update the OP with that information?
 
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VinsCool

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so I'm currently doing some fun experiments which probably nobody will use anyways but I have some fun working on other stuff lol:
-resetting wiiu widescreen setting after the game finished to make sure we are on the right one
-added some basic disc reading on wii which supports the most basic features, its the very first "game" for wii users and supports pretty much everything which is supported from normal sd and usb reading, its not quite finished yet
-updated all registers needed to not use the original disc drive registers anymore

Hey fix94! First, thanks for the update :)
But what does that disc reading stuff on wii mean? Is this a backup loading or something like that?
 

VinsCool

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Hey fix94! First, thanks for the update :)
But what does that disc reading stuff on wii mean? Is this a backup loading or something like that?

Edit: Ok I see pedro's posts. That is a very nice new feature! It was stated to no happen. Very good job from you ! :)


Edit2: that was supposed to be an edit, not a quote. sorry.
 

Kohmei

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I finally got my gamecube adapter working with vWii and Nintendont, but it seems the deadzone is off. Specifically, it's pulling slightly to the left. Is this a documented issue or is it just affecting me? I didn't have any problem with this controller on my Wii. Furthermore SSB is unaffected.
 

sonictopfan

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so I'm currently doing some fun experiments which probably nobody will use anyways but I have some fun working on other stuff lol:
-resetting wiiu widescreen setting after the game finished to make sure we are on the right one
-added some basic disc reading on wii which supports the most basic features, its the very first "game" for wii users and supports pretty much everything which is supported from normal sd and usb reading, its not quite finished yet
-updated all registers needed to not use the original disc drive registers anymore
I know I won't use it but damn it I'm excited for this feature being implemented, I don't think any game that has issues with Nintendont will work on real disc though (unless you use the official Mios of course) am I correct? Still it's a nice feature to be implemented.
 

pedro702

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I know I won't use it but damn it I'm excited for this feature being implemented, I don't think any game that has issues with Nintendont will work on real disc though (unless you use the official Mios of course) am I correct? Still it's a nice feature to be implemented.
compat is the same thing the only diference is the media device is the dvd official or burned.
 

CaptainZef

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yeah every single time i go to load a game with the .ini for the gamecube adapter on my harddrive the game never loads, but if i remove the ini it works fine
 

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