How exactly? What's fun about playing a game where enemies go down in one or two hits? I'd say wanting more Pokemon in X/Y is "akin to crying in the rain" since even though doesn't have as many new Pokemon the older ones make up for it, not overleveling. Playing a game that's too easy isn't fun to play.
While I'll agree with you that the Pokemon games have never been the hardest games that doesn't mean they've been easy.
All the Pokemon games have provided a moderate challenge, X/Y sadly does not provide that.
You and I must have been played different pokemon games in the past decade. Nothing but wild mobs ever went down in two hits, and if a leader's monster did, it was either due to good planning and strategy, or I overleveled. Kalos is no different.
No matter how you look at it this is just unacceptable. The series has been improving on it's post end-game content since Generation Three (If you do not count Kanto from G/S/C/HG/SS. So what if we got Mewtwo? One Pokemon does not make up the possible hours that a player could have added if Game Freak didn't lazily think "WELP LET'S RELY ON NOSTALGIA! THAT'LL SURELY MAKE UP FOR IT!"
When the game switched gens the first time, all of G/S/C content was shoved out of the way. R/S/E had arguably about the same amount of endgame content as X and Y did, and Platinum was the one with the MOST content because of how much better they were able to use their resources. I'm not arguing it wasn't rush, but what's there is polished like a bronzong mirror. Simplifying it to Mewtwo is over simplifying it, I merely mentioned him because it was a nod to older players. Plus, keep in mind that the games are getting huge. They're still trying to get the hang of the hardware.
Going to have to disagree here. I'm a long term player but X/Y did nothing to me but doubt my faith in the franchise. It's a very bland game that has to have been rushed. There's no possible way a game this boring was meant to be the final product.
Especially the map design which were really simple and straight forward except for Lumiose City
If Pokemon X/Y did something right it was to show what the 3DS is capable of doing from a hardware perspective when it comes to future Pokemon games.
If all it takes is one game to doubt an entire franchise, games like Gears of War and Elder Scrolls would have died out after it's long-time fans moved away. Don't just straight up lie to me. If you didn't truly enjoy the game, you wouldn't have played until the end no one tortures themselves willingly like that. Rush and bland are two very different things, and X and Y is rich in both world and features. Could it have been better with a few more months of development? Probably not. Maybe six more, but I have a feeling it wouldn't add as much content as you're expecting and with the amount of polish they already had, it makes me doubt even further.
And as a person who's played from gen one, I'll have to disagree with your disagreement. X and Y has not only pushed revolutionary mechanics (adding a new type and online integration), but it also simplified aggravating and toilsome mechanics. Map design was by far the best of the games. The 3D transfer actually made things like route 8 and victory road come to life like never before. I'm super excited for both of the remakes because Hoenn was my absolute favorite region.
As for Lumiose City... I guess you've noticed why simple and straightforward design is better. That city is a pain in the ass to navigate, even when you're familiar with it. That's one of my biggest complaints. It's always city this, city that. Why can't they be unique like Sootopolis, or Goldenrod? Instead, these cities act as like a giant hub to other parts of the region. It's really annoying to have to keep going back.