nds-bootstrap loader: Run commercial NDS backups from an SD Card

nds-bootstrap:

Thanks to the work of ahezard, Gericom, Apache, Robz8, _catcatcat, and shutterbug2000 and other contributors, we can now load NDS games from the SD card, without any flashcard/SLOT-1 card.

Don't expect high compatibility, but do expect many, many updates.

:arrow: Compatibility listing:
https://docs.google.com/spreadsheets/d/1LRTkXOUXraTMjg1eedz_f7b5jiuyMv2x6e_jY_nyHSc/edit#gid=0

:arrow: The official Discord server for nds-bootstrap:
https://discordapp.com/invite/7bxTQfZ

:arrow: The thread for the recommended loader (by Robz8):
https://gbatemp.net/threads/twloader-ctr-mode-nds-app.448375/

:arrow: SRLoader for softmodded DSis (by Robz8):
https://gbatemp.net/threads/srloader-nds-app-for-dsi.472200/

:arrow: If you're more of a forwarder person:
https://gbatemp.net/threads/nds-forwarder-cias-for-your-home-menu.426174/

:arrow: Link to the releases page:
https://github.com/ahezard/nds-bootstrap/releases

:arrow: Anti-Piracy patch list by Robz8
https://gbatemp.net/threads/ap-patch-preservation.477536/

Also, thank you to our testers:
Historian
JoshuaDoes
thejsa
Alerdy
PokeAcer


Also, a video thanks to Robz8:


And another thanks to Alerdy:
 
Last edited by shutterbug2000,

NightScript

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I used a samsung note 8.0 wifi only for those screenshots. And just because I had awkward screnshots doesn't automatically mean "omg! Troll!" Seriously, GBATemp isn't rvlution.
 
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hacksn5s4

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If it's because of the save data thing, I did try it using Super Princess Peach (same save chip type as KSS) and it still stayed in a white screen. Also, if it was because of the save, then it should at least got me in the error message instead of staying there indefinitely.

And if with that you mean the ROM size itself, then I guess that may be another deal, and I should get to check if I have a game with the rom size and save type of KSS around.
EDIT: Well, because it seems that I can actually save and restore files just fine with TWLSaveTool for DS games, meaning that the progress done in the game won't be lost, I can try with Sonic Rush, since from what I searched it uses the same save chip and rom size of KSS, so I will try that and report if it did work.
EDIT 2:...nope, it passed like 6 minutes and even with Sonic Rush inserted it didn't change from the white screen.
its probably anti piracy which is why only early ds games or third party ds games that have no anti piracy will work
 
Last edited by hacksn5s4,

TheArcadeStriker

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I already added these to the compat list, but just so that you all know here:
Mario & Sonic at the Olympic Games | U | Whitescreen
Pokémon Dash | U | Whitescreen
Point Blank DS | U | Blackscreen
Custom Robo Arena Demo | Works
Custom Robo Arena | U | Works
Worms Open Warfare 2 | U | Whitescreen
Kirby Squeak Squad | U | Whitescreen (I still don't know why, but I may have to try with EUR version)
 

T3CHNOLOG1C

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I just made an account to reply to this thread, I'm going to try Mario and Luigi: Bowsers Inside Story, just waiting for the Decrypt9 dump to finish.
 
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T3CHNOLOG1C

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WTF... i just tried to run the backup, and i got the "An Error Has Occurred Screen." Do I Need to install the twloader CIA to Sysnand and Emunand?
 

Joom

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All this fighting..... over a screenshot?

Fine, Ill reput those screenshots because "OMG! Sloppy!" drama. Seriously, this is why many people agree that the name of the board is "maturity"temp. Thanks @ElyosOfTheAbyss for helping me out.
...what? Nobody made a big deal over it. It was a joke. Settle down, skippy.
 

SirHaxALot

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*checks his build server after some hours*

woa, 13 new built commits, ahezard is doing a lot of work. me likes, although I've no time to test these :D

EDIT: Oh, I see, just many travis commits. *sad face*
 
Last edited by SirHaxALot,

TheArcadeStriker

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...oh cmon >.<
NDS_TGM now gives a error about FAT not found or something, and that was after running it through the same fowarder I had installed before the retail ROM loading was released, and before updating it IT DID work before...so that must be a kind of issue with that the card loading stuff seems to decrease compatibility with DS homebrew that use files in the SD card.
YET ANOTHER EDIT: NVM, just noticed that it's just the INI that actually chooses between the dldi and the card bootstrap. Still, there should be something to choose which one of them to use since having to modify the ini each time you want to run a homebrew then a retail game or viceversa can take some time.
 
Last edited by TheArcadeStriker,

T3CHNOLOG1C

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Installed the CIA to both SYSNAND and EMUNAND, still giving me the 'An error has occurred' screen. Im gonna see if DSI/DS titles even run on my 3ds, i may have to install a clean TWL_FIRM
 

T3CHNOLOG1C

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Try to install both cia to both nands.

BTW, this wouldn't be an issue if you use A9LH, for whoever uses it and reads above.
Havent gotten around to setting up A9LH Yet, im using homemenuhax lol, i originally modded my 3ds before a9lh was a thing. should i install a9lh first? also can i keep my stuff on emunand?
 

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