Hacking It's possible change Wii ID name game from NTSCU to PAL

OriginalHamster

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I want exchange Pandoras Tower PAL, Id: SX3P01 to SX3EXJ.
I have the retail game in NTSCU but it has an annoying game breaking bug, so I will download PAL version and make it as NTSCU. Both games are exactly the same except for the bug, also it's possible keep my NTSCU save for the PAL version? What I need to do?

Thanks!
 

OriginalHamster

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You can't enter to Towers 11-12 later in the game if you resume your playthrough (save-loading), you need make some tricks to get past, unfortunely there's no a single method that works for everyone, some needs put the timer to certain hour, others need trigger a cutscene, etc...
 

Apostrophe

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I've messed around with changing game ID's, changing region save files, and all of the stuff you're talking about, but with gamecube games.

From my experience, it might be just as simple as changing your PAL game's ID from SX3P01 to SX3EXJ, which you can do with a hex editor such as HxD.
Simply open your ISO in HxD, highlight the "P01" in SX3P01, and type "EXJ", save it, and the region should be changed.

However, I can't say if the game will encounter bugs or not. I'd recommend backing up your save file before doing this and switching back to your NTSC game as soon as you're past the game breaking part.
 

JoostinOnline

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I've messed around with changing game ID's, changing region save files, and all of the stuff you're talking about, but with gamecube games.

From my experience, it might be just as simple as changing your PAL game's ID from SX3P01 to SX3EXJ, which you can do with a hex editor such as HxD.
Simply open your ISO in HxD, highlight the "P01" in SX3P01, and type "EXJ", save it, and the region should be changed.

However, I can't say if the game will encounter bugs or not. I'd recommend backing up your save file before doing this and switching back to your NTSC game as soon as you're past the game breaking part.
That won't work for changing the save file it uses. You have to edit the save and the directory it installs to.
 

Apostrophe

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That won't work for changing the save file it uses. You have to edit the save and the directory it installs to.

Original Hamster doesn't need to change the save file. They could either change the save file to be PAL or change the game they're playing to read NTSCU saves. Either way the game breaking bug would be avoided.
 

JoostinOnline

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Original Hamster doesn't need to change the save file. They could either change the save file to be PAL or change the game they're playing to be NTSCU. Either way the game breaking bug would be avoided.
No, because changing the title ID doesn't change where the save file is read/written. I've messed with this stuff quite a bit.
 

Apostrophe

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No, because changing the title ID doesn't change where the save file is read/written. I've messed with this stuff quite a bit.

Ah alright. I was just speaking based on my experience with gamecube saves. I guess the save system isn't as similar as I thought it was.
 

OriginalHamster

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Yep JoostinOnline is right changing the game ID is not enough, it will not check your NTSCU save, it needs to be injected in a PAL save bessel.
Anyway it works, only detail is the save display still being PAL :P, but it's just me being picky.

I tried edit the ISO itself trying to change the save target that the game search for, but I end creating a dual layered size game XD

OMG 10mins for Nintendo Direct!!!! <__<
 

sr_corsario

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Mmmm... did you try with the "old" Partition Builder?

it used to do it . It was used to do custom mario kart games or new super mario bros. (getting a new save game id)

Well its just an idea...
 

OriginalHamster

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Those are the files in the DATA Partition:

debug1.png


Now I should extract a .bin file right, but what contains the save game :unsure:, I used to edit VC games, but never touched/created saves, it's completely new for me :P
 

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