Hey, I was wondering if you could do a version of the ./SGB2/GB-S.png one with 125% scaling? I'd really appreciate thatAny of you want some borders? I've got borders here. Take them if you want.
Hey, I was wondering if you could do a version of the ./SGB2/GB-S.png one with 125% scaling? I'd really appreciate thatAny of you want some borders? I've got borders here. Take them if you want.
That's pretty easy to do in gimp, you could do that yourself. Just open the image, go into Layer/Scale Layer..., select linear scaling, toggle the little chain icon, change the 400 to a 500 and you get this:Hey, I was wondering if you could do a version of the ./SGB2/GB-S.png one with 125% scaling? I'd really appreciate that
Thank you! Hoping theres a fix for the save state tooIt allows you to play Kirby's Tilt 'n' Tumble with the touchscreen.
You need to add .cht files alongside your games:
It's called "FF toggle" in the "Button Mapping" option.
It's been attempted, but I wasn't able to get the actual link communication to work.
If autosaving is enabled turn it off.So, I'm getting some freezes who last like 1 sec on Mario Land 2, it's a know issue? Can be fixed? Also, it would be a good idea to have a thread for boards submissions, like the BlargSNES one
--------------------- MERGED ---------------------------
It's just because of circumstances. blargSnes was designed from the ground-up as a new emulator for the 3DS (admittedly based on the previous lolSnes emulator for the DS) and actually had similar sound issues as GameYob 3DS until Discostew fixed it - it's caused by the usage of the CSND service due to the DSP being inaccessible and requires incredibly precise timings. Getting the sound perfect was a huge undertaking.Wide Screen Border support would be cool at least. Or borders with scaling enabled. It's kinda funny to me that ninjhax has a pretty stable SNES emulator but no NES and the GBC one is lacking features. oh well! thanks for giving us one at all!
Thanks!I made a new template for borders.
View attachment 23803
That's pretty easy to do in gimp, you could do that yourself. Just open the image, go into Layer/Scale Layer..., select linear scaling, toggle the little chain icon, change the 400 to a 500 and you get this:
View attachment 23802
To do a fullscreen border, you need to change the 400 to a 667... That's easy to remember, right?
It's already on GitHub: https://github.com/Steveice10/GameYobOnce this emulator gets added to somewhere like Github, we might see some more input and help from other developers.
SGB borders do not work yet, and there's a palette setting offering a selection of default palettes.Is there anyway to use customized pallets? DK Land colors looks so strange. Also, how do I turn SGB borders on? Scaling is disabled and Borders are set to SGB but I still not getting it.
Try changing the SGB mode setting too.Is there anyway to use customized pallets? DK Land colors looks so strange.
Update for what? Particular broken game? Particular feature?Update when?
Quick note, that source is GPLv2. A viral license that is incompatible with MIT license Gameyob uses. Really improper to bum code from that.Maybe my post is useless (i'm completely ignorant) but the only emulator where the link function works very well in GB-GBC games is TGB Dual.
Here some link of the source:
http://gigo.retrogames.com/download.html#tgb-dual
http://shinh.skr.jp/tgbdualsdl/
https://github.com/libretro/tgbdual-libretro
I repeat, maybe is useless but i think that in sources there's the "answer" for implement the link function in GameYob
I'm using the CIA and Cubic Ninja, both work. Do you have GBC mode on under the Gameboy Menu?I still can't get any gbc roms boot. Is there anyone who has ninjhax 2.X and a N3DS that can boot gbc games?