@IlDucci sorry for not getting back to you sooner, I was under the impression a fair bit of work was done on TWEWY (certainly audio and text work). If not it might be like the animation for phoenix wright- each part of the would be body (which is probably why you have tile sizes) had a few stages and animation was there to build up the image and animate it. Very similar to how you might animate in 3d. Not directly related to what you want but the later pages of http://www.romhacking.net/forum/index.php/topic,8407.html might give you an idea of how some things work on some of the more exotic tile formats the DS developers have access to. Also I am probably not the first to try it in a game but thinking about it I might have cooked up a new table finding method that I have not seen mentioned elsewhere- it is similar to the partial chosen plaintext attack in cryptograpy which is nice so nothing new there. Try altering names of characters should you get the chance- it probably uses the same encoding (certainly all the saves I have ever tried do although I tend not to look at names when I edit saves) and do it correctly and you can make for some nice statistical analysis for instance typing azazazazazaz as a name and relative search will probably home right in on that and once you have that you can also home in on some of the extra characters quite easily.