Someone already managed to add 6 more slots by replacing battle track courses by normal courses. However I'm not going to add it as it breaks battle mode.
Is there a link showing how they did that?
Someone already managed to add 6 more slots by replacing battle track courses by normal courses. However I'm not going to add it as it breaks battle mode.
MK7 does support bot allocation to vacant slots on local multiplayer sessions (it also replaces a player with a bot if it gets disconnected depending on how it happened and if the disconnected player isn't the room host). Haven't tried doing it with CTGP, but I don't see why CTGP should crash outside of the known crashing reasons
play Singleplayer.I'm just looking for a way to start a session with 1 human player and up to 7 CPU players.
play Singleplayer.
huh? You mean a whole track? It's perfectly possible.@PabloMK7 A suggestion: You could create a whole lane beneath the water ?
You plan to add Mk8 race tracks to your hack ?
The last update of Luma 7.2 corrected the lock that was appearing in the game.huh? You mean a whole track? It's perfectly possible.
No plans for that.
From now until June I have exams to enter the university, so there won't be any big updates for a while
MK8 Anti-Gravity Physics break the Game. I think there are a lot of bugs just getting the drivers to a 90° angle. Correct me if I'm wrong.huh? You mean a whole track? It's perfectly possible.
No plans for that.
From now until June I have exams to enter the university, so there won't be any big updates for a while
Out of curiosity, what does it rely on exactly? Technically if it needs code modifications you can make an .ips patch to bundle with the mod, and it would work on Luma.2. Some CTGP-7 features rely on NTR
3. In the future, I plan adding "insert secret feature here" which will need OnionFS to work
it'd be possible to remove/edit the anti-gravity parts, though.MK8 Anti-Gravity Physics break the Game. I think there are a lot of bugs just getting the drivers to a 90° angle. Correct me if I'm wrong.
While it is possible, CTGP-7 is meant to be a romhack to give MK7 a new skin so I'm not adding cheats that allow you to moonjump or have infinite items.It would be possible to add in the game settings application the NTR codes of this plugin ?
https://gbatemp.net/threads/release-mario-kart-7-online-ntr-plugin.460631/
cc selector (game plugin) and speedometer (overlay plugin).Out of curiosity, what does it rely on exactly? Technically if it needs code modifications you can make an .ips patch to bundle with the mod, and it would work on Luma.
Go into FBI and rename all the CTGP-7 plugins ".plg" to ".plg1" so they won't be loaded.how can i play MK7 with boot ntr enabled but not load the CTGP-7 ? trying to play local multiplayer but it keeps loading the custom one.
Go into FBI and rename all the CTGP-7 plugins ".plg" to ".plg1" so they won't be loaded.
SD:/plugin/<mk7tid>/CTGP-7OnionFS.plgit'd be possible to remove/edit the anti-gravity parts, though.
Load the game without the mod, unlock the kart, load the mod. It's a known issue.Mine keeps crashing. I unlocked shy guy and some kart body and as it starts to show the kart custom options it crashes please help
What's wrong? Breaks the code?Load the game without the mod, unlock the kart, load the mod. It's a known issue.
Custom karts crash when unlocked for some unknown reason.What's wrong? Breaks the code?