GBAtemp Recommends: Persona 4 Golden

Persona 4 Golden.jpg

The Persona series has been in a weird thematic holding pattern for the last few games. Since Katsura Hashino took over the series with Persona 3, the Social Link system (or Confidant system in Persona 5), has featured prominently in every mainline entry. This system allows players to choose from a pool of characters to spend time with and it forms the backbone of the social simulator side of the series. In order to justify the amount of time spent on these interactions, a core theme to each of Hashino’s games in the series has been the power of friendship, although each one approaches it slightly differently. Persona 3 is about a depressed and apathetic teenager, and how forming bonds with others gives meaning to his life. Persona 5 has an angrier, more rebellious feeling, starring an outcast who finds he can only fit in with other social pariah.

Persona 4, on the other hand, stands out with its more optimistic tone. It leaves its protagonist a blank slate, focusing on the power of bonds to help people become the best version of themselves and the damaging effects of isolation. Scored with an upbeat J-pop soundtrack, bathed in primary colours, and featuring a stronger focus on comedy than previous entries, it’d be easy to mistake for a vapid, friendship-is-magic story. In realty, it’s just as dark and complex as the rest of the series; the cheerier mood just reflects its belief in the endurance of the human spirit.

Persona 1.jpeg

You play as a young man who moves to the small town of Inaba just as it finds itself in the grips of a serial killer. You discover, when you accidentally push your hand through your TV, that another world exists on the other side and that the killer has been pushing people into it, leaving them to die, only for their bodies to wash up back in Inaba after a few days. Since only you and your friends can enter the TV world, and one of your classmates has been thrown in, you take it upon yourselves to save her and solve the murders.

It’s a little bit of a stock premise — take away the convoluted inter-dimensional aspects and it’s another “anime teenagers save the world” story — but where it sets itself apart is its dedication to character and how it uses fantasy elements to explore them in a unique way. When people are thrown into the TV, that world changes around them, and becomes a physical manifestation of their deepest secrets and desires. Since you’ll usually only have a passing familiarity with each victim, exploring these dungeons is an interesting way to contrast the real person with how they present themselves, and it lets the player learn about these people naturally through observing the dungeon design rather than through hamfisted exposition.

Persona 2.jpeg

Each dungeon is also captained by a Shadow, a representation of how the victim sees themselves, and they play an important role in exploring these characters. Typically, at the end of a dungeon, you’ll find the victim revolting against their Shadow, unable to accept that they represent a distasteful aspect of themselves. This causes the Shadow to erupt into a monstrous form, which acts as the final boss for the dungeon. Winning that fight isn’t what defeats the Shadow, however. Only after seeing the harm caused by their denial is the victim able to accept that part of themselves, at which point the Shadow becomes that person’s Persona, an extension of their ability to fight in the TV world and save others.

It may be a bit too saccharine for some, but it’s also completely sincere, refreshingly unafraid of displaying big emotions, and it’s a clever way to gamify an intensely personal moment. It blends the character work with the genre elements seamlessly, turning basic JRPG needs like exploration and boss fights into extensions of the character work. But it also doesn’t let the personal breakthroughs be reduced down to hitting a big monster with a sword by keeping a strong focus on the victim’s journey of self-acceptance. These stories are so engrossing, in fact, that you’ll often forget that helping people overcome their issues doesn’t really have anything to do with the central plot of finding Inaba’s serial killer.

Persona 3.jpeg

That plot is the biggest drawback of Persona 4’s writing. While it has a good payoff, it struggles to spread the information out over the mammoth running time (generally estimated to be around seventy hours), which leads to long stretches of nothing. The pacing in general is an issue. The opening drags on, taking a couple of hours before the player is allowed free rein to move and make any meaningful decisions on their own. The characters have a bad habit of talking in circles, to a degree that goes beyond showing their frustration with the case and simply becomes tedious. Jokes have a tendency to go on for one or two dialogue boxes after the punchline, draining most of the energy out of the gag and slowing the conversation.

Yet, the characters are so well-realized that it’s still fun to spend time with them, even if the content could be better. Cutting out the filler would certainly make things snappier, but listening to the Investigation Team playfully bicker does wonders for rounding out their relationships. Persona’s always excelled at its character stuff, but one of 4’s triumphs in particular is how rounded out the full group dynamic is. These meandering, talky scenes flesh out the dynamics of the cast and giving definition to one character often helps round out their friends as well.

Persona 4.jpeg

For example, let's look at Chie Satonaka and Yukiko Amagi, two best friends who become some of your earliest party members. Chie is a tomboy in every way, generally carrying an intimidating demeanour and being obsessed with martial arts. Yukiko is the exact opposite, a demure, feminine beauty who's training to overtake management of her family’s inn. Chie’s Shadow reveals her insecurity over her lack of femininity, and her feelings of superiority over Yukiko due to her greater independence. Yukiko’s Shadow feels trapped and helpless, constantly relying on the strength of others, primarily Chie, to help her through life. Chie wants Yukiko’s femininity, or at least the feelings of acceptance that accompany it, but with it out of her reach, settles for the satisfaction of having qualities Yukiko herself desires.

Crucially, while both women accept these feelings in themselves, they don’t let it invalidate their other feelings. Chie may get some satisfaction out of seeing that Yukiko’s femininity doesn’t solve all of her problems, but that doesn’t in and of itself make her a bad friend. She doesn’t revel in her friend’s problems, or prioritize that satisfaction over Yukiko’s happiness. Similarly, Yukiko may take more than she gives in her relationship with Chie, but that doesn’t discount her genuine affection towards her. Selfish feelings like that are an inevitable part of any relationship—it’s simply human nature. But the answer isn’t to pretend those feelings don’t exist, or to beat yourself up over it. The answer is to make sure you can still be there for them, that you add more to their life than you take away, and to accept that their shortcomings are only an aspect of them as well.

Persona 5.jpeg

Learning to accept yourself can be a bit of a cliché theme. It’s an idea that’s pounded into our heads from after-school specials, from platitudes about how everybody is unique and deserves acceptance. Persona 4 makes the idea sing not only by offering a greater deal of complexity to its issues, but by focusing on the uglier parts of ourselves that, maybe, we shouldn’t accept. That we shouldn’t like. But they’re undeniable, and pretending that you don’t have these flaws will only make them worse. Perhaps that’s why it carries such a happier tone despite carrying the same darkness as the rest of the series. Instead of focusing on the harm caused by people’s flaws, it focuses on our ability to incorporate those flaws into ourselves, the freedom that comes with accepting who you are, and the beauty of doing so without succumbing to your selfish side. How could that be sad?




I hope you enjoyed this edition of GBAtemp Recommends. If you'd like to see more, leave your feedback in the thread below or check out our previous articles.

 

RichardTheKing

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Yeah - the "all out attack' feature is a staple of the majority of Persona games. To trigger an all out attack you have to "throw your opponents off balance" - which generally means have all enemies floored by crits at the same time.
It's a fun mechanic that never fails to raise a smile when you see your whole party pile in for a scrap.
I was also fond of P4's card system, although many people weren't.
Couldn't you also use weaknesses to topple enemies? Or was that a P5 addition?
 

duwen

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I thought you meant normal critical hits, which should also stagger enemies.
I was using 'crits' as a simple "catch all" to refer to any means of triggering the all-out attacks. I didn't expect my simplified terminology (expressed for the purposes of a short, concise, post) to be dissected, otherwise I'd have gone into more detail.
 
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Kaein

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This remind me my ps vita, sadly it was stolen 3 years ago, the positive thing here was I was able to pass the game before that, and that event make look for other console, the 3ds xD
 

MetoMeto

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When i start to see GBAtemp recommending me some not-so-popular game that's Actually good (and there are plenty), than i'll take this "GBAtemp recommends" section seriously.

Cause seriously, this game is so hyped that first of all, not everyone loves it (despite how it looks cause hype trains are really something),
and second, ones that do like are actually so loud it's annoying to listen,
and third, i don't need recommendation about something that EVERYONE talks about just because its popular
'cause....EVERYONE TALKS ABOUT IT!

I want hidden gems, not hype-train "gems".



So that's why i don't take this section so seriously.
It's kind of annoying actually...to be honest.
 
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sarkwalvein

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When i start to see GBAtemp recommending me some not-so-popular game that's Actually good (and there are plenty), than i'll take this "GBAtemp recommends" section seriously.

Cause seriously, this game is so hyped that first of all, not everyone loves it (despite how it looks cause hype trains are really something),
and second, ones that do like are actually so loud it's annoying to listen,
and third, i don't need recommendation about something that EVERYONE talks about just because its popular
'cause....EVERYONE TALKS ABOUT IT!

I want hidden gems, not hype-train "gems".



So that's why i don't take this section so seriously.
It's kind of annoying actually...to be honest.
Sigh... entitlement... and a bad day I guess.
 
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relauby

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When i start to see GBAtemp recommending me some not-so-popular game that's Actually good (and there are plenty), than i'll take this "GBAtemp recommends" section seriously.

Cause seriously, this game is so hyped that first of all, not everyone loves it (despite how it looks cause hype trains are really something),
and second, ones that do like are actually so loud it's annoying to listen,
and third, i don't need recommendation about something that EVERYONE talks about just because its popular
'cause....EVERYONE TALKS ABOUT IT!

I want hidden gems, not hype-train "gems".



So that's why i don't take this section so seriously.
It's kind of annoying actually...to be honest.

I don't agree that a Recommends needs to highlight an obscure game. There are so many great games out there and so many things considered classics, that most people couldn't possibly get to them all, so a little reminder is sometimes needed to put something back on someone's radar. This was written after the leaks about Persona 4 coming to PC happened, and I figured a lot of people would see that and think "Oh yeah, Persona 4. I heard that was good" and then forget about it, so I hoped the article might be a needed little push to get people to try it. It also acted as a nice spot for people who love the game and are getting excited about it again to come share their thoughts and feelings.

Similarly, last month's Recommends on Warzone wasn't meant to shed light on an unknown gem. Obviously everyone's heard of Call of Duty. But it was meant to give a fair shake to something a lot of people are just going to dismiss out of hand based on the name and premise. I think that's just as valuable a recommendation as pulling something out of obscurity.

Finally, I don't think most people want Recommends to highlight unknown gems, because there's a direct correlation between how well-known a game covered is and how well the article performs. Frog Detective, the most obscure game we've covered in this revival of GBAtemp Recommends, is by far the worst performing article in terms of views, comments and likes. That generally doesn't affect what I write about--I've got a few Recommends planned that are relatively obscure--but these articles do take time and I'd be lying if I said it wasn't a little disheartening to see one come and go with no notice, so it is nice to do one that'll be sure to generate more discussion.
 

MetoMeto

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whats next, you're gonna recommend me Animal Crossing for switch?
Sigh... entitlement... and a bad day I guess.
No, it's just an opinion. A forgotten art of internet.

--------------------- MERGED ---------------------------

I don't agree that a Recommends needs to highlight an obscure game. There are so many great games out there and so many things considered classics, that most people couldn't possibly get to them all, so a little reminder is sometimes needed to put something back on someone's radar. This was written after the leaks about Persona 4 coming to PC happened, and I figured a lot of people would see that and think "Oh yeah, Persona 4. I heard that was good" and then forget about it, so I hoped the article might be a needed little push to get people to try it. It also acted as a nice spot for people who love the game and are getting excited about it again to come share their thoughts and feelings.

Similarly, last month's Recommends on Warzone wasn't meant to shed light on an unknown gem. Obviously everyone's heard of Call of Duty. But it was meant to give a fair shake to something a lot of people are just going to dismiss out of hand based on the name and premise. I think that's just as valuable a recommendation as pulling something out of obscurity.

Finally, I don't think most people want Recommends to highlight unknown gems, because there's a direct correlation between how well-known a game covered is and how well the article performs. Frog Detective, the most obscure game we've covered in this revival of GBAtemp Recommends, is by far the worst performing article in terms of views, comments and likes. That generally doesn't affect what I write about--I've got a few Recommends planned that are relatively obscure--but these articles do take time and I'd be lying if I said it wasn't a little disheartening to see one come and go with no notice, so it is nice to do one that'll be sure to generate more discussion.
I respect, but i just.....don't agree.
I stand by my words.
 

MetoMeto

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Umm...up until a few days ago, the game was a Vita exclusive. It literally doesn't get any more hidden than that, unless perhaps the next "GBAtemp recommends" piece covers a Virtual Boy exclusive.
Fair enough.

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Anyway, the game was "hidden" on vita, but i was thinking something more like games tat are not so popular as Persona is, and not so hyped as a franchise in general.
 

RichardTheKing

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Anyone ever heard of the WonderSwan? I'd say anything on those things (there were two models, from memory) would be "hidden"...

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Fair enough.

--------------------- MERGED ---------------------------

Anyway, the game was "hidden" on vita, but i was thinking something more like games tat are not so popular as Persona is, and not so hyped as a franchise in general.
Also Persona only became "popular" because of Persona 5; before that, since it was locked to the PS2, PSP and PSV, it was more of a niche series, I feel. I certainly had never heard of it until the PS4 game.
 
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Xzi

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Also Persona only became "popular" because of Persona 5; before that, since it was locked to the PS2, PSP and PSV, it was more of a niche series, I feel. I certainly had never heard of it until the PS4 game.
Yeah, as a youngin I had heard the name "Persona" in passing, but for whatever reason my mind associated it with Disgaea for the longest time, so I didn't think it was something I'd really be interested in. It wasn't until nearly everybody was talking about P5 at work that I bothered to seek out the details. And while what I've played of P5 has been solid, it lacks a certain charm and humor that P4G seems to have in abundance. About 35 hours in, P4G has already locked itself into my top ten games of all time, and I won't be surprised if it has worked its way into the top three by the time I've finished it.
 
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Chary

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It wasn't until nearly everybody was talking about P5 at work that I bothered to seek out the details.
I would argue that P4's niche rabid popularity is partly what drove P5 to be such a juggernaut. I recall seeing the P5 teaser, the "coming winter 2014" one, and not caring at all. Then I picked up Persona 4 and a Vita because it felt like every "hidden gem" JRPG list included Persona 4 and I wanted to see what the fuss what about. Then, it was so good I bought P3 and waited eagerly, now caring for the release of P5. Of course, that's just my own experience.

As for recommends not covering niche games, this is a series written by our volunteers. We don't go searching through romlists and drag out a game we think is kinda-sorta-good and has never been heard of before--these are all games that inspired an article to be written about them in the first place. We've covered cult classics with Simpsons HnR or DBZ Legacy of Goku, we've covered timely releases, such as PMD or Catherine. What matters is that the given writer finds a game they care about, and want to share with the rest of the community, to give others a reason to pick it out of their massive gaming backlog and try it out.
 
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Xzi

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I would argue that P4's niche rabid popularity is partly what drove P5 to be such a juggernaut.
Quite possible, though for whatever reason even P5 didn't seem to fully enter into the mainstream consciousness until the PS4 release. I suppose that's in large part due to X360 being the much more popular/affordable console of that generation.

For my part, I was so oblivious to its existence that I played through and very much enjoyed Catherine on PS3 without realizing how many elements it had in common with Persona, or that it was made by the same developer.
 

relauby

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Quite possible, though for whatever reason even P5 didn't seem to fully enter into the mainstream consciousness until the PS4 release. I suppose that's in large part due to X360 being the much more popular/affordable console of that generation.

For what it’s worth, the PS3 and PS4 release were simultaneous. P5 was originally announced for the PS3 but got delayed so much that it was eventually released as a double release in 2016.

As for recommends not covering niche games, this is a series written by our volunteers. We don't go searching through romlists and drag out a game we think is kinda-sorta-good and has never been heard of before--these are all games that inspired an article to be written about them in the first place. We've covered cult classics with Simpsons HnR or DBZ Legacy of Goku, we've covered timely releases, such as PMD or Catherine. What matters is that the given writer finds a game they care about, and want to share with the rest of the community, to give others a reason to pick it out of their massive gaming backlog and try it out.

Yeah, I have gone searching for obscure games before specifically to cover here but, even if I like them, if they don't inspire much in me I won't write about them just for the sake of it. I played a neat little walking simulator called Sagebrush last month for that reason and it was pretty good, but I just couldn't find enough to say for it to work as a Recommends.
 
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RichardTheKing

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For what it’s worth, the PS3 and PS4 release were simultaneous. P5 was originally announced for the PS3 but got delayed so much that it was eventually released as a double release in 2016.
Fun fact: those delays are why the in-game year is listed as "20XX" instead of providing a set number, like P3 and P4 did; Persona 5, and thus Persona 5 Royal, takes place in 2016. However, since that was no longer a couple years into the future (P3 was released in 2006, but takes place in 2009-2010; P4 was released in 2008, but occurs in 2011-2012), all they could do was hide the last two digits.
 
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MetoMeto

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Anyone ever heard of the WonderSwan? I'd say anything on those things (there were two models, from memory) would be "hidden"...

--------------------- MERGED ---------------------------


Also Persona only became "popular" because of Persona 5; before that, since it was locked to the PS2, PSP and PSV, it was more of a niche series, I feel. I certainly had never heard of it until the PS4 game.
You never heard of persona games despite all of the buzz on the internet??

I don't even search or like those thype of games and i heard BECAUSE of that, not because of this section!

The game is over-hyped. That's a fact.
 

relauby

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You never heard of persona games despite all of the buzz on the internet??

I don't even search or like those thype of games and i heard BECAUSE of that, not because of this section!

The game is over-hyped. That's a fact.

The game being over-hyped can’t be a fact. That’s a value statement, that the game gets more praise than it deserves, which you can’t really quantify. And honestly, I like character-based stories and narrative-heavy games, and I hadn’t heard much about Persona before P5 came around. Everybody follows different sources online, and a different number of sources. Your region can affect how obvious a choice seems to you. Your profile says you live in Japan. Assuming that’s true, of course Persona seems like a no-brainer to you. The series has so much more penetration there than it does in the west.
 

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