Hacking Hacking the WiiU: A Simple Progress Guide

[Truth]

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I think the jaggies look more noticeable/accentuated with an HDMI signal, and I'm playing on an Asus 23" LED screen (Wii U looks fantastic), the games are "scaled" to match the 1080p, but they are still internally, 640 x 480. RGB/component makes Wii games look better.
I don´t agree.
Full digital is always the preferred signal.
The image for Wii games looks cleaner, sharper and the colors are better.
So yes, the image over HDMI is better.
 

the_randomizer

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I don´t agree.
Full digital is always the preferred signal.
The image for Wii games looks cleaner, sharper and the colors are better.
So yes, the image over HDMI is better.


The games look worse on my end using HDMI, and I get a weird green line on the bottom of the screen when playing The Last Story in 16:9. The jaggies are more noticeable to me, only Dolphin renders Wii at 1080, which looks helluva lot better than the vWii's scaling.
 

the_randomizer

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Of course the jaggies are more noticeable, because the image is clean and sharp.
As it should be for 480p scaled to 1080p.


I mean, Dolphin renders it different, the internal resolution is 1080, but the Wii and vWii are still limited to internal resolutions of 480i or 480p. The signal is matched and scaled to 1080p, yes, but internally, it isn't rendered the same as Dolphin renders the game. Dolphin looks clean at hi res, vWii looks worse to me, that's all I'm saying, and I play it on a good screen.
 

[Truth]

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Why are you suddenly comparing to dolphin?
Thats a completely different thing. As you already pointed out dolphin renders at native 1080p.

All i wanted to say is that HDMI always looks better, because it´s a completely digital signal.
Whereas RGB and Component are analog, where you always loose some quality.
 

Lomax

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The wiiU isn't doing well, some might even say it's dying. I think it's time fail0verfow released the exploit.
 

Seratonin

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Out of curiosity, how difficult would it be to develop software for the Wii U? I know that this maybe too early to tell...
 

muskieratboi

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If/when we do get code execution and homebrew going, it would largely be the same as developing for the Wii (PPC libraries) due to the hardware similarities, with the largest new thing to worry about being multicore threading.

Other than that (and whatever Wii-U specific secret sauce we find in the CPU), you'll have plenty of power to play with. Same goes for the GPU.
 

d.d.d.

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According to the first post, emulators work in vWii. A few Qs~
Are there any that don't work?
And are there any lag issues using the emulators via vWii?
(I'm curious as I've just hooked up my original Wii to the kids' 1080p LCD and I tried some SNES games and I definitely had lag - don't know if it's the TV or not.)
 

Maxternal

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According to the first post, emulators work in vWii. A few Qs~
Are there any that don't work?
And are there any lag issues using the emulators via vWii?
(I'm curious as I've just hooked up my original Wii to the kids' 1080p LCD and I tried some SNES games and I definitely had lag - don't know if it's the TV or not.)

see if your TV has a "game mode" option or something like that. It might lower the image quality a bit but it should take off the lag.

the fact that on vWii, it's the GPU doing the upscaling, I would hope it there would be less lag ... but I might have just not payed enough attention.
 

d.d.d.

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see if your TV has a "game mode" option or something like that. It might lower the image quality a bit but it should take off the lag.

the fact that on vWii, it's the GPU doing the upscaling, I would hope it there would be less lag ... but I might have just not payed enough attention.

Thanks for the feedback. I knew about the 'game mode' but haven't tried it yet.
For vWii, I guess I'll just have to give it a try and see the difference.
 

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