Is there a way to connect a GBA emulator with a physical wii to use the emulator like a real GBA?

ack

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Has something like this been done before? Using nintendont, we already have a way to use usb controllers in gamecube games via the wii's usb ports, I don't see why it wouldn't be possible to make the gba to gamecube connection be over usb, and then have a computer running a gba emulator at the other side (although I assume it would have to have usb C input since you're not supposed to make usb a male to male connectors)
 

SylverReZ

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Has something like this been done before? Using nintendont, we already have a way to use usb controllers in gamecube games via the wii's usb ports, I don't see why it wouldn't be possible to make the gba to gamecube connection be over usb, and then have a computer running a gba emulator at the other side (although I assume it would have to have usb C input since you're not supposed to make usb a male to male connectors)
Nintendont does support the GBA link cable.
 

SylverReZ

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I don't have a GBA and would like to still do the GBA things that are in some gamecube games
Do you know of any games that you would use the GBA functionality?
 
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ack

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Further, would it be possible to, instead of using a computer, having a raspberry pi or something that's connected to an infrared port, and then have a 3ds running in gba mode, with the nonexistent link cable port redirected to the ir port, so you can effectively use the 3ds as a gba? Or is that port not accessible to the arm7?
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Do you know of any games that you would use the GBA functionality?
Wind waker, animal crossing, etc
 
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almmiron

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If using real wii, yep, you gonna need a real gba.

If you're using dolphin, then latest revisions has built in easy to get into gba link cable support, feat. mgba.
 

N7Kopper

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Short answer: No. Either emulate, or buy a GBA, GBP, or an accurate clone console.

Long, nerdy-ass answer: What you propose is a legitimately interesting engineering topic. Anyone who knows anything about computers can tell you that you could create a USB device that can link an emulator to a GameCube by using the correct protocols - but the problem is how much latency would there be.

Networking a GBA to a Gamecube requires tight timings, and connecting it to a Wii running in Wii Mode (Nintendont and Devolution) is even tighter, which causes many third-party cables to fail. (In Gamecube mode, it's basically the same - the tighter timing is caused by IOS, not hardware) It's not latency-friendly in the least, which is why Dolphin stalls like mad if your computer can't handle emulating the network perfectly. It's beyond my skill to develop such a prototype, and beyond my interest level to learn how (I already have 3 GBAs and a GBP, thanks kindly) but it is at least hypothetically possible, but doesn't yet exist.
 
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ack

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Short answer: No. Either emulate, or buy a GBA, GBP, or an accurate clone console.

Long, nerdy-ass answer: What you propose is a legitimately interesting engineering topic. Anyone who knows anything about computers can tell you that you could create a USB device that can link an emulator to a GameCube by using the correct protocols - but the problem is how much latency would there be.

Networking a GBA to a Gamecube requires tight timings, and connecting it to a Wii running in Wii Mode (Nintendont and Devolution) is even tighter, which causes many third-party cables to fail. (In Gamecube mode, it's basically the same - the tighter timing is caused by IOS, not hardware) It's not latency-friendly in the least, which is why Dolphin stalls like mad if your computer can't handle emulating the network perfectly. It's beyond my skill to develop such a prototype, and beyond my interest level to learn how (I already have 3 GBAs and a GBP, thanks kindly) but it is at least hypothetically possible, but doesn't yet exist.
I suppose you would have to also make a custom USB driver for the PC, so compatibility would be rather low
 
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N7Kopper

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I suppose you would have to also make a custom USB driver for the PC, so compatibility would be rather low
Not only would you need to make different drivers for different operating systems, but also different architectures. Kernel-level software like drivers can't be shimmed - it's not as (relatively) simple as running Worms Armageddon on Linux, The Sims 1 on modern Windows, or Gamecube games in Wii mode. The exponent is frankly absurd.
 

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