Crashes with games or basically crashes in general?Heyho,
I'm looking for people who tested the beta build and has some issues with crashes. Please PM me if you have some time for more testing.
Thanks
This is awesome, thanks a lot
I notice one issue: while I playing with ps4 controller the TV screen and GamePad screen go dim because the GamePad is not moving, it's annoying
[vid=0x054c,pid=0x05c4]
[Gamepad]
VPAD_BUTTON_A = DS4_BUTTON_CROSS
VPAD_BUTTON_B = DS4_BUTTON_CIRCLE
VPAD_BUTTON_X = DS4_BUTTON_SQUARE
VPAD_BUTTON_Y = DS4_BUTTON_R1
VPAD_BUTTON_L = DS4_BUTTON_L2
VPAD_BUTTON_ZL = DS4_BUTTON_L1
VPAD_BUTTON_R = DS4_BUTTON_TRIANGLE
I had an endless loop but not a crash, could be caused by Mocha, i have gotten a couple of them in my time using Mocha. Other than that no issues other than Twilight Princess not detecting Pro controller.Any crashes while using HID to VPAD
Same here, it just doesn't load the .ini for GC adapterCan someone help me with making a conguration? I'm trying to swap the X and B buttons on the GC controller and I can't seem to figure out what's wrong.
edit: I've also tried putting [IgnoreDefault] in and it still loaded the default controls.[vid=0x057e,pid=0x0337]
[gamepad]
VPAD_BUTTON_B = GC_BUTTON_X
VPAD_BUTTON_X = GC_BUTTON_B
Well that Beta is higly unstable, so featured it on the first post instead of the last stable release wouln't be a good idea.Just a quick suggestion. Why is the beta buried on page 34 when it could be in the original post that leads the thread? Past couple of months I thought most recent version was 0.9b from August 2016 when there's a GUI beta from January. It's a great piece of homebrew and should be easily accessible to those that want it :-)
So this is my first time using this thing and I have a question regarding the left control stick of my DS3. It only goes left and right but not up and down. Any resolution? It's the original so I did not reconfigure the keys or anything.
Yeah that beta is very "experimental" i would say. [That on page 34]Well that Beta is higly unstable, so featured it on the first post instead of the last stable release wouln't be a good idea.
Would it be possible to map buttons to an analog stick and vice-versa?
As in get a DS3 controller and make the XO/\[] buttons correspond to pressing the right analog stick directions, and tilting the right analog stick be recognized as pressing those buttons.
It's getting more stable each day =)Yeah that beta is very "experimental" i would say. [That on page 34]