Wouldn't this just negate GFX_LEFT and replace it with GFX_RIGHT? For proper 3D both GFX_LEFT and GFX_RIGHT need to be active at the same time.Actually you can't set GFX_RIGHT for GFX_BOTTOM because GFX_BOTTOM only have 1 screen try modifying this linewith thisCode:void* outputFramebuffer = gfxGetFramebuffer(GFX_TOP, GFX_LEFT, &height, &width);
if you want to use the right screen.Code:void* outputFramebuffer = gfxGetFramebuffer(GFX_TOP, GFX_RIGHT, &height, &width);
But this will not create 3D by magic ! For enabling real 3D you need to offset the frame position postively or negatively depends on what you want (aka depth)
The latter. It makes the scanlines go away and the picture more natural looking.So you got 3D to work on blargsnes and mgba? Or does it just make the picture look alittle better and not show the 3D effects