1. Duo8

    Duo8 I don't like video games

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    It would be nice if the water was actually a bit transparent.
     


  2. Rydian

    Rydian Resident Furvert™

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    Well, this is shader support, and dinnerbone said it can be used for all sorts of stuff once the spec is finished. What's in there now are just a bunch of example shaders (some of them seem pretty stock too), just to show it can be done.
     
  3. Forstride

    Forstride The rudder moves when I turn the wheel

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    Actually, from what I've heard, it's just a tech demo to see if they could do it, and won't be an actual feature.

    The "Super Secret Settings" menu is supposedly a mail/friends list type thing from what people have said. IIRC, someone decompiled the first 1.7 snapshot, and the button was referred to as "mail" or something like that.
     
  4. Rydian

    Rydian Resident Furvert™

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    https://help.mojang.com/customer/portal/articles/1307761-opengl-2-1-support
    And Sethbling mentioned in his video on the snapshot that Dinnerbone said (on skype) that shader stuff will be used in gameplay at certain times or something like that.



    (Obviously not the stock example shaders, but shader stuff in general.)

    Yeah Dinnerbone said it was community-oriented, but while the button is a placeholder it might as well be used to activate test features (as most of the shaders are obviously stock examples).

    And Dinnerbone said on his twitter that stuff like the GLSL shaders mod will be doable later, which shows that the ability to use shaders at all, at least, will still exist.
    https://twitter.com/ShuraShpilkin/status/380773298457432064

    And I also heard somewhere that they will be doable in resource packs, but don't have a source link for that tidbit ATM.
     
  5. Duo8

    Duo8 I don't like video games

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    What Minecraft needs now is better mod support.
     
  6. Rydian

    Rydian Resident Furvert™

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    Yeah. Modding API. It's coming. That's why resource packs can include sounds now (and will be including other things later like maybe their own shaders), in the snapshots you can mix and match resource packs too (and it applies any files found in order), and item IDs are going away (like in the snapshot I'm already summoning entities by name instead of ID and I type "minecraft:lapis_block" when referencing it instead of an ID).

    Seriously people, shit's happening. Dinnerbone, the lead dev on Minecraft, is the guy that MADE Bukkit. He knows what he's doing and is having to rewrite a lot of vanilla to make easy mod management possible. In addition, if you want to track progress, go to the modding API tracker.
    https://mojang.atlassian.net/issues/?jql=project = MCAPI

    Also inb4 any "well we can mod like we do now already..." The current modding system is bullshit. Having to wait for a team of people to deobfuscate code for people to start making their own files that are just edits of the deobfuscated class files and then not being able to use two mods that edit the same file without a third-party API that edits like 100 different classes...

    What minecraft has right now are not "mods", they're "hacks". I mean you even need to remove the signature verification to run modded! XD Seriously. It works, but it's really shitty and breaks all the time.
     
    TheDreamLord likes this.
  7. Forstride

    Forstride The rudder moves when I turn the wheel

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    Considering the modding API has been "coming" for months now, it isn't going to be here any time soon, if at all. The community has widely accepted Forge as the go-to modding API, including the Minecraft devs (Grum and Dinnerbone are both ForgeCraft members, which is a private testing-bed server for well known mod developers, including myself), so there's less and less of a reason to create an official API.

    Also, Dinnerbone isn't working on the modding API. It's mainly EvilSeph AFAIK. There have been a lot of changes to certain features to make them more modder friendly, like the whole asset overhaul, but it's still not a modding API.

    As for your other complains like having to wait, it takes maybe a day before there's a Forge release for the latest stable Minecraft release. The Minecraft devs sort of coordinate things with the MCP/Forge devs, like having pre-releases to allow them to update MCP/Forge before the Minecraft update becomes official.

    Also, item IDs aren't going away. The "minecraft:blockname" thing is just a name referenced when blocks are defined. I'm not sure if the name is also referenced in other code like world gen and whatnot, but IDs are still there.
     
  8. Rydian

    Rydian Resident Furvert™

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    I never said it's here already, but it's hell of a lot further along than a single twitter post of the original idea by a dev like a year ago, and it's coming.

    If Forge was going to be integrated, it would have been integrated. But it's not, yet something is coming, so that something is not Forge.
     
  9. Rydian

    Rydian Resident Furvert™

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    I jumped the gun on posting without a quote and missed this, whoops.

    The whole "minecraft:" label/namespace was a clear identifier that there would be other groups of blocks that were not vanilla (as the minecraft branding already indicates vanilla as the client branding is used in crash logs to help determine if the client was modded or not).

    And then this.
    https://twitter.com/Dinnerbone/status/379741985441333248
     
  10. Rydian

    Rydian Resident Furvert™

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    Cave Entrance, Watching Cyan Write Letters
  11. Joe88

    Joe88 [λ]

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    NYC
  12. Rydian

    Rydian Resident Furvert™

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    I browse the forums to see which vanilla servers seem to be run by adults and jump on those for a while.

    Anyways, the latest snapshot is showing the fruits of re-writing Minecraft's renderer. Now translucent textures actually work right (as in, you can see water through them and see them through themselves).
    https://mojang.com/2013/10/minecraft-snapshot-13w41a/

    [​IMG]

    The textures themselves are ew, but hey, it's something we didn't have before.
     
  13. Chikaku-chan

    Chikaku-chan ᏁᎽᎪ~

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    "If you wish to submit details of your own server or community, you may do so here."

    Not my server but a community I joined!

    It is a role play server known as Lord of the Craft!

    I suggest highly to go check them out!

    www.lordofthecraft.net
     
  14. Rydian

    Rydian Resident Furvert™

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    The stained glass textures were redone and are way less ass now, yay!

    But also the bug where water wouldn't show behind ice if it's right next to it was re-added... on purpose, because people actively requested it. Apparently people took advantage of that for "fish tanks" a lot and when it was fixed in the last snapshot there were a lot of complaints.

    Video link because I'm too lazy to make screenshots myself.

     
  15. Rydian

    Rydian Resident Furvert™

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  16. Zeliga

    Zeliga One step closer.

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    Kalos
    Im still waiting to get minecraft prepaid cards here in europe >_< Hurry up mojang!
     
  17. Rydian

    Rydian Resident Furvert™

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    You want to buy the game legit and can't do the online payment thing? Could you get somebody else to buy you a gift code and you send them the money some other way?
     
  18. Duo8

    Duo8 I don't like video games

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    Jul 16, 2013
    NEW TEXTUREPACK!!!
    2013-11-11_11.12.30.png
     
  19. TyBlood13

    TyBlood13 Weeaboo Trash

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    I'm enjoying the 1.7 updates but twitch integration is broken for me.

    Also, DreamCraft (Which I'm now a mod on!), as mentioned and the first post, is making a comeback when there is a bukkit update for 1.7! Would love to see more 'Tempers join us!

    EDIT: Were up! Visit DreamCraft.org for details!
     
    Frederica Bernkastel likes this.
  20. TyBlood13

    TyBlood13 Weeaboo Trash

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    Can anybody help me figure out why I can't load my (Massively) modded MC?
    [spolier=Crash Report]
    Code:
    ---- Minecraft Crash Report ----
    // I let you down. Sorry :(
     
    Time: 2/16/14 5:02 PM
    Description: There was a severe problem during mod loading that has caused the game to fail
     
    cpw.mods.fml.common.LoaderException: java.lang.ClassNotFoundException: modid.imsm.core.IMSM
            at cpw.mods.fml.common.LoadController.transition(LoadController.java:156)
            at cpw.mods.fml.common.Loader.loadMods(Loader.java:521)
            at cpw.mods.fml.client.FMLClientHandler.beginMinecraftLoading(FMLClientHandler.java:183)
            at net.minecraft.client.Minecraft.func_71384_a(Minecraft.java:473)
            at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:808)
            at net.minecraft.client.main.Main.main(SourceFile:101)
            at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
            at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
            at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
            at java.lang.reflect.Method.invoke(Unknown Source)
            at net.minecraft.launchwrapper.Launch.launch(Launch.java:131)
            at net.minecraft.launchwrapper.Launch.main(Launch.java:27)
    Caused by: java.lang.ClassNotFoundException: modid.imsm.core.IMSM
            at net.minecraft.launchwrapper.LaunchClassLoader.findClass(LaunchClassLoader.java:186)
            at java.lang.ClassLoader.loadClass(Unknown Source)
            at java.lang.ClassLoader.loadClass(Unknown Source)
            at cpw.mods.fml.common.ModClassLoader.loadClass(ModClassLoader.java:61)
            at java.lang.Class.forName0(Native Method)
            at java.lang.Class.forName(Unknown Source)
            at cpw.mods.fml.common.FMLModContainer.constructMod(FMLModContainer.java:462)
            at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
            at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
            at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
            at java.lang.reflect.Method.invoke(Unknown Source)
            at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:74)
            at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)
            at com.google.common.eventbus.EventBus.dispatch(EventBus.java:313)
            at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:296)
            at com.google.common.eventbus.EventBus.post(EventBus.java:267)
            at cpw.mods.fml.common.LoadController.sendEventToModContainer(LoadController.java:201)
            at cpw.mods.fml.common.LoadController.propogateStateMessage(LoadController.java:181)
            at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
            at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
            at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
            at java.lang.reflect.Method.invoke(Unknown Source)
            at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:74)
            at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)
            at com.google.common.eventbus.EventBus.dispatch(EventBus.java:313)
            at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:296)
            at com.google.common.eventbus.EventBus.post(EventBus.java:267)
            at cpw.mods.fml.common.LoadController.distributeStateMessage(LoadController.java:112)
            at cpw.mods.fml.common.Loader.loadMods(Loader.java:511)
            ... 10 more
    Caused by: java.lang.NullPointerException
            at org.objectweb.asm.ClassReader.<init>(Unknown Source)
            at codechicken.lib.asm.ASMHelper.createClassNode(ASMHelper.java:113)
            at codechicken.lib.asm.ASMHelper.createClassNode(ASMHelper.java:107)
            at codechicken.core.asm.DefaultImplementationTransformer.transform(DefaultImplementationTransformer.java:84)
            at net.minecraft.launchwrapper.LaunchClassLoader.runTransformers(LaunchClassLoader.java:274)
            at net.minecraft.launchwrapper.LaunchClassLoader.findClass(LaunchClassLoader.java:172)
            ... 38 more
     
     
    A detailed walkthrough of the error, its code path and all known details is as follows:
    ---------------------------------------------------------------------------------------
     
    -- System Details --
    Details:
            Minecraft Version: 1.6.4
            Operating System: Windows 7 (x86) version 6.1
            Java Version: 1.7.0_51, Oracle Corporation
            Java VM Version: Java HotSpot(TM) Client VM (mixed mode, sharing), Oracle Corporation
            Memory: 70458544 bytes (67 MB) / 209739776 bytes (200 MB) up to 518979584 bytes (494 MB)
            Mod Pack: ~~ERROR~~ NullPointerException: null
            LiteLoader Mods: ~~ERROR~~ NullPointerException: null
            JVM Flags: 2 total; -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance_javaw.exe_minecraft.exe.heapdump -Xmx512M
            AABB Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
            Suspicious classes: FML and Forge are installed
            IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0
            FML: MCP v8.11 FML v6.4.49.965 Minecraft Forge 9.11.1.965 Optifine OptiFine_1.6.4_HD_C8 54 mods loaded, 54 mods active
            mcp{8.09} [Minecraft Coder Pack] (minecraft.jar) Unloaded->Constructed
            FML{6.4.49.965} [Forge Mod Loader] (minecraftforge-9.11.1.965.jar) Unloaded->Constructed
            Forge{9.11.1.965} [Minecraft Forge] (minecraftforge-9.11.1.965.jar) Unloaded->Constructed
            CodeChickenCore{0.9.0.7} [CodeChicken Core] (minecraft.jar) Unloaded->Constructed
            LomLibCore{1.1.0} [LomLib:Core] (minecraft.jar) Unloaded->Constructed
            Micdoodlecore{} [Micdoodle8 Core] (minecraft.jar) Unloaded->Constructed
            NotEnoughItems{1.6.1.8} [Not Enough Items] (NotEnoughItems 1.6.1.8.jar) Unloaded->Constructed
            SPCForge{5.2} [SPC Forge] (minecraft.jar) Unloaded->Constructed
            bspkrsCore{v5.3(1.6.4)} [bspkrsCore] ([1.6.4]bspkrsCorev5.3.zip) Unloaded->Constructed
            FloatingRuins{Forge 1.6.4.r02} [FloatingRuins] ([1.6.4]FloatingRuins.Forge.1.6.4.r02.Universal.zip) Unloaded->Constructed
            IMSM{100.0.2} [IMSM] ([1.6.4]InstantMassiveStructuresMod.zip) Unloaded->Errored
            mod_*{Alpha} [Agent's Mod] (AgentsAgriculture_1.3.4.zip) Unloaded->Constructed
            ModBlocks{Alpha} [Agent's Mod] (AgentsAgriculture_1.3.4.zip) Unloaded->Constructed
            ModConfig{Alpha} [Agent's Mod] (AgentsAgriculture_1.3.4.zip) Unloaded->Constructed
            CreativeTabs.modid{Alpha} [Agent's Mod] (AgentsAgriculture_1.3.4.zip) Unloaded->Constructed
            ModCrops{Alpha} [Agent's Mod] (AgentsAgriculture_1.3.4.zip) Unloaded->Constructed
            ModDNA{Alpha} [Agent's Mod] (AgentsAgriculture_1.3.4.zip) Unloaded->Constructed
            ModFood{Alpha} [Agent's Mod] (AgentsAgriculture_1.3.4.zip) Unloaded->Constructed
            ModFruits{Alpha} [Agent's Mod] (AgentsAgriculture_1.3.4.zip) Unloaded->Constructed
            ModFuels{Alpha} [Agent's Mod] (AgentsAgriculture_1.3.4.zip) Unloaded->Constructed
            modGuiDnaExtractor{Alpha} [Agent's Mod] (AgentsAgriculture_1.3.4.zip) Unloaded->Constructed
            modGuiDnaFabricator{Alpha} [Agent's Mod] (AgentsAgriculture_1.3.4.zip) Unloaded->Constructed
            modGuiDnaMaker{Alpha} [Agent's Mod] (AgentsAgriculture_1.3.4.zip) Unloaded->Constructed
            modGuiElementExtractor{Alpha} [Agent's Mod] (AgentsAgriculture_1.3.4.zip) Unloaded->Constructed
            modGuiFryer{Alpha} [Agent's Mod] (AgentsAgriculture_1.3.4.zip) Unloaded->Constructed
            modGuiPotionMaker{Alpha} [Agent's Mod] (AgentsAgriculture_1.3.4.zip) Unloaded->Constructed
            modGuiSeedExtractor{Alpha} [Agent's Mod] (AgentsAgriculture_1.3.4.zip) Unloaded->Constructed
            modGuiSqueezer{Alpha} [Agent's Mod] (AgentsAgriculture_1.3.4.zip) Unloaded->Constructed
            MobMammoth.modid{Alpha} [Agent's Mod] (AgentsAgriculture_1.3.4.zip) Unloaded->Constructed
            MobMammothZombie.modid{Alpha} [Agent's Mod] (AgentsAgriculture_1.3.4.zip) Unloaded->Constructed
            MobScorpion.modid{Alpha} [Agent's Mod] (AgentsAgriculture_1.3.4.zip) Unloaded->Constructed
            MobWhale.modid{Alpha} [Agent's Mod] (AgentsAgriculture_1.3.4.zip) Unloaded->Constructed
            ModRendering{Alpha} [Agent's Mod] (AgentsAgriculture_1.3.4.zip) Unloaded->Constructed
            ModTools{Alpha} [Agent's Mod] (AgentsAgriculture_1.3.4.zip) Unloaded->Constructed
            basicgunsmod{2.1.0} [BasicGunsMod] (BasicGunsMod 1.6.4 v1.4.zip) Unloaded->Constructed
            BiomesOPlenty{1.2.1} [Biomes O' Plenty] (BiomesOPlenty-universal-1.6.4-1.2.1.416.jar) Unloaded->Constructed
            CarpentersBlocks{v2.0.2} [Carpenter's Blocks] (Carpenter's Blocks v2.0.2 - MC 1.6+.zip) Unloaded->Constructed
            CraftableChain{1.0} [CraftableChain] (CraftableChain-MC1.6-1.0.jar) Unloaded->Constructed
            CraftableHorseArmor{1.0} [CraftableHorseArmor] (CraftableHorseArmor-MC1.6-1.0.jar) Unloaded->Constructed
            CrossbowMod2{a0.1.6} [Crossbow Mod 2] (Crossbow-Mod-2-1.6.4-a0.1.6.33.jar) Unloaded->Constructed
            ElementalCreepers{4.0.1} [Elemental Creepers] (Elemental_Creepers-universal-4.0.1.jar) Unloaded->Constructed
            eplus{1.16.5b} [Enchanting Plus] (Enchanting-Plus-Mod-1.6.4.zip) Unloaded->Constructed
            FlansMod{4.1} [Flans Mod] (FlansMod-4.1.jar) Unloaded->Constructed
            GalacticraftCore{2.0.8} [Galacticraft Core] (Galacticraft-1.6.4-2.0.8.908.jar) Unloaded->Constructed
            GalacticraftMars{2.0.8} [Galacticraft Mars] (Galacticraft-Planets-1.6.4-2.0.8.908.jar) Unloaded->Constructed
            MoreEnchants{1.2.5} [MoreEnchants] (MoreEnchants-MC1.6-1.2.5.jar) Unloaded->Constructed
            netherrocks{1.6.4} [Netherrocks] (Netherrocks-Mod-1.6.4.zip) Unloaded->Constructed
            ObsidianBoat{v1.2} [Obsidian Boat] (Obsidian_Boat_V1.2.zip) Unloaded->Constructed
            OreSpawn{164.13} [OreSpawn] (orespawn164v13.zip) Unloaded->Constructed
            iChunUtil{2.4.0} [iChunUtil] (util^iChunUtil2.4.0.zip) Unloaded->Constructed
            PortalGun{2.0.2} [PortalGun] (PortalGun2.0.2.zip) Unloaded->Constructed
            SGCraft{0.7.3} [SG Craft] (SGCraft-0.7.3-mc1.6.4.jar) Unloaded->Constructed
            shipwreck_winslow{1.6.1} [Shipwrecks!] (Shipwrecks_v1.6.1_1.6.4.zip) Unloaded->Constructed
            YAFM{1.0.0} [Yet Another Food Mod] (Yet_Another_Food_Mod_1.0.jar) Unloaded->Constructed
    [/spoiler]