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I've been looking around this ROM.
There seems to be 3 NFTR fonts, 9x9, 11x11, and 3x7.
Many files are compressed with lz77.
Some files are archive files, but even though I am able to split it, it seems that the game also uses the 11 flag compression.
In the item/ directory, there are several files with text in them.
Each file seemed to be a bit different, but they are all viewable with an S-JIS table.
AccessoryShopData.bin
The pointers seem to be divided in 96 byte sections.
There are many data in between the pointers, so I wasn't able to figure out what everything meant.
CureStoneShopData.bin
The pointers seem to be divided in 54 byte sections, each ending with an FF.
Again, there were data in between so I wasn't able to figure out.
MaterialShopData.bin
The pointers were divided in 68 byte sections..
ToolShopData.bin
was basically the same as curestoneshopdat and materialshopdata
others were similar, too.
in the m/ directory, there were m.b, m.dat, etc.
The dat file is the archive and the b file seems to contain the pointer information to split the dat file. The files in the dat files are all compressed.
I didn't look closely at the header portion of the dat though. However the header of the dat was similar to the .b files so I guess they are pointers, too.
in m/misc/ directory, there are other dat files. It is another pointer based archive file, with the pointer data in the beginning. But unluckily, these are the files that are compressed with the flag 11 compression. I'm sure this is similar to LZ77, because the beginning is similar.
These are mostly graphic files, similar to NARC files, as they contain NCBR/NCGR etc files.
the other b/dat files are the same as explained above.
DS3 files seem to have a palette in the beginning, but I don't know the rest. Probably it is a graphic file.
The arm9 binary is compressed, and after decompressing, there were SOME text in it, but not as much.
There were many overlays, also compressed.
I think that the overlay also contains texts.
One thing about this game is that I couldn't find the script. They are either in the overlays or in the files in the s/ directory.
I THINK s can mean either "source" or "script" but not sure.
I remember seeing the header - ÂCRI and the footer AHXEÂCRI somewhere, probably nights in the knightmare (don't remember)
so I'm not sure if that is just codes or the script.
... and after decompressing the first few overlay files, they do contain some text. But no script so far. :|
I'll look into the ROM further with another korean romhacker later when he gets online :\
There seems to be 3 NFTR fonts, 9x9, 11x11, and 3x7.
Many files are compressed with lz77.
Some files are archive files, but even though I am able to split it, it seems that the game also uses the 11 flag compression.
In the item/ directory, there are several files with text in them.
Each file seemed to be a bit different, but they are all viewable with an S-JIS table.
AccessoryShopData.bin
The pointers seem to be divided in 96 byte sections.
There are many data in between the pointers, so I wasn't able to figure out what everything meant.
CureStoneShopData.bin
The pointers seem to be divided in 54 byte sections, each ending with an FF.
Again, there were data in between so I wasn't able to figure out.
MaterialShopData.bin
The pointers were divided in 68 byte sections..
ToolShopData.bin
was basically the same as curestoneshopdat and materialshopdata
others were similar, too.
in the m/ directory, there were m.b, m.dat, etc.
The dat file is the archive and the b file seems to contain the pointer information to split the dat file. The files in the dat files are all compressed.
I didn't look closely at the header portion of the dat though. However the header of the dat was similar to the .b files so I guess they are pointers, too.
in m/misc/ directory, there are other dat files. It is another pointer based archive file, with the pointer data in the beginning. But unluckily, these are the files that are compressed with the flag 11 compression. I'm sure this is similar to LZ77, because the beginning is similar.
These are mostly graphic files, similar to NARC files, as they contain NCBR/NCGR etc files.
the other b/dat files are the same as explained above.
DS3 files seem to have a palette in the beginning, but I don't know the rest. Probably it is a graphic file.
The arm9 binary is compressed, and after decompressing, there were SOME text in it, but not as much.
There were many overlays, also compressed.
I think that the overlay also contains texts.
One thing about this game is that I couldn't find the script. They are either in the overlays or in the files in the s/ directory.
I THINK s can mean either "source" or "script" but not sure.
I remember seeing the header - ÂCRI and the footer AHXEÂCRI somewhere, probably nights in the knightmare (don't remember)
so I'm not sure if that is just codes or the script.
... and after decompressing the first few overlay files, they do contain some text. But no script so far. :|
I'll look into the ROM further with another korean romhacker later when he gets online :\