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GameCube Action Replay v1.14b on a Wii [2014]
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AMSIZ:
AMSIZ:
Last edited by jonthedit,
I only tried codes for this game, I tried 2 codes (and the master code which seems to work since Gecko/Neogamma recognized that I wanted to use codes)The situation you described would work on this.
However, Is it only this game that fails to work? Maybe it is an incompatible code with your game.
I read that indeed, but I assumed that the 29 blocks was just for getting the AR to work, not that I could use it for adding some codes.In the case of the .gci I provide, it uses 29 blocks.
Ok thanks for the responce!Yes, the official hardware works.
As for that other mem card try using gcmm to force format it.
Sure, just needa figure out how to do it. I've only modified my wii with the bare minimum. First time messing with it since i bought it. Also there was a startup.elf in the root of the package i found, no idea what it's for.Can you post a sysCheck?
Sounds like you do not have cMIOS installed. It shouldn't affect Devo/Nintendont.When the application is running it says "Launching AR" then i get a green screen and the game loads instead. I was using my own AR memory card that already had previous AR data on it if that matters.
Edit: This doesn't affect GX Loader/Devo/Nintendon't right? Holding Z on Triforce games brings up a special menu and i haven't been able to replicate it on my friends 2 other wii's. Pressing power also resets mine to HBC but theirs just shut off. I wanted to try seeing how far i could get without installing more revisions on my Wii, but it seems like that won't be possible. Backing up nand now and will try it again.
Here's the thread for the latest syscheck version: https://gbatemp.net/threads/syscheck-hacksden-edition.356133/Sure, just needa figure out how to do it. I've only modified my wii with the bare minimum. First time messing with it since i bought it. Also there was a startup.elf in the root of the package i found, no idea what it's for.
Will edit it to here if you still need it later.