It's an upgraded Wii.
Nnnnnooooo...Okay seriously, that shit is fucking annoying. Let's be honest, PS4? Upgraded PS3. Xbox 360? Just an upgraded Xbox.
PS4 is just an upgraded PS3 and 360 is just an upgraded Xbox.Nnnnnooooo...
- The original XBOX was x86, the 360 is PPC. Totally different architectures, they're not technically related.
- The PS2 was RISC, the PS3 is PPC/Cell. Again, different architectures, not related, and as we've all seen this has caused a wide variety of PS2 backwards-compatibility issues since they tried a variety of ways to make the PS3 play PS2 games, since it couldn't natively. The first attempt on the fat models was by putting PS2 hardware in the PS3 (contributing to the cost). They stopped that and went for a hybrid approach, but that just caused compatibility issues, and pure-software had it's issues as well, which is why they started shipping models with no PS2 support out of the box.
- The Wii U, on the other hand, is an upgraded Wii in the same vein that the Wii was an upgraded GC. As in, that's what it physically is, which is why it can go into a fallback mode to run older software without any emulation. The GC was a PPC ~750, the Wii was the same processor with a higher clock rate, and the Wii U appears to be a newer CPU model in the same family as the 750, which is why it can run Wii software in a native mode (whether it's a hardware fallback or virtual environment I'm not sure since it renders differently).
The PS4 is reported to use x86, which is not what the PS3 used, and the 360 uses PPC, while the original XBOX used x86.PS4 is just an upgraded PS3 and 360 is just an upgraded Xbox.
From technical perspective this is true. Gamecube, Wii, and Wii U use CPUs from the same family, PowerPC. This is no different than Pentium 4 --> Core --> Core 2 etc (same family, x86). We are not talking about how a consumer feels about Wii U.Okay seriously, that shit is fucking annoying. Let's be honest, PS4? Upgraded PS3. Xbox 360? Just an upgraded Xbox.
IF you really wanna STRETCH things, it's more like the PS4's an upgraded xbox and the 360's the PS3's wannabe twin brother. While you're pushing it, the PS2 is an upgraded N64, too.PS4 is just an upgraded PS3 and 360 is just an upgraded Xbox.
The dude abides. He was talking naming convention and generally. PS5-infinity are all "Upgraded" lmfao. Xbox, Xbox 360, then what is the final name? Wii U is backward compatible which is contrary to Sony/MS paper monsters. Talk about splitting hairs.The PS4 is reported to use x86, which is not what the PS3 used, and the 360 uses PPC, while the original XBOX used x86.
None of the instruction sets are compatible, binaries for one system will not natively run on the other. In cases where they do run, it's due to having the hardware of the older system inside them, or the newer machine being powerful enough to emulate the main CPU of the old one and use wrappers (or some virtualizer) for the rest of the hardware.
Hmm, kinda like DM(L) did from GC mode on Wii (of course that's IF Ninty didn't learn from their mistakes this time.)Now finding a way to still call Wii U hardware/features while in vWii that's where we need to be looking as far as improving original Wii stuff.
The Wii U is not nearly powerful enough to run a Wii emulator. It's an upgraded Wii.
Now, other things like extra controller support and junk might be possible if vWii runs inside/under something that can be modded, but if it's a fallback mode, good luck.
The Wii U is not nearly powerful enough to run a Wii emulator. It's an upgraded Wii.
Now, other things like extra controller support and junk might be possible if vWii runs inside/under something that can be modded, but if it's a fallback mode, good luck.
The Wii U is not nearly powerful enough to run a Wii emulator. It's an upgraded Wii.
/quote]
Nnnnnooooo...
- The PS2 was RISC, the PS3 is PPC/Cell. Again, different architectures, not related, and as we've all seen this has caused a wide variety of PS2 backwards-compatibility issues since they tried a variety of ways to make the PS3 play PS2 games, since it couldn't natively. The first attempt on the fat models was by putting PS2 hardware in the PS3 (contributing to the cost). They stopped that and went for a hybrid approach, but that just caused compatibility issues, and pure-software had it's issues as well, which is why they started shipping models with no PS2 support out of the box.