Good shooters were always aimed and mouse&keyboard users
Good shooter = UT99 or Touhou (depending on the meaning of shooter), and Touhou plays nice on gamepad.
Good shooters were always aimed and mouse&keyboard users
As is right and properNowadays shooters are aimed at [...] Mouse/Keyboard users
Gaming in the traditional sense is dead as far as i can see, but obviously isn't on a whole since people still are buying games. How many people out there that have basically begged companies that put out some of the best stuff there was in the 80's and 90's in a recognizable form that was simple and fun today? and how many failures have there been of games that didn't convert well into 3d like castlevaina? Its obvious that they gave up on what was fun and focused on what will make the most money instead, because i think we are long overdue for a real follow up to super mario 3, symphony of the night, and countless others. Withe today's tech is would be easy to make these things happen, but the odds hang favorably in the direction of us getting the latest yearly $60 dlc that is call of duty instead.
I'd kill for a new Suikoden or a remake of Chrono Trigger.(or new fucking Chrono but SE would likely fuck it up) As far as playing old games goes, a CRT is a must imo unless you're willing to spend tons of money on upscalers and that kinda stuff, plus CRTs= less input lag. I'm not very picky about the visual stuff but when old games are re-released, always give people filter options and shit like that so they won't be so pixelated. Emulators have spoiled me with all their cool ass filters/shaders.
Still, my main beef is that consoles aren't plug & play anymore and the DLC/microtrans bullshit drives me nuts. It's a terrible business model that screws consumers hard, especially the yearly shooters. Spend less time on pretty graphics and more time on actual substance. A game can look good without being stupidly expensive to make, but I'm also no expert on game design. Unfortunately, we humans are superficial and pretty graphics attract us, me included of course.
The major titles aren't good though. And most of the few good shooters to come out these days have poor controller support.As is right and proper
I feel the opposite is true, that since major titles are usually mutiplatformers, that they are all geared towards dual analog controls.
"i agree with everything except i thought CV64 was pretty good"
whats cv64?
Chrono Trigger? lol look what they did to the game after it went 3d. That's why never things aren't good anymore they forgot how to make them work or just dont know how to make good games anymore. If it wasn't for indies 2d wouldn't exist anymore. Something work good in 2d some don't, but if you have stupid programers the game is doomed all together. The Resident evil remake sold over 1 millions copies to date, so now capcom has no excuse to remake 2 & 3 now.
Exactly. Prohibitive difficulty and "lives" were introduced as a legacy of arcade games specifically to artificially increase the longevity of games that normally would take a couple hours at most to finish.People that say that gaming is dead are like people who say that games used to last longer in the past than now. Hint: they didn't.
I agree. Since Iwata became president he's been a kissup to the stockholders.It up to Nintendo to show people the future once again with the nx, but why am do i get this feeling that Nintendo isn't Nintendo anymore....
Or as we real gamers like to call it, "a challenge". Foxi4causal ;O;Exactly. Prohibitive difficulty and "lives" were introduced as a legacy of arcade games specifically to artificially increase the longevity of games that normally would take a couple hours at most to finish.